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Game Development Team (Thread 2)
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Posted 2004-12-22, 03:55 PM
what ever happened to it
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Posted 2004-12-22, 04:53 PM in reply to Aurvian's post "Game Development Team (Thread 2)"
I think its still going, but there is a lack of communication. People need to discuss thier ideas and what they got, but it just seems like people want to keep everything a secret from each other. We are all in this together, and we need to atleast email each other ideas and whatever else we can come up with. The world's greatest games weren't made because each team member sat in thier own little cubicle and devised their own portion and assumed everyone elses ideas were giong to fit with his/hers. We need order, and cooperation. I think this can still work, but we gotta work with it a little.

By the way, i like your sig, Aurvian.
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
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Posted 2004-12-23, 04:22 AM in reply to Aurvian's post "Game Development Team (Thread 2)"
It's still there...somewhere. Hopefully.

Anyway, I had an idea for a little...cutscene thingy at the start of the game, but it would only fit if say, the main character lost his/her memory, or wakes up on a strange beach somewhere or things like that.

If it is possible to create, then we just need to wait for the "YES" before adding it to the game.

I'm also building upon that beginning cutscene, slowly typing out a little story to go with it. EXpect it to be finished by...next Xmas! Lol. Nah, sometime soon. I got a lot of time on my hands, so I should be able to finish it before...Easter. Lol.

----------

Oh no! Too many "Lol"s. I gotta cut down. Too much talking to...but anyway. Suggestions on how to cut down??? Anyone??? (And so, the inevitable) Lol (pops up once more. Grrr...)!

----------

Anyway, the cutscene info can be found...here.
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Posted 2004-12-23, 03:39 PM in reply to Lenny's post starting "It's still there...somewhere...."
v_v im sorry ive been maturbating in my cubicle .... lol jking ive been playin sc and its so addictive when you have friends who play it .... But does everyone have AIM. and if they cant get AIM download zango so we can all go in a chatroom at specific times also we have to find out everyones time zones so the times wont get mixed up.....( O i was late cause im three hours behind the others .... I live in japan so i was sleepin im sorry.... ) anyhow we need everyones time zones and we also need to think of a client we can all chat on with real time v_v if noone has AIM we bust out starcraft or some blizzard game we can all meet in a channel and discuss.... zelarons good to but its I can leave when ever I want and enter the same

Like my new sig it took me 30mins to an hour
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Posted 2004-12-23, 03:52 PM in reply to Aurvian's post starting "v_v im sorry ive been maturbating in my..."
Director - Wed-G
2 Programmers [Tyrannicide C-Words, ?]
2 Graphics Artists [?,?]
1 Animator [Draco2003]
3 Writers [Wed-G, Lenny, ?]
2 Map Designers [Wed-G,?,?]
2 Resource Gatherers [?,?]
5 Beta-testers [?,?,?,?,?]
1 Webdesigner/Webmaster [Tyrannicide C-Words]
1 Character/Backdrop Designer[Aurvian, ?, ?]

A concept artist is a formal way of sayin I create Characters and Backgrounds for video games / movies
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Post I'm back!
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Posted 2004-12-25, 10:36 PM in reply to Aurvian's post starting "Director - Wed-G 2 Programmers..."
Well after a long time of not being on, I am back. I have several new updates on the game(Syugen '1,' not 3). I decided we should relive the beautiful fantasy that was this epic saga... of fun... But anyway.

Characters from the first game-

Party members(In order from who you most see; first is main char.):
Jason
Emilia(RTP Name :>)
Harris(?)
Leroness
+ others (You name)

Story-

Jason(suprisingly, Lenny) wakes up on a beach. Wondering about who he is and not knowing who(Thanks Lenny for the amnesia thing *rubs head* oww.) He walks through the tropical forest and comes upon the village of (?)
where he meets Emilia. Yadayada, blahblahblah, mystic quest, save world, your usual RPG. ANY IDEAS ARE HELPFUL, EVEN IF YOU ARE NOT ON THE TEAM.

Misc-

Many minigames.

Music especially made for the game(any composers? Anvil Studio is a good midi making program. Find it a RPGWolfpack.com)

Detailed environments* PLUS shadows if we use RMXP. I know where to find it virus-free and you don't have to pay lots 'o' money fo' it. But I can't say where. The blueman is around...

Heart-ripping(oww) stories with tearjerking or hairpulling moments... or both.

And that is all I can think of.

Oh yeah. Tyran, since you are a programmer, will most of the coding be done on your comp, and/or others pc('s)?

------------------------------------------------------------------------------------------


Last edited by Wed-G; 2004-12-29 at 09:50 PM.
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Posted 2004-12-26, 12:52 PM in reply to Wed-G's post "I'm back!"
I've had some more ideas for the beginning cutscene...

It is quite like the idea of walking through the rainforest to a village, except there is no rainforest...

Here it is so far, with the little boat thing...

