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Posted 2003-02-22, 06:20 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
Yeah, I am also useing all the tools and seeing what they do.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-22, 06:21 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
good way to explore programs but sometimes some tools only work in some circumstances... that's when other tutorials come in handy
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-22, 06:28 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
Yep, totally agree. I just cant figure out what is Smooth Bevel is. I know how to work it, but what does it do.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-22, 09:31 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
i'm guessing it's a well... smooth bevel?
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Posted 2003-02-23, 12:38 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
people say it is the most powerful tool, I dont see why it is.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-23, 03:19 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
I'm not sure if you're talking about LightWave, as there is no operation called "Smooth Bevel". However, there IS a "Smooth Shift" operation, which DOES bevel polygons smoothly, so I guess that's what you were referring to. And yes, it's a great tool.

Generally, you can select multiple polygons, activate Smooth Shift to duplicate them, and then drag them out easily.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram
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Posted 2003-02-23, 03:34 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
Yeah Smooth Shift, opps :P... I tried useing it, but it just seems liek bevel to me :P
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
Acer
 



 
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Posted 2003-02-23, 07:32 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
so what does it exactly do?
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Posted 2003-02-24, 11:22 AM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
Im not sure, I been trying to figure it out. The answer is infront of me, but I cant see it :P. I think it is just a good Bevel for multi Polys

ADDED: Well I found out how to use it, for some reason my LW was all messed up and I reinstalled, it takes multi Polys and bevels them as it they were 1 polygon but still keeping them their own polygon.

Last edited by Acer; 2003-02-24 at 12:32 PM.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-24, 04:47 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
ah... like unified bevel almost cool
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Posted 2003-02-24, 05:33 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
yes, very useful for molding as I learned
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-24, 05:35 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
try to spell at least ;P modeling
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Posted 2003-02-24, 05:48 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
No no, I mean Molding, like as in clay ;P
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-24, 06:22 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
really? you do real life molding? take a picture of your work and post it
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-24, 07:47 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
I did when I was younger, but now I just lost interest in it :P
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-24, 08:43 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
i never did any sculpting :P although i wanted to but working with dirt wasn't my liking
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Posted 2003-02-24, 09:01 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
I used this clay, it was rough and wasnt dirty at all. It didnt rub of on my hands much either.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-24, 09:02 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
hrm... what did you make?
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Randuin is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2003-02-24, 09:23 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
Mainly Cars and Heads.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-02-24, 09:52 PM in reply to Chruser's post "Army of Nodes (Depth of Field test)"
ah any full body sculptures?
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