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Posted 2004-03-24, 04:33 PM in reply to !King_Amazon!'s post starting "Technically if you play the role of a..."
Here is something to make it easier. Look at what the game is officially rated. Its right on the box or package or case it comes in. That makes sence doesn't it. That determines weather u can call a game an RPG, or Action, or Adventure or Action Adventure and so forth.


~ KAMAHAME---Oh shit it's happening again.... ~
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Tyrannicide enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzTyrannicide enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-03-24, 06:00 PM in reply to Tyrannicide's post starting "Here is something to make it easier...."
I lable you gay, now are you gay? lol j/k
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-03-24, 06:17 PM in reply to Acer's post starting "I lable you gay, now are you gay? lol..."
And I now label u a piece of shit. Cause my old computer is a Acer pc and its a piece of shit.


~ KAMAHAME---Oh shit it's happening again.... ~
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Tyrannicide enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzTyrannicide enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-03-24, 08:38 PM in reply to Tyrannicide's post starting "And I now label u a piece of shit...."
read the thread how every got their names... you will see my name isnt the computer acer
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-03-25, 07:36 PM in reply to !King_Amazon!'s post starting "Technically if you play the role of a..."
Umm, battles don't have to be turn based, look at Secret of Mana.
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Rurouni Storm is neither ape nor machine; has so far settled for the in-betweenRurouni Storm is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2004-03-25, 07:59 PM in reply to Rurouni Storm's post starting "Umm, battles don't have to be turn..."
If the game has any one of the three, he said.

Secret of Mana has party and character improvement through level (if I remember correctly)


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Posted 2004-03-26, 03:19 AM in reply to !King_Amazon!'s post starting "Technically if you play the role of a..."
I think this is flat out the answer... a RPG can be action, adv, or w/e... but you must play the role of something. This pretty much includes the upgrading of characters... but xp/levels maybe isn't the only way.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-03-26, 07:41 AM in reply to Acer's post starting "I think this is flat out the answer......"
I think Acer's got the point. An RPG is a game where you play the main character how you wish (instead of an adventure game where you just solve problems so that the almost completely linear plot can continue). I mean, a lot of people consider Diablo an RPG, when I consider it an action game.

I must state, however, that my favourite games are strategy RPGs like FF:Tactics.
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Posted 2004-03-26, 03:09 PM in reply to Rurouni Storm's post starting "I think Acer's got the point. An RPG..."
Diablo is not an RPG. The character you play is not a specific character to a specific storyline, but yet a character which you specify in a static story line.
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!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics
 
 
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Posted 2004-03-26, 04:59 PM in reply to !King_Amazon!'s post starting "Diablo is not an RPG. The character..."
Then, would people consider a Sim game as a RPG? If they are just using the reason of "playing the role of something?"


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Senesia enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSenesia enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-03-26, 11:36 PM in reply to Senesia's post starting "Then, would people consider a Sim game..."
I think by role, they mean role of a character/person. I don't know much about SIMs but if you play the role of one person the maybe
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-03-26, 11:47 PM in reply to Acer's post starting "I think by role, they mean role of a..."
Okay, no. Just simply "playing the role" of a character does not make it an RPG. By that standard, every Sim game on the market is an RPG. In SimCity you play as the mayor of your budding new city and can develop said city in any way you wish. SimCity is not a friggin' RPG.

The three rules I listed are the three core traits that any traditional RPG uses. Like I said, and RPG only has to have one of the three rules.

Rurouni Storm said:
An RPG is a game where you play the main character how you wish (instead of an adventure game where you just solve problems so that the almost completely linear plot can continue
I don't agree with that in the slightest. How is playing the role of a predetermined character like Cloud from FF7 any different than playing the role of a predetermined character like Link? There's no difference. To define an RPG, you must look at the gameplay, and the three gameplay rules I listed are the foundation of any traditional RPG. Adventure games focus on exploration and puzzle solving, RPGs focus on stat-building, combat strategy and party management.
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Posted 2004-03-27, 07:08 AM in reply to Raziel's post starting "Okay, no. Just simply "playing the..."
Since when do you make the rules on what makes a game what?

Look at the name. Role Playing Game. That means a game in which you play the role of a character.

role-playing game
n.
A game in which players assume the roles of characters and act out fantastical adventures, the outcomes of which are partially determined by chance, as by the roll of dice.
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!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics
 
 
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Posted 2004-03-27, 05:14 PM in reply to !King_Amazon!'s post starting "Since when do you make the rules on..."
Yes, so making Zelda not a RPG as said, cuz everything in the game is static.