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After the current...events, the man is found outside the town by the night guards. They bring him in, and for the next week or so he is tended by a woman, who will later join his party etc. The basic storyline is they go travelling through the lands, looking for something or other. Whilst they are travelling, the party (more will be added later) finds an oracle of sorts, or something similar that offers to unlock the mans mind. He refuses. A couple of months or so later, the party run into the national army, who is at the time fighting their neighbours. They find the oracle again. His mind is unlocked blah blah blah, he turns out to be a weapon created for unimaginble destruction etc. You get the point.

When more is written, it will be updated...
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Lots of stuff
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Posted 2004-12-27, 03:15 PM in reply to Lenny's post starting "I've had some more ideas for the..."
Lenny said:
I've had some more ideas for the beginning cutscene...
Continue to write so you can fuse you ideas with mine, but, over the past few weeks I have been getting my thoughts together with my friend who is our third writer, and we have gotten a lot of shit together.
Including,

-a script (movie form, but should work for a game, too.)
-custom programming (ex. a cinematic where Jason wakes up on the beach and see's Emilia standing above him. I need a talented anime artist to draw some parts for the cutscene. Preferably not draw by hand then scanned, but in computer drawn bmp or png so I can edit colors to atone for the scene. Wed-G <-- Director)
-computer drawn layouts for scene's (320X240 for correctness)
-a dictionary for Mésu-English (Excel or Word Format)
-and more still
---------------------------------------------------------------------------------

Last edited by Wed-G; 2004-12-29 at 09:50 PM.
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Posted 2004-12-27, 03:23 PM in reply to Wed-G's post "Lots of stuff"
Okle-Dokel. If you give me the script, then I could probably form a hybrid thingy with the two things. If you get my drift...alternatively you and your friend could do it. Just that I've got lots of time, and nothing to do with it...

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Idea about Emilia. She could be the one nursing him in the town, and then the part of the great wizard magic gets in the cutscene etc.

Just a passing thought...
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Posted 2004-12-28, 06:28 AM in reply to Wed-G's post "I'm back!"
I've just noticed this:

Wed said:
Music especially made for the game(any composers? Anvil Studio is a good midi making program. Find it a RPGWolfpack.com)
I'm musical. I could have a shot at this sometime.

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Hey, this program is good.

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Hey, this program is quite fun as well .

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Et Voila. My first masterpiece. He he. I call it...Game Over.

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As always, more will be added soon. This is just the first draft of it, I may change it, add some more instruments etc., and maybe change the ending. I don't really know. Let me know what you think of it...

Last edited by Lenny; 2004-12-28 at 11:50 AM.
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Posted 2004-12-29, 08:35 PM in reply to Lenny's post starting "I've just noticed this: I'm..."
I wanted to offer this to Lenny first, so anyone who is interested back off till I get an answer from him.

Would you be interested in writing a story the details the game. If I give you a script would it be easy to do?

I, as a writer, know how hard it is to come up with things, but if you wrote out a story that covers all the main parts of the game you can have the freedom to do write any new things you want. If you could do this, you won't have to write the script. Me and my friend can handle that(although he can't spell worth a shizznizzal.)

-------------
Look! I'm musical, too! It is not complete yet.

Theme song

---------------------------------------------------------------------------------
Attached Files
File Type: zip Theme.zip (701 Bytes, 11 views)

Last edited by Wed-G; 2004-12-29 at 09:50 PM.
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Posted 2004-12-29, 09:28 PM in reply to Wed-G's post starting "I wanted to offer this to Lenny first,..."
Some chipsets we will use in the game.

Castle: http://charas-project.net/resources/...1102455200.png

Inner+Town: http://charas-project.net/resources/...1088389684.png

Idea's?: http://charas-project.net/resources/...1088389762.png

Cave: http://charas-project.net/resources/...1088389581.png

Castle: http://charas-project.net/resources/...1088389640.png

Forest Town: http://charas-project.net/resources/...1088389670.png

Mountain: http://charas-project.net/resources/...1086284108.PNG

Forest Temple: http://charas-project.net/resources/...1086284457.png


------------------------------------------------------------------------------------



------------------------------------------------------------------------------------

Jason, Emilia, Harris
Attached Images
File Type: gif Jason[1].GIF (6.7 KB, 17 views)

Last edited by Wed-G; 2004-12-29 at 10:16 PM.
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Posted 2004-12-30, 04:09 AM in reply to Wed-G's post starting "I wanted to offer this to Lenny first,..."
I'd be happy to try.

I've got a few ideas already. In fact, more than a few.

And it shouldn't be too hard...though I tend to lean heavily on description...or at least I have done in other things...so you and your friend may be get a little annoyed trying to convert it all back to script form....

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You and I, and anyone else who is musical, bewteen us, we could create a symphony!

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I don't know if it is just my comp, but when I tried to access the chipsets it came up with Forbidden Access.

