05thouldm said:
Hi sorry blue i didnt read it correctly and i have a gun now so that will do untill i want one of my chars to have the upgraded gun and i have 1 more question for now
1. how do you make your character transform in mid battle eg i want my character to have a move called super saiyan. how will i make it so that when he uses 'go super saiyan' that his battle animations will change to super saiyan for the rest of the battle i have made a battle char set that i need so i just need to know how to change it so it ends after the battle
thanks for all your help so far and thanks for your help now
i know there is a way to do that (1.) but i cant find it again ooops sorry please help with your masterly expertise
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Unfortunately, I haven't yet found a way to change BattleCharsets within a battle. Any method I've tried waits until the end of the battle to switch. (though I just thought of something new to try while writing that.. I'll try it out tomorrow.)
You can do this beforehand easily though. You'll want to set up Classes for that, a regular and Super class.. assign the regular class at first and swap between the two.
Assuming the classes are Black Mage and White Mage, for example, AND assuming all class spells and stats are already set up, AND the character starts as a White Mage, here's how you do it.
Go into the Database, and Common Event. Set up an event (I'll call mine BW Mage Switcher) and make it "Auto Start" for the trigger. Set the switch to "CALL SWITCHER" with any number you want.
Make a conditional branch with a new trigger as the condition (I'll call mine "ONBLACK OFFWHITE" so I'll remember what it does). When it's true, Change Class to White Mage and turn off the "ONBLACK OFFWHITE" switch, and when it's false, Change Class to Black Mage and turn on the "ONBLACK OFFWHITE" switch. At the end (out of the branch) we'll turn off the "CALL SWITCHER" switch.
I don't want a White Mage casting Bolt 2, so I'll make sure the "Add Skills up to Current Level in New Class and Delete Old Skills" option is selected. I also want to Retain Current Level and Change Statistics to Current Level in New Class because I'm assuming more MP and less HP for a Black Mage then a White Mage, and other minor differences.
Now, I'll create a new item called "Job Crystal". The type is Switch, and obviously we're turning on the "CALL SWITCHER" switch. It can only be used in the field. (This also works fine with a skill, if you want that.)
You can make it as complicated as you want (maybe separate skills for each class, a "Go Super" and "Revert" that calls separate common events.. you won't need an "ONSAIYAN OFFNORMAL" switch here since only the Super class has the "Revert" command, for example).
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And could someone please tell me how to make my own battle animations for attacks thanx
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Animations tab, in the Database. Increase the Array Size (by, appropriately enough, clicking the Array Size button and adjusting that). Then you simply pick the type of animation you want and make it yourself, frame by frame. You can increase the size of the sprite you're using, make it slightly transparant, change the color, etc just by double-clicking on it once it's placed. You can also have effects happening on specific frames (like sound or having the monster flash in some specific color) by double-clicking in the Effect Timing box on a blank space (you may need to scroll down if you already have an effect in there..) You can increase the number of frames based on need by clicking the "..." button under "Frames".
By the way, I just noticed I have a bad habit of using lots of parentheses...