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Question Vehicles
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Posted 2007-03-12, 10:24 PM
Is it possible to make a vehicle take you to another map? If so..how? I am very new...i know
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unlikealldarest is neither ape nor machine; has so far settled for the in-betweenunlikealldarest is neither ape nor machine; has so far settled for the in-between
 
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Posted 2007-03-14, 08:15 PM in reply to unlikealldarest's post "Vehicles"
What maker?

Try a teleport event.
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Atnas shows clear signs of ignorance and confidence; the two things needed to succeed in lifeAtnas shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
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Posted 2007-03-15, 09:34 AM in reply to Atnas's post starting "What maker? Try a teleport event."
It won't be RMXP, as it doesn't have a vehicle to its name.

I think that RM2K was the real vehicle one... althought RM2K3 did have a few.

I can remember getting a Chocobo charset and setting him up as a vehicle.
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Posted 2007-03-15, 03:11 PM in reply to unlikealldarest's post "Vehicles"
Vehicles won't activate events that would normally be activated by the hero. The way around this is to use a parallel process that checks your position and teleports if you're within a certain area.

In other words, <>Memorize Location, and use nested branching to check to see if you're on the right square(s).

In the below example, I want to make it so that when I'm hovering over the two highlighted squares, I warp to another map (some sort of volcano-related area). So I want to be where the X>3, X<6, and Y=3. (If you don't know your coordinates, you can find them at the bottom of the screen, in the RM2k3's status bar.)

Code:
<>Memorize Location
<>Branch if Y=3
  <>Branch if X>3
    <>Branch if X<6
      <>Teleport to volcano map
      <>
    : End
    <>
  : End
  <>
: End
Just have this on the map running as a Parallel Process and it should be fine.
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