Last edited by Lenny; 2004-12-30 at 04:14 AM.
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Posted 2004-12-30, 07:46 PM in reply to Lenny's post starting "I'd be happy to try. I've got a few..."
Since I am the animator, can I get some concept art at least so I can start the thing, or at least do the opening? I drew some quick sketches from the charset above, but I need them to be confirmed, or at least approved. I dunno how im gonna get them here, but ill try something. If I don't get any concept/definate images ill just post the sketches and tell me what you think. And one last major thing, since I AM the animator...how are the characters going to look? Manga/Anime style or Batman/Superman comic book style? If it is going to be Batman/Superman, then I can't be the animator, because I only do the anime style thing. Sorry, but that's my style. Also, I need to know the personalities of the characters. The personality defines the look and the motions and body language of the characters. So far what I have is:

Hero: (1st character in charset) usual hero attitude. ready to go against the world full of energy.

Girl: (2nd character in charset) thel shy, loves-the-hero-secretly-yet-obviously personality. I think she is the one that helps the hero in the intro.

Anti-hero Hero: (3rd character is charset) He is the person who looks like a villain, yet has the heart of gold, and always tries to hide under his bad-boy, hate-the-world attitude. He is the one who would progressively get mushy through out the game (start as a hard ass, giving everyone a hard time; by the end of the game, he would be all, "YEAH!! Let's do this, this planet needs to be saved and we're the only people who can do it!"

So, if anyone can give me any more information, that would really help. Thanks!


P.S. WOW this one might actually work.

P.P.S. By the way, I am in California, so at the time of this post it is 6:44 P.M.. My email can be found by clicking my name at the top of the home page (where it says whose logged in)
R.I.P
Pontiac
Jan. 1926 - Dec. 2010 est.

Check the Gallery and Scrapbook often!
[deviantArt Account!]

Spy Hard
Agent WD-40:
Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...

Last edited by Draco2003; 2004-12-30 at 07:47 PM. Reason: easier to read her descriptions
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Posted 2004-12-31, 10:52 AM in reply to Draco2003's post starting "Since I am the animator, can I get some..."
Draco said:
Hero: (1st character in charset) usual hero attitude. ready to go against the world full of energy.
Sort of...but not really.

I'm a thinking of him as a character who keeps himself to himself. Full of hidden anger and dark secrets that come out in times of great...danger of sorts...take the scene where he goes psycho on the wolves in my little intro thingy. In the intro I imagine him as a tall figure...bulging muscles type thing...if you get my drift, the stereotypical body builders on the beaches, the tanned ones. I think of him as tall, dark and handsome in a rugged way. Shoulder length black hair...tangled...hardly looked after...I don't really know how else to describe him...maybe not as the 1st chara in the set for the intro...


Draco said:
Girl: (2nd character in charset) the shy, loves-the-hero-secretly-yet-obviously personality. I think she is the one that helps the hero in the intro.
Yep. Caring but when threatened, can turn nasty...

Draco said:
Anti-hero Hero: (3rd character is charset) He is the person who looks like a villain, yet has the heart of gold, and always tries to hide under his bad-boy, hate-the-world attitude. He is the one who would progressively get mushy through out the game (start as a hard ass, giving everyone a hard time; by the end of the game, he would be all, "YEAH!! Let's do this, this planet needs to be saved and we're the only people who can do it!"
Again, yes. Thinks highly of himself...but is made fun of by the hero and literally trodden into the mud beneath the hero's boots...secretly likes the girl, but tries as hard as possible to keep it to himself...and is extremely good at doing so...never or rarely lets his guard down...


When I get time, I will try and write out full descriptions of the characters.

I'm also thinking of having more characters...just a little thought...

Don't take the above as the final word in the matter, as I'm not the one who makes the decisions, and the above are only really ideas...
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Posted 2005-01-01, 04:29 PM in reply to Lenny's post starting "Sort of...but not really. I'm a..."
Nice descriptions of the characters everybody!

You practically described each character perfectly.

Harris is the strong bad-ass(sort of like Auron. He actually doesn't like the girl, but good idea.)
Jason is the one with the hidden past(partly because of the amnesia.)
Emilia secretly likes Jason and tries to help him everyway she can. Especially in the intro/scene 1 after Emilia finds Jason she takes him back to her house. In scene 2, soldiers come in the middle of the night showing her a picture of Jason and ask if she had seen him. She says no and they leave. The next day she tells her mother and she throws a fit and wants him out. He has not yet recovered and Emilia trys to reason with her mom. I'll tell more later. I have to go.
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Posted 2005-01-01, 06:33 PM in reply to Wed-G's post starting "Nice descriptions of the characters..."
Hey....uh just thinkin' here, if you're gonna have an army in the game, how about the army be called the U.M. (United Militia)? Dunno if you need it or not....but yeah. lol
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Posted 2005-01-01, 10:35 PM in reply to Noob101's post starting "Hey....uh just thinkin' here, if you're..."
Noob101 said:
Hey....uh just thinkin' here, if you're gonna have an army in the game, how about the army be called the U.M. (United Militia)? Dunno if you need it or not....but yeah. lol
Like I've said before any input is appreciated. That could be a good name because the soldiers that hunt Jason down, through-out the game, aren't sent from a good guy. And because Jason has amnesia, so do I. I have to write his story while I write the script.

