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does anyone know whats wrong?
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Posted 2007-03-27, 04:48 PM
Here is the problem:

I make a nevent with a timer operation set for so long.
then i make a conditional branch so that when it runs out, something should happen(ex: game over. But when i test it in game, the timer runs out, and nothing happens. Does anyone know why tis happens or if there is a fix for this?
Crack pipes, needles,PCP and fast cars Kind of mix really well in a dead movie star If I feel like talking, I never be wrong If I feel like walking, you best come along ,I close my windows,Crank the heat up high Till my palms are wetAnd my tongue is dry, I'm looking for a motherThat will get me high, Just a stupid motherfucker If I die, I die

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Posted 2007-03-27, 09:14 PM in reply to DarkSpartan116's post "does anyone know whats wrong?"
Make sure that the event that's supposed to check everything is set to Parallel Process, and is on a map that has the timer event run out (or, preferably, is a Common Event).

A common mistake is to leave the Common Event's trigger set to "Call" which wouldn't help much in this situation.
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