Sorry to dig this up if it's expired (though I think I'm just within the time limit. Wooop!).
I've been reading through an IGN guide to starting with Oblivion (the games comes on Friday!
), and I've been playing around with the Create-a-Character tool. I just want to see what people think of this build:
Race, Sex: Male Dark Elf
Class Specialization: Magic
Birthsign: Mage
Attributes: Strength, Intelligence
Major Skills: Blunt, Athletics, Destruction, Mysticism, Alchemy, Security, Marksman
Initial Stats:
I'm thinking of a character who is good with magic (I'm a great one for casting fireballs
), yet can hold their own in Hand-to-hand combat.
I've gone with a
Male, Dark Elf, with a
Mage birthsign as Dark Elf's are good with combat and spells, have good speed, and that resist fire ability (I figured it might come in useful when I enter the gates of Oblivion).
I've chosen
Intelligence for the high Magicka level, as well as Alchemy (I've always wanted to dabble in making potions!), and
Strength because I can see myself running around a lot (Fatigue), exploring and picking a lot of things up (how much I can carry), and so, of course, I can hold my own in Hand-to-hand combat.
I like Axes, which is why I've chosen
Blunt.
Athletics because I'll be wanting to do a lot of exploring.
Destruction for the fire balls and resistance to spells.
Mysticism for the magic.
Alchemy for the alchemy.
Security because it's just generally useful. And
Marksman because I'm very used to fighting from afar in other RPGs - as well as the fact that I'll be casting magic from afar, too, with an Axe to fall back on (not literally, obviously) should it come to close combat.
---
So, how does it look? Anyone got any suggestions to what I should take out and include instead?