One thing that is a problem for me is I don't have internet access at my house. I have to use my aunts computer to do anything. And to make things worse, my D: drive doesn't work so I can't take any of your things and burn it on a cd. BUT! Not to worry. In two weeks I will have a CD-RW so I can transfer all my current work to a zip file and put it up here. But, I don't know if Zelaron can handle large files until we get a website up. Speaking of which who is supposed to do that. I can't remember who.

Another thing.
I have composed Jason's theme song with two other versions. It's kewl.

Draco, I would like it to be anime style please. RPG's are a Japanese thing, mainly, and I would like to keep it to that style.

---------------------------------------------------------------------------------------

About replay value.
I want the game to be something that you could never get tired of. Maybe because of the story, or how the game plays. Mini-games are another way of increasing the playablility.
Also, with the thought of mini-games, what ideas does anyone have?

I thought about other games where you do simple things, like in Ara Fell(you can find it at GamingW.net) where you catch apples that a girl throws down.
Just simple things like that would be interesting.

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Game Name!

Well after a breif consultment with the other writer of the game, Justin, who I will introduce to Zelaron later, I have decided to name the game(based on the language made for the game) Tales of Enilurâlor. At least I think that is how it is spelled. Again, like I said before I am not at my house to check how to spell it.

One problem with the RM2K3 font is that it doesn't include letters like é è ê ë
and others. Those are very important letters in Mésu, which is pronounced May-su because of the acute of the E. This give it a distinct pronounciation so it will not be said mee-suu. Which is a whole other word.

The word Enilurâlor really two words in english, meaning gods something. Again, again, like I said before I am not at my house to check what it means.

Oh well, I'll go home and write more now. Mésu was originally developed for a book which got all the way to chapter three, but was cancelled because I got bored of it. Lenny, I might send it to you just so you can read it. It, in my opinion is really good.

-----------------------------------------------------------------------------------------

One question to everyone on our team.

Will you stay on throughout the production of this project, and will you stay true to what you say you will do. So far everyone we have is a very vital person to the team. And without all of you BladeStar Productions isn't worth anything. Games like the Legion Saga series was made by one person. If one person could do so well... why can't a group do better?

Last edited by Wed-G; 2005-01-01 at 10:42 PM.
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Posted 2005-01-02, 01:16 PM in reply to Wed-G's post starting "Like I've said before any input is..."
Wed said:
I have to write his story while I write the script.
I don't know if it helps, but I've kinda already got Jason's story planned out in my head...

Also about the army...one of the little scenes I've got playing in my head is Jason's mind being "awoken". He is taken by an oracle guy, they (the little quest group) meet earlier on, who is with the army fighting etc. Anywho, he takes Jason to his tent, and awakes his mind, which triggersoff Jason's "war machine" ability, causing him to wipe out the whole army camped there...the magic spreads over a 5 or so mile radius, nearly killing the rest of the hroup, who only escape it by goign underwater...anywho, I associate this scene with the end of the game, and the last thing is that the group goes back and finds Jason in a very very big crater left by his destrcutive magic, and they have to fight him, and maybe, I don't have a clue if it will be allowed or not, end up killing him...and the game ending in a cutscene where Jason finds control of his powers etc, and comes to his senses long enough for a tearjerking scene with Emilia crying over him, before finally dieing...

I've just noticed, I type too much...
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Posted 2005-01-02, 07:48 PM in reply to Lenny's post starting "I don't know if it helps, but I've..."
Lenny said:
I don't know if it helps, but I've kinda already got Jason's story planned out in my head...
I like the way you wrote his story out already. I will take it and fuse it with mine soon as I start writing 'mo.

About writing, we have a new writer, instead of my friend. She is my cousin and she enjoys writing about blood and other killing activities... scary.

I signed her up and she should be on zelaron soon.
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Posted 2005-01-02, 07:56 PM in reply to Wed-G's post starting "I like the way you wrote his story out..."
Wed-G said:
I signed her up and she should be on zelaron soon.
Um, I just got signed up and from what I hear I'm the third writer.

We (as in Wed-G and I) will take Lenny's approach to describe the main character. We want to make him as heroically evil as possible. We want him to be able to become the strongest character(in the end) possible.
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Posted 2005-01-03, 04:11 AM in reply to Creep_girl94's post starting "Um, I just got signed up and from what..."
Wed said:
...and she enjoys writing about blood and other killing activities... scary.
Nothing wrong with that...now gory scenes can feature...no??

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Heroically evil...that's good...there's more leeway on his actions now...heroic actions...yet with evil consequences...this should be fun!

