Titus, you're thinking of Nibelheim, not Midgar. Midgar is the giant plate-city, which was crushed at the end by Meteor. Nibelheim is Cloud's hometown, which Sephiroth set ablaze, but didn't completely destroy. A nifty task, but it wasn't utter decimation, and it's evidence of the fact that he's not as powerful on his own as he is reputed to be.
Well, the difference between Mundus and final Sephiroth is that Mundus still required quite a bit of damage to finally take down. In addition, Dante needed help from Trish in order to finally put him out completely. Sephiroth went down in a single attack, regardless of what that attack was. I understand that the point was that Cloud simply couldn't lose, but that right there should be indicative of Sephiroth's overblown abilities. Cloud would have been pretty well-hammered by that point as well, what having been slammed by Supernova a few times, and he was capable of eliminating Sephiroth in a single attack, regardless of what that attack was. In addition, any attack that Seph would have tried to use against Cloud would have proven futile.
Seph's a tough guy, but I sincerely doubt he's got what it takes to best Dracula. Shit, even a Belmont was incapable of beating Dracula in Aria of Sorrow, and those guys have been fighting Drac for millennia.
If you want evidence of Dracula's powers, you can look into a single game and see what his abilities offer him. Aria of Sorrow being an exceptional example, because you actually play as Dracula. In Aria, he's capable of devouring the souls of some 150 monsters and using their own powers to benefit himself. Here are a few examples of everything he can do in just that one game.
Abilities - The following are all permanent once acquired and can be used at any time.
Grave Keeper - Allows for quick lateral dashing to evade attacks.
Malphas - Allows for a midair double jump.
Hippogryph - Allows for a massive vertical super jump (spanning as many as five screens in vertical height; I'd estimate somewhere around 100 to 150 feet maximum.)
Galamoth - Immunity to time freeze.
Kicker Skeleton - Allows for a quick, downward aerial kick.
Skeleton Blaze - Allows for a quick ground slide used for evasion, attack and mobility.
Of the following three lists, only one from each can be activated at a time, allowing for three simultaneous abilities to be used. He can switch which souls he has activated at any time, including in the midst of battle. I'm not going to list every one of them, because it would take too friggin' long.
Attack Souls - All of these require MP to use
Balore - Unleashes a punch powerful enough to kill most any enemy in a single blow.
Chronomage - Freezes time for a limited period.
Cockatrice - Fires a beam that petrifies the enemy instantly.
Flame Demon - Unleashes a barrage of devastating fireballs.
Kyoma Demon - Makes the user invincible for a short period of time.
Legion - Fires three intensely destructive laser beams.
Needles - Leaves behind a large, floating spiked ball that explodes on contact or after a short amount of time.
Nemesis - Makes the user invisible for a short amount of time.
Siren - Plays a song that puts nearby targets to sleep.
Ukoback - Leaves a trail of floating fire behind the user, creating a damaging obstacle that lasts for several seconds.
That's only a small portion of the massive list of attack souls he can use.
Protect Souls - Once equipped, their effects are constant until the soul is unequipped.
Arc Demon - Whenever the user is attacked, he regains some MP.
Ectoplasm - Makes user immune to Curse status (immune to MP drain attacks like Osmose).
Gargoyle - Makes user immune to Stone status.
Giant Worm - Recover HP constantly when not moving.
Iron Golem - Improves user's constitution greatly (can absorb much more damage than usual)
Poison Worm - Makes user immune to Poison status.
Skula - Allows user to walk underwater indefinitely without taking any damage.
Succubus - User regains HP each time he attacks.
Wooden Golem - Causes MP to recharge faster than normal.
Zombie - Makes the user stronger when Posioned.
Time Souls - When used, all of the following continue to work until all MP has been consumed or until the user de-activates them.
Alastor - Summons the "Alastor" familiar, a massive sword that automatically attacks any nearby enemy.
Black Panther - Allows for a super-charged dash that renders the user invulnerable and damages any enemies in his path.
Buer - Summons a whirling ring of fire that surrounds and protects the user.
Devil - Transforms the user into a massive Devil, allowinng him to charge through any obstacle.
Final Guard - Creates an impenetrable shield.
Flying Armor - Allows the user to float long distances when jumping.
Giant Bat - Transforms the user into a bat, allowing for increased mobility and making the user a generally harder target to hit.
Giant Ghost - Creates a circular barrier that reflects projectiles back at the enemy.
Medusa Head - Allows the user to stop in midair and hover in place.
On top of that, Drac's MP constantly recharges, albeit not particularly quickly, however there are (as noted above) souls that can speed the process up.


Last edited by Raziel; 2004-07-27 at 05:53 AM.
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