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RPG Maker VX 1.01 added Script
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Posted 2008-02-18, 08:58 PM
If you were working on a game for the old Japanese RPG Maker VX version 1.00 and updated that to RPG Maker VX v1.01 (not the English v1.02), they added a script to it. Without it, your games will not play. So here is the script.

Code:
#==============================================================================
# ■ VX_SP1
#------------------------------------------------------------------------------
#  プリセットスクリプトの不具合を修正します。 (A bug was fixed in the script presets)
#==============================================================================

#------------------------------------------------------------------------------
# 【SP1 修正内容】 (SP1 Fixes/Changes)
#------------------------------------------------------------------------------
# ■アニメーションにて、番号の大きいセルが番号の小さいセルより画面の上にあると
#   き(Y座標が小さいとき)、セルの表示の優先順位が仕様通りにならなくなる不具
#   合を修正しました。
# ■アニメーションの反転表示時、Y座標の計算方法が誤っている不具合を修正しまし
#   た。
# ■同じアニメーションを連続して表示する際、必要なグラフィックを誤って解放して
#   しまう場合がある不具合を修正しました。
#   I will explain what the script does since I have some time to write more about it.
#------------------------------------------------------------------------------

# Start class Sprite_Base inheriting Class Sprite
class Sprite_Base < Sprite
  #--------------------------------------------------------------------------
  # ● アニメーションの解放 (Free/Release Animation [...from memory])
  #--------------------------------------------------------------------------
  # dispose_animation is set as alias for eb_sp1_dispose_animation
  alias eb_sp1_dispose_animation dispose_animation
  # Define function dispose_animation
  def dispose_animation
    eb_sp1_dispose_animation
    # Instance Variable animation_bitmap1 is null
    @animation_bitmap1 = nil
    # Instance Variable animation_bitmap2 is null
    @animation_bitmap2 = nil
  end
  #--------------------------------------------------------------------------
  # ● アニメーションスプライトの設定 (Sprite animation settings)
  #     frame : フレームデータ (RPG::Animation::Frame) (Frame Data)
  #--------------------------------------------------------------------------
  # animation_set_sprites is set as alias for eb_sp1_animation_set_sprites
  alias eb_sp1_animation_set_sprites animation_set_sprites
  # Set Class animation_set_sprites with parameters "frame"
  def animation_set_sprites(frame)
    # Use function eb_sp1_animation_set_sprites using parameters of parent "frame"
    eb_sp1_animation_set_sprites(frame)
    # Cell data is set as parameter "frame".cell_data
    cell_data = frame.cell_data
    # For i = 0; i < 15; i auto-increment
    for i in 0..15
      # sprite equals instance variable animation_sprites array value of i
      sprite = @animation_sprites[i]
      # end for if sprite is null
      next if sprite == nil
      # Check if out of cell_data length (example, if cell_data = "hello", then cell_data[4,0] = "", but cell_data[6,0] = nil, on the other hand)
      pattern = cell_data[i, 0]
      # End for if pattern is null or pattern is equal to -1
      next if pattern == nil or pattern == -1
      # if instance variable animation_mirror is true or 1
      if @animation_mirror
        # sprite.y equals instance variable animation_oy + celldata[i, 2]
        sprite.y = @animation_oy + cell_data[i, 2]
      end
      # sprite.z equals this class.z value plus 300 plus i
      sprite.z = self.z + 300 + i
    end
  end
end
 
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疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
Speed Test
 
Favorite Anime/Manga
#01 Clannad ~After Story~
#02 Trigun {Maximum}
#03 Koi Kaze
#04 Berserk
#05 Outlaw Star
#06 Slayers
#07 Desert Punk
#08 Spirited Away
#09 Fullmetal Alchemist
#10 Shakugan no Shana
#11 Death Note
#12 FLCL
#13 Tokyo Magnitude 8.0
#14 Toradora
#15 Gunslinger Girl

 
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Last edited by Goodlookinguy; 2010-11-07 at 02:23 PM.
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Posted 2008-02-18, 09:53 PM in reply to Goodlookinguy's post "RPG Maker VX 1.01 added Script"
Thanks for postin it.
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Coriander shows clear signs of ignorance and confidence; the two things needed to succeed in lifeCoriander shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
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Posted 2008-02-18, 10:05 PM in reply to Goodlookinguy's post "RPG Maker VX 1.01 added Script"
Yes, if you want to check out games made by the creators on the Japanese version of the game you’ll need the update. Besides, once you slap this update on say goodbye to lag. It’s really crazy how smoothly the game runs now.

I’ve seen a little of the VX game made by the creators of VX (requires the update), and it makes since why they are the game creator of a game creator system… Anyhow, just using the RTP, there are still amazing features presented by the scripting.

I’m just plugging in more information to help feed the ego that is my little brother. He’s not feeling well, so today I’ll be nice. (Normally I attack his ego.)
“Attaining one hundred victors in one hundred battles is not the pinnacle of excellence. Subjugating the enemy’s army without fighting is the true pinnacle of excellence.” Sun Tzu, The Art of War
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Posted 2008-02-18, 10:17 PM in reply to Michael_sama's post starting "Yes, if you want to check out games..."
Really now? I will hunt for some video's for it. >.> Well attacking younger brothers is what older brothers do, after all i should know being the youngest in my family >.<
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Coriander shows clear signs of ignorance and confidence; the two things needed to succeed in lifeCoriander shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
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Posted 2008-02-19, 07:22 PM in reply to Coriander's post starting "Really now? I will hunt for some..."
Coriander said:
Really now? I will hunt for some video's for it. >.> Well attacking younger brothers is what older brothers do, after all i should know being the youngest in my family >.<
We are both the youngest, we know how it feels...