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I've been writing some more...once I've got my computer up and running again, I'll upload what I've written so far...and hope that it fits in with your script...

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Also, Jason's story...I'll type that up for you as well...see what you can salvage from it...and add it in to your story...

Last edited by Lenny; 2005-01-03 at 04:14 AM.
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Posted 2005-01-04, 01:16 PM in reply to Creep_girl94's post starting "Um, I just got signed up and from what..."
Ive reviewed what you guys have said over the past days about the story creation and. You guys shouldnt apply your ideas to the story until you have enough ideas to potray the story effective enough. I'll start on some battlesets, cutscenes pics and stuff soon, since ive seen what the characters will look like i might change the colors of the clothes though.
v_v

Ideas So Far:
he is tended by a woman, who will later join his party
the man is found outside the town by the night guards. They bring
him in
Jason(suprisingly, Lenny) wakes up on a beach.
He walks through the tropical forest and comes upon the village of (?)
where he meets Emilia.
mystic quest, save world, your usual RPG
Many minigames
Character names and Profies
Jason
Jason is the one with the hidden past(partly because of the amnesia.)
Emilia(RTP Name :>)
Emilia secretly likes Jason and tries to help him everyway she can. Especially in the intro/scene 1 after Emilia finds Jason she takes him back to her house. In scene 2, soldiers come in the middle of the night showing her a picture of Jason and ask if she had seen him. She says no and they leave. The next day she tells her mother and she throws a fit and wants him out. He has not yet recovered and Emilia trys to reason with her mom. I'll tell more later. I have to go.
Since Harris doesnt like Emilia it would spice up the story if she liked him
Harris(?)
Harris is the strong bad-ass(sort of like Auron. He actually doesn't like the girl, but good idea.)
Leroness
+ others (You name) (We should only have four heroes)
(New Hero)
(If its male)
Owes Jason his life but hes a pure asshole and it shows
(If Its female)
Is a secret lover of the master villians right hand man. We know what her plans are no explination...
Story So far:
Jason wakes up on a beach with amnesia. After the beach he arrives at a town ( Kato?] ......( dont know what happens here)...... he is found on a street by Emilia's lil brother who is a town gaurd. He takes him to their house and she tends him till hes better. During this time she falls inlove with him. ....(future dont know) (how they meet Harris and new player is unknown)

Last edited by Aurvian; 2005-01-04 at 01:26 PM.
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Posted 2005-01-04, 01:53 PM in reply to Wed-G's post starting "I like the way you wrote his story out..."
Ive been thinkin about the story and I think that should happen after awhile like
(Jason is fighting in a battle for a seperate country then where his adventure will take place. )
After the battle the soldiers go back to the town and Jason goes home and goes strait to sleep. When he wakes up the next one he imediately gets an assignment. He has to go on a ship and sail to another town, to take them from the sea while some others will take them from the ground. While on sea a few days pass and he runs into an ambush. (Me and the animator show a cut scene where jason goes to help out and then it goes blank or somethin and he wakes up on beach) WHile on the beach he doesnt remeber any of the past events. He gets into a battle and then the monsters take somethin of his runs into the woods. from the woods he follows and then he gets jacked of most of his valuables that wasnt wiped away at sea, and is nearly killed. They leave him there and he is found the next day by Leone... Emalias lil brother. Leone takes him to his house and clothes him and his sister tends to his wounds. He wakes up and tries to move but emalia tells him he is wounded and tells him everything she knows between the time her brother found her and the time he has been there. A day passes and then the town is attacked , this is when he find out that the country is is being invaded by an evil guy with an army and a hunger for power. He is still wounded but he still goes out to fight for them Emilia tries to stop him but comes with him because she knows he wont listen. After the town is nearly half destroy but defended they return to emelias and go to sleep. THey wake up the next mourning and Emilia realizes her brother never came home. They go out to find him but hes already dead when they find him..
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Posted 2005-01-04, 05:18 PM in reply to Aurvian's post starting "Ive been thinkin about the story and I..."
Wow, so many changes to the story, I kinda don't wanna throw in anymore ideas.

Okay I will:

He is apart of another army, but feels that the (highest ranking officer) is just attacking villages because it makes him feel powerful. He discovers this to be true, and tries to tell the rest of his squad/platoon. They, very loyal soldiers, think he (the main character) is trying to take over the army. The hero and a few friends decide to leave, but the general dude tries to kill them. There are 6 escapees, ony 4 make it to the ship, which they steal from the lower, weaker soldiers cleaning it. They leave the island/continent/city and just sail in whichever way the wind blows. After a few weeks, they get caught in a massive hurricane/typhoon storm and one of the escapees falls over board and drowns. The last three manage to survive the storm, but, encounter a large sea creature. The creature is defeated, with no casualties, but as it goes under, its undertow is too strong for the ship. The last thing the player sees is the ship go under, and the screen fades to black. When the hero awakens on the beach, he realizes he has massive gashes, and a piece of wood sticking out of his side. he can't find his fellow soldiers, so he decides to head inland. He gets to the outskirts of the city, and faints.