I dont know much about FF, but it has random stuff in there? Which makes it a RPG?
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-03-27, 05:31 PM in reply to Acer's post starting "Yes, so making Zelda not a RPG as said,..."
That would mean a game with a linear plot cannot be a RPG, which isn't true at all.


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Posted 2004-03-27, 06:21 PM in reply to Senesia's post starting "That would mean a game with a linear..."
read the back of the game case. it tells u.


~ KAMAHAME---Oh shit it's happening again.... ~
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Posted 2004-03-27, 07:00 PM in reply to Acer's post starting "Yes, so making Zelda not a RPG as said,..."
Acer said:
Yes, so making Zelda not a RPG as said, cuz everything in the game is static.

I dont know much about FF, but it has random stuff in there? Which makes it a RPG?
Monsters don't drop the same items every time, so there is some randomness.
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!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics!King_Amazon! simplifies with no grasp of the basics
 
 
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Posted 2004-03-27, 09:47 PM in reply to !King_Amazon!'s post starting "Monsters don't drop the same items..."
Yeah I didn't think of that when I wrote it.
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Acer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzAcer enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-03-27, 10:43 PM in reply to Acer's post starting "Yeah I didn't think of that when I..."
...No. Static or not, it doesn't matter. A RPG can be very linear without much randomness.

It is the focus of the game. An adventure game put emphasis on area such as puzzle solving and adventuring. For example, the Silent Hill series. But there is indeed a lot of actions in many adventure games, so personally I don't mind people calling a Adventure game as an Action-Adventure... But Adventure-RPG? No. Not unless it does have RPG elements in it. (Upgrading or finding weapons isn't a RPG element, by the way.)

Just in what games are you NOT playing a role of something? (Pong, Minesweeper, Tetris... you don't have to answer this question.) Well, even in the Gran Turismo series, you are playing a role of someone. Or the Championship Manager series, where you are playing the role of a Soccer Manager. In fighting games, you are controlling the characters you've selected, and play his role during the fight.

Just because we get to play a role of something in a game does not make it a RPG game.


11:49 Skurai said:
I don't have to study for math, I'm technically a genius, just don't care to show.
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Senesia enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSenesia enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2004-03-27, 11:19 PM in reply to Acer's post starting "Yeah I didn't think of that when I..."
King said:
Since when do you make the rules on what makes a game what?

Look at the name. Role Playing Game. That means a game in which you play the role of a character.

role-playing game
n.
A game in which players assume the roles of characters and act out fantastical adventures, the outcomes of which are partially determined by chance, as by the roll of dice.
First of all, King, that definition you used is in reference to paper and pencil RPGs, in which a player actually plays the role of an original character. We're talking about console RPGs, and in a console RPG, that definition does not apply. It does not apply, because 95% of console RPGs use predetermined characters.

All of the Final Fantasy games are 90% static. You don't create your own character, they have their own pre-written lines, and the actual interactive story elements (i.e. "Do I take Aeris on a date or Tifa?") are few and far between. Therefore, your Webster's definition of a Role Playing game does not work in this situation.

A video game RPG always has one of the three elements I have listed. I did not make these rules up, I'm simply clarifying them. It's the same thing as if I was saying "All platform games contain some form of platforming action and usually some platform-based puzzles." I'm simply stating a fact.


King said:
Monsters don't drop the same items every time, so there is some randomness.
By your definition, if Final Fantasy is an RPG (meaning that some of the randomness comes from the items an enemy drops) then Zelda and Metal Gear Solid are RPGs as well. You play the role of Link, and there's no definite answer as to whether a recently killed Moblin will drop rupees, arrows, bombs, magic jars or some other weird artifact like a Joy Pendant. The same goes for MGS. You play the role of Solid Snake, and if you kill an enemy, you can pick them up and shake extra items out of their clothing. It could be SOCOM ammo, FA-MAS ammo, Rations or any number of other items. Zelda and Metal Gear Solid are not RPGs though, therefore, this discredits your Webster's definition even further.

I'm not making this shit up, I'm simply stating a fact. Console RPGs focus on level building, party management and combat strategy. Platformers focus on platforming action and action-based puzzles. Adventure games focus on exploration and puzzles. First Person Shooters focus on shooting from a first-person perspective, utilizing speed and accuracy for stealth and headshots. That's simply the way it is. I'm not making it up, it's plain fact.

Last edited by Raziel; 2004-03-27 at 11:33 PM.
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