I updated the Wikipedia article on RPG Maker VX http://en.wikipedia.com/wiki/RPG_Maker_VX

Disappointments
Hacking Issues
Updates

If any of you think you could word it better than I did, do it please.
 
Work List
疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
Speed Test
 
Favorite Anime/Manga
#01 Clannad ~After Story~
#02 Trigun {Maximum}
#03 Koi Kaze
#04 Berserk
#05 Outlaw Star
#06 Slayers
#07 Desert Punk
#08 Spirited Away
#09 Fullmetal Alchemist
#10 Shakugan no Shana
#11 Death Note
#12 FLCL
#13 Tokyo Magnitude 8.0
#14 Toradora
#15 Gunslinger Girl

 
Anime List
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Posted 2008-02-19, 07:40 PM in reply to Goodlookinguy's post starting "We are both the youngest, we know how..."
I'll look at what you wrote when I have more time, but isn't Algus a sample game as well?

http://www.enterbrain.co.jp/digifami...game/Algus.exe
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Posted 2008-02-19, 08:20 PM in reply to Atnas's post starting "I'll look at what you wrote when I have..."
Atnas said:
I'll look at what you wrote when I have more time, but isn't Algus a sample game as well?

http://www.enterbrain.co.jp/digifami...game/Algus.exe
Yes, I think it is. I already downloaded it about 2-days ago.
 
Work List
疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
Speed Test
 
Favorite Anime/Manga
#01 Clannad ~After Story~
#02 Trigun {Maximum}
#03 Koi Kaze
#04 Berserk
#05 Outlaw Star
#06 Slayers
#07 Desert Punk
#08 Spirited Away
#09 Fullmetal Alchemist
#10 Shakugan no Shana
#11 Death Note
#12 FLCL
#13 Tokyo Magnitude 8.0
#14 Toradora
#15 Gunslinger Girl

 
Anime List
Old
Profile PM WWW Search
Goodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to be
 
 
Goodlookinguy
 



 
How?
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Posted 2009-07-17, 06:38 PM in reply to Goodlookinguy's post "RPG Maker VX 1.01 added Script"
Goodlookinguy said: [Goto]
If you were working on a game and updated the RPG Maker VX, they added a script to it. Without it, your games will not play. So here is the script.

Code:
#==============================================================================
# ■ VX_SP1
#------------------------------------------------------------------------------
#  プリセットスクリプトの不具合を修正します。
#==============================================================================

#------------------------------------------------------------------------------
# 【SP1 修正内容】
#------------------------------------------------------------------------------
# ■アニメーションにて、番号の大きいセルが番号の小さいセルより画面の上にあると
#   き(Y座標が小さいとき)、セルの表示の優先順位が仕様通りにならなくなる不具
#   合を修正しました。
# ■アニメーションの反転表示時、Y座標の計算方法が誤っている不具合を修正しまし
#   た。
# ■同じアニメーションを連続して表示する際、必要なグラフィックを誤って解放して
#   しまう場合がある不具合を修正しました。
#------------------------------------------------------------------------------

class Sprite_Base < Sprite
  #--------------------------------------------------------------------------
  # ● アニメーションの解放
  #--------------------------------------------------------------------------
  alias eb_sp1_dispose_animation dispose_animation
  def dispose_animation
    eb_sp1_dispose_animation
    @animation_bitmap1 = nil
    @animation_bitmap2 = nil
  end
  #--------------------------------------------------------------------------
  # ● アニメーションスプライトの設定
  #     frame : フレームデータ (RPG::Animation::Frame)
  #--------------------------------------------------------------------------
  alias eb_sp1_animation_set_sprites animation_set_sprites
  def animation_set_sprites(frame)
    eb_sp1_animation_set_sprites(frame)
    cell_data = frame.cell_data
    for i in 0..15
      sprite = @animation_sprites[i]
      next if sprite == nil
      pattern = cell_data[i, 0]
      next if pattern == nil or pattern == -1
      if @animation_mirror
        sprite.y = @animation_oy + cell_data[i, 2]
      end
      sprite.z = self.z + 300 + i
    end
  end
end
How/where in the script do you put this?
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Posted 2009-07-18, 07:29 PM in reply to Anewtime's post "How?"
Hmm. Never saw this thread before. Stickied.

GLG, could you provide more info in your original post so users won't have to search for instructions?
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Posted 2009-07-18, 09:55 PM in reply to Wed-G's post starting "Hmm. Never saw this thread before...."
Wed-G said: [Goto]
Hmm. Never saw this thread before. Stickied.

GLG, could you provide more info in your original post so users won't have to search for instructions?

Instructions? What instructions do you need? When I got the 1.01 version of the game I started a new game, found that in it, and stuck it in my 1.00 version of the game and it worked. There's nothing special. Only thing I suppose is that you need to stick the script where it tells you to stick scripts. To be honest though, the first official English version was version 1.02. Which I now also own.
 
Work List
疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
Speed Test
 
Favorite Anime/Manga
#01 Clannad ~After Story~
#02 Trigun {Maximum}
#03 Koi Kaze
#04 Berserk
#05 Outlaw Star
#06 Slayers
#07 Desert Punk
#08 Spirited Away
#09 Fullmetal Alchemist
#10 Shakugan no Shana
#11 Death Note
#12 FLCL
#13 Tokyo Magnitude 8.0
#14 Toradora
#15 Gunslinger Girl

 
Anime List
Old
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Goodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to be
 
 
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Posted 2009-07-23, 08:24 AM in reply to Goodlookinguy's post starting "Instructions? What instructions do you..."
Hmm. From my brief read through, I thought it was a script you had to put in, not one that came with the update. Oh well.
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