Then the Soldiers are searching for a criminal that has just broken out of prison, and they search pretty far. The criminal sees your body, and takes your clothes, weapons, armor, items and gold. He scampers away, and about 10 minutes later, the guards come across your stripped body, and see you are greatly injured. The girl's brother, a very caring soul even though he is a soldier, decides to take you in, regardless of your background. You are taken to his house, where the city healer has you under a restraint spell, and the soldiers pull the wood out of you. You wake up screaming, and try to get out of bed, but you are still too weak, and you fall over and slowly lose consiousness. The city healer heals you and puts bandages with a special ointment to cure the scars. After many days (about 8-14) you awaken, and meet your caretaker, the soldier's sister. The hero just stares at her, and then closes his eyes again. Then another week or so passes and you wake up, and don't remember who you are, actually you don't remember anything before now. The village takes you in, and you become a normal townsfolk person. 4 months pass, and you hear shouting outside your house. You go outside to see what happened, and you see a familiar emblem on a heavily-armored soldier, picking on a friend of yours. But, you aren't angry at the fact your friend is getting pushed around, your a enraged at the emblem, and you don't even know why. You grab the nearest sword and attack full force. (Insert battle). After the battle ends, your character continues to slash and stab and cut up the soldier. Your caretaker stops you, and, since you are covered in blood, she takes you to get cleaned up. There, she tells you of how her brother came across your body, and everything else they know about. You tell her you don't remember anything, but the emblem on that soldiers armor made you go berserk. After the bath, she takes you on a stroll of the beach, and you come across one of your fellow escapees. He is dead, but the armor is made from a very durable mineral, so you take it, even though it is very beat up. This information seems to be easy for you to notice, but your caretaker explains she has never seen the mineral, or armor design anywhere before.


Characters
Hero: Jason
Caretaker: Emilia
Caretaker's brother: Leone

I know one escapee wasn't accounted for, but that's because he was found and taken back to the place where you escaped from. He is the one that the new hero(female) would have the crush on. Although, this is just a thought, and no one cares about the animator, so just read and enjoy.
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Jan. 1926 - Dec. 2010 est.

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Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
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Posted 2005-01-05, 02:22 PM in reply to Draco2003's post starting "Wow, so many changes to the story, I..."
STOP THE PRESSES!!! URGENT DISCOVERY!!!! WE NEED TO DISCUSS THIS RIGHT NOW!!! Okay, not really, but at least I got your attention. What about the Box Art and Instruction Booklet layout? (for mass production purposes). We at least need a picture to represent our game on the innternet, not a screen shot. That would be so pimp. And I have noticed, that no one has given any alterations to my story, or said anything so I take it everyone agrees on the intro? Sorry it was long, just got carried away.

Flash Forward to Mid-Story:
Jason, Emilia, and (temporary party member) are searching the continent for scrolls/parchment/stone tablets or some other special artifact, when they come across your lost shipmate. He, unlike you, remembers everything (a little differently, because of the brain washing) and tries to kill you. Your party fights back (obviously) and starts to win. (shipmate) is amazed at your strength, and flees. Your team decides to chase him, and your temporary party member is the first to find him. (at this point game play changes to that of the temp. member) You fight against (shipmate) and lose. He kills you in a very evil and gory way, and leaves your body parts spread out across the floor. He laughs and flees again. (control goes back to your party) Then Jason and Emilia come across his mangled body, and you don't know what it is. Jason realizes it and jumps back, and starts to gag. Emilia, still in the dark about the object, looks at it. She leans over to get a closer look and sees your partners face in a pool of blood. She immediately jumps back and screams so loud (birds eye view of location, birds fly from trees) She can't stand up, but inches away, still shocked at the sight.

Characters:
original heros=Jason, Emilia
Shipmate=(he needs a name)
Temporary Teammate=(needs a name)

I am terrible at coming up with names. Hope you enjoy! PEACE!
R.I.P
Pontiac
Jan. 1926 - Dec. 2010 est.

Check the Gallery and Scrapbook often!
[deviantArt Account!]

Spy Hard
Agent WD-40:
Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
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Nice stories.
Reply
Posted 2005-01-05, 03:32 PM in reply to Draco2003's post starting "STOP THE PRESSES!!! URGENT..."
I like everyones story's. Now I have to print them off and go recreate them in script format. They are better.

I composed two songs for the game, but they aren't with me so...
One is Jason's theme (3 versions of it)
and the othe is the title screen music. WHOOHOO!
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Posted 2005-01-07, 05:01 PM in reply to Wed-G's post "Nice stories."
Okay, I know everyone is having fun designing/redesigning the script but we need other stuff done too. Sorry to be the bringer of bad news, but I just think we need to get things done now, and we could get it done fast. We could have this game completed by the end of this year. Here are some things we gotta work on...

1.) Battle System--Is it going to be RTP or CBS?

2.) Menu System--RTP or CMS? Idea for CMS. It could be like a book, and when the player presses the menu button, it would open to the first page, with all the menu items there. Then when they choose one, it turns the page to show the screen. Then when the player goes back, it shows the pages flip back down.

3.) Battle Animations (Characters)--We need a different animation for everything. Each hero has to have a different animation for every action and status ailment.

4.) Battle Animations (Magics)--We need someone to do custom graphics for the magics, and someone who can piece them together to form original Magics. Then when they get about 100 done, they can post it like a tutorial type thing and the rest of the development team can see it. Then, they can make another 100 or so and post that one, so we could see those.

5.) Names--We need original names for everything, from items to magics to characters. I don't know about you guys, but, 10-15 years from now, I want kids to be saying, "I use a Rejuvial Tonic and Cureon!" instead of Pheonix down and Potions. Magics need to have original names, even if you have to mix pieces of names to get one, it has to be original though. I am pretty sure with the diverse staff we have, we could tell if it is an original name or not.

6.) Web Designer--The web designer can start on the site now in whatever program he uses, but don't pay for the domain name yet. Wait until we are about 80-95% done with the game, then launch the site. Post some screenies and short 30 second videos maybe to get people interested. Then after about a month post some more stuff. When we get done with the game, then he could post a release date (release about 3 months after we get it finished). Hopefully there will be very few bugs in it, if any. Then just post just enough information to get people interested, yet not too much, that when it comes out, they feel they have already beaten the game.

GOAL
We want people to be in pain waiting for this game. The way current developers made us wait for games like Halo 2 and Metroid Prime (just a couple great titles that I was dying to play). Then when it comes out, it will be the most popular title for net distribution. The only thing I see wrong with posting the game on a website is the incredible amount of data it would take with the cinematics. We could email it to them, if they send us like $7.95 or something. Just kidding about the price. I feel this game could be as big as some of the most popular games out there. We can do this, we just need a plan to follow.
R.I.P
Pontiac
Jan. 1926 - Dec. 2010 est.

Check the Gallery and Scrapbook often!
[deviantArt Account!]

Spy Hard
Agent WD-40:
Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
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Team members
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Posted 2005-01-08, 05:32 PM in reply to Draco2003's post starting "Okay, I know everyone is having fun..."
Man we go through team members fast...

Crazywhatever is no longer a writer.

The old guy is. Savagebob. Great game maker with bad spelling.

I agree with Draco, but the game is still pre-alpha. I began putting what I have on script, into game form. But, I don't know what the characters look like so I can't make them...

Aurvian, I have something for you to do.

I need character sketches for these characters.

Jason(use what I made earlier)
Emilia(use what I made earlier)
Harris(use what I made earlier)
Leroness(No longer a tiger woman. Tall, redish hair, spear, ripped clothing.)
Famas(Female, lightgreen hair, casual clothing, busty but not too big.)

and thats all for now.

Last edited by Wed-G; 2005-01-08 at 05:42 PM.
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Posted 2005-01-08, 06:57 PM in reply to Wed-G's post "Team members"
Hey my first act to a real cause, Im so excited, YIPPEEE!.................................
Anyways I havent seen the charecters up close so I could be speeking out my ass right now, but I picture harris as the skinny yet fit type that could kick you ass and nobody could 'a' thunk it, kinda like hero from gundam wing. I meant to spell think like thunk, damn wed-g. Oh and I aslo think that we should have a character that everyone loves and ends up dying at the end, if anymore characters can be accepted.

P.S. Its true my spelling does suck so please ignore all spelling mistakes through my time with you friggon wonderful poeple.
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Posted 2005-01-09, 10:21 AM in reply to savagebob's post starting "Hey my first act to a real cause, Im so..."
I was a thinking Jason dies at the end.................


I said:
Also about the army...one of the little scenes I've got playing in my head is Jason's mind being "awoken". He is taken by an oracle guy, they (the little quest group) meet earlier on, who is with the army fighting etc. Anywho, he takes Jason to his tent, and awakes his mind, which triggersoff Jason's "war machine" ability, causing him to wipe out the whole army camped there...the magic spreads over a 5 or so mile radius, nearly killing the rest of the hroup, who only escape it by goign underwater...anywho, I associate this scene with the end of the game, and the last thing is that the group goes back and finds Jason in a very very big crater left by his destrcutive magic, and they have to fight him, and maybe, I don't have a clue if it will be allowed or not, end up killing him...and the game ending in a cutscene where Jason finds control of his powers etc, and comes to his senses long enough for a tearjerking scene with Emilia crying over him, before finally dieing...
But then again...if we are thinking of making a sequel, that could be hard to do unless someone dabbles in Necromantic arts at the start of the sequel, bringin Jason back and binding him to their will..........and then the game could be played out that they (Hero team from first game minus Jason) try and get Jason back, in the end succeeding and managing to once more send his soul to the underworld...

----------

I just noticed how many typo's there are in my quote.........someone should've said something...............
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No!!
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Posted 2005-01-09, 06:01 PM in reply to Lenny's post starting "I was a thinking Jason dies at the..."
NO!! Damn you Savagebob!

I will say this once and only once... damn spelling errors from Savagebob(speeking???) anyway, NO MAIN CHARACTER THAT IS USEFUL DIES! I'm am so sick of these pansy-ass RPG's that kill off the main character. (Not to ruin anyones gaming experience, but FFX, FF7, Chono Trigger.) Effin 'a.

Anyways...

Yeah...
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Posted 2005-01-10, 02:16 PM in reply to Wed-G's post "No!!"
Really really? Not even for a tearjerking scene at the end???

I quite like the idea.

But if the bossfella says no, then the bossfella says no........
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Posted 2005-01-10, 03:06 PM in reply to Lenny's post starting "Really really? Not even for a..."
Just for reference I typed that idea before I told you (wed-g), so Im not trying to turn your team against you. Anyways, on to business. I think that we should leave as much of the main characters past as blank as possible. And then it says something at the end that describes his dark and mysterios past. Like Zidane learns he is a genome in ff 9. My main goal is to leave the player completely speechless throghout the credits.

P.S. (I was listening to Metallica while typing this, just a bit of useless information)
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Posted 2005-01-11, 10:10 AM in reply to savagebob's post starting "Just for reference I typed that idea..."
I wasn't trying to ruin this games by canceling you ideas out, but movies and games alike kill off main characters too much.

Bad news for you guys, especially Lenny. I hate to say this but there is a 30% chance that I might leave the team. I would put Lenny in charge of directing and writing the script, but everything just got more complicated. Me, being the director, one of the programmers, graphics designer and writer makes it very complicated when I don't have my own internet access. It will cost me $40+ just to get a CD burner + CD's.

Plus me and Savagebob(Justin) are in a band. Band practice, schoolwork, laziness... sigh. I'll probably stay with the team and do... work...
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Posted 2005-01-13, 06:07 PM in reply to Wed-G's post starting "I wasn't trying to ruin this games by..."
It looks like this game is going down the toilet "faster than an unwanted pregnancy on Prom night!"

(Quote from the great Dr. Venture)
R.I.P
Pontiac
Jan. 1926 - Dec. 2010 est.

Check the Gallery and Scrapbook often!
[deviantArt Account!]

Spy Hard
Agent WD-40:
Quote:
Well, you carry a UB-21 Schnauzer with an OPS Silencer, that's KGB, You prefer an 18-K over an AK, Your surveillance technique is NSA, Your ID is CIA, you recieved your PHD at NYU, traded in your GTO for a BMW, you listen to CD's by REM and STP, and you'd like to see JFK in his BVDs getting down with OPP and you probably put the toilet paper back on the roll with the paper on the inside...
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Draco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darknessDraco2003 has an imagination enthroned in its own recess, incomprehensible as from darkness
 
 
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Posted 2005-01-15, 05:59 AM in reply to Draco2003's post starting "It looks like this game is going down..."
If you say that's gonna happen before it happens, then why even start doing anything??????

Little fact about toilets, when you flush one (a toilet) it spews malicious bacteria and the like 6 feet up into the air.
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Posted 2005-01-15, 12:05 PM in reply to Lenny's post starting "If you say that's gonna happen before..."
Ok, I talk to wed-g every day I seriosly dought he's quiting the team.
I am posting a character I drew for the game. I figured he could be a bad guy at first, then slowly becomes good. I am also going to draw him with his robe off. I know it doesnt look very good, but I have never drawn a person with a robe on, it basically captures the general direction of what I want him to look like. He has words or word written around his hood from the languag for the game. I just made letters up since I dont know what the writen portion of the lanuage looks like. He is about to throw off his jakit but sice I cant draw hands I guess I just tell you. His sword is what is coming out of his back.

Attached Images
File Type: jpg character.jpg (8.1 KB, 10 views)

Last edited by savagebob; 2005-01-15 at 12:07 PM.
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Posted 2005-01-15, 06:03 PM in reply to savagebob's post starting "Ok, I talk to wed-g every day I..."
Savagebob is probably right, I won't quit. I will upload the script when I get a chance. Yo!

Edit: I read the thread where bluecube told savagebob and closed the thread. I know you didn't close it because of that, but you won't close ours will you? I still check it every 'once in a while'

Last edited by Wed-G; 2005-01-15 at 07:42 PM.
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Posted 2005-01-15, 10:21 PM in reply to Wed-G's post starting "Savagebob is probably right, I won't..."
Right, but I don't think this will lay dormant/finished for weeks like the others - this seems to get at least a post a day (though there have been a couple of instances where there was no post for that day. A 2-day-old bump isn't the same as a week-old bump though, especially around here, heh.)
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