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Posted 2003-09-21, 12:48 PM in reply to 05thouldm's post "Please could someone help me with..."
Well, you import them the same way, just clicking on the appropriate folder before you try to import.

The one you posted above, however, is a charset, not a BattleWeapon set. It's for showing weapons and stuff on tables in a shop, or in the field so you can pick them up. Not actually characters, but it's considered a charset based on it's specifications.

----
BattleWeapons are 192x512 pixels with 64x64 frames.
--
Monsters can have a max of 240x240 pixels.
--

Anywhere you download RM2K3 graphics, you'll find them separated. You'll notice Battle Weapons and Monsters and other good stuff for you to import. Just realize that you can't import one type of graphic as another, without making some "adjustments".
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Posted 2003-09-21, 01:27 PM in reply to 05thouldm's post "Please could someone help me with..."
i cant find any battleweapon's so could you provide me some links to it please or could you tell me how to change the charset items into battleweapons please
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2003-09-21, 01:38 PM in reply to 05thouldm's post "Please could someone help me with..."
Google, mah bro.
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Posted 2003-09-21, 02:06 PM in reply to 05thouldm's post "Please could someone help me with..."
I tried google i cant seem to find any anywhere thats why io asked for links
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2003-09-21, 02:12 PM in reply to 05thouldm's post "Please could someone help me with..."
Could someone give me a link to a site that describes EVERYTHIG and how to do it?
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Posted 2003-09-21, 03:07 PM in reply to 05thouldm's post "Please could someone help me with..."
Kuja`s #1 said:
Could someone give me a link to a site that describes EVERYTHIG and how to do it?
I haven't used RPGM2k3 in a long time, but try searching the forum for some links. I'm sure theres a ton.
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Posted 2003-09-21, 08:18 PM in reply to 05thouldm's post "Please could someone help me with..."
Try gamingw.net.
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Posted 2003-09-22, 12:27 PM in reply to 05thouldm's post "Please could someone help me with..."
iv tried everywhere and i cant find any guns i really need gun battleweapon sets please please please find some if you know where they are it would really help i need guns of all sorts and anything else modern please help
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2003-09-23, 10:52 AM in reply to 05thouldm's post "Please could someone help me with..."
Umm i mean reply you know? Know that word?
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2003-09-23, 03:15 PM in reply to 05thouldm's post "Please could someone help me with..."
*shrug* If you can't find it, make it yourself or do without it.

And calm down, no one's on 24 hours a day you know...
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Posted 2003-09-23, 03:21 PM in reply to 05thouldm's post "Please could someone help me with..."
Well sorr-ee but i cant find any and i would make them myself its just that when i do they hold them funny and it looks wrong i can make charsets and chipsets but the others i just get stuck on please help if not dont be all like *sigh* its not nice
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2003-09-23, 06:43 PM in reply to 05thouldm's post "Please could someone help me with..."
I said *shrug* not *sigh*. It's a statement of unknowingness, not a statement of exasperation..

If they're holding the weapons funny, you'll need to adjust the exact position of the weapon in the BattleWeapon image. If the person's hand is to the left of the weapon, move the weapon left a few pixels and try again. Nothing wrong with experimenting..
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Posted 2003-09-24, 11:45 AM in reply to 05thouldm's post "Please could someone help me with..."
Hi sorry blue i didnt read it correctly and i have a gun now so that will do untill i want one of my chars to have the upgraded gun and i have 1 more question for now

1. how do you make your character transform in mid battle eg i want my character to have a move called super saiyan. how will i make it so that when he uses 'go super saiyan' that his battle animations will change to super saiyan for the rest of the battle i have made a battle char set that i need so i just need to know how to change it so it ends after the battle

thanks for all your help so far and thanks for your help now
i know there is a way to do that (1.) but i cant find it again ooops sorry please help with your masterly expertise
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2003-09-24, 01:03 PM in reply to 05thouldm's post "Please could someone help me with..."
And could someone please tell me how to make my own battle animations for attacks thanx
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2003-09-24, 07:34 PM in reply to 05thouldm's post "Please could someone help me with..."
05thouldm said:
Hi sorry blue i didnt read it correctly and i have a gun now so that will do untill i want one of my chars to have the upgraded gun and i have 1 more question for now

1. how do you make your character transform in mid battle eg i want my character to have a move called super saiyan. how will i make it so that when he uses 'go super saiyan' that his battle animations will change to super saiyan for the rest of the battle i have made a battle char set that i need so i just need to know how to change it so it ends after the battle

thanks for all your help so far and thanks for your help now
i know there is a way to do that (1.) but i cant find it again ooops sorry please help with your masterly expertise
Unfortunately, I haven't yet found a way to change BattleCharsets within a battle. Any method I've tried waits until the end of the battle to switch. (though I just thought of something new to try while writing that.. I'll try it out tomorrow.)


You can do this beforehand easily though. You'll want to set up Classes for that, a regular and Super class.. assign the regular class at first and swap between the two.

Assuming the classes are Black Mage and White Mage, for example, AND assuming all class spells and stats are already set up, AND the character starts as a White Mage, here's how you do it.

Go into the Database, and Common Event. Set up an event (I'll call mine BW Mage Switcher) and make it "Auto Start" for the trigger. Set the switch to "CALL SWITCHER" with any number you want.

Make a conditional branch with a new trigger as the condition (I'll call mine "ONBLACK OFFWHITE" so I'll remember what it does). When it's true, Change Class to White Mage and turn off the "ONBLACK OFFWHITE" switch, and when it's false, Change Class to Black Mage and turn on the "ONBLACK OFFWHITE" switch. At the end (out of the branch) we'll turn off the "CALL SWITCHER" switch.

I don't want a White Mage casting Bolt 2, so I'll make sure the "Add Skills up to Current Level in New Class and Delete Old Skills" option is selected. I also want to Retain Current Level and Change Statistics to Current Level in New Class because I'm assuming more MP and less HP for a Black Mage then a White Mage, and other minor differences.

Now, I'll create a new item called "Job Crystal". The type is Switch, and obviously we're turning on the "CALL SWITCHER" switch. It can only be used in the field. (This also works fine with a skill, if you want that.)

You can make it as complicated as you want (maybe separate skills for each class, a "Go Super" and "Revert" that calls separate common events.. you won't need an "ONSAIYAN OFFNORMAL" switch here since only the Super class has the "Revert" command, for example).

Quote:
And could someone please tell me how to make my own battle animations for attacks thanx
Animations tab, in the Database. Increase the Array Size (by, appropriately enough, clicking the Array Size button and adjusting that). Then you simply pick the type of animation you want and make it yourself, frame by frame. You can increase the size of the sprite you're using, make it slightly transparant, change the color, etc just by double-clicking on it once it's placed. You can also have effects happening on specific frames (like sound or having the monster flash in some specific color) by double-clicking in the Effect Timing box on a blank space (you may need to scroll down if you already have an effect in there..) You can increase the number of frames based on need by clicking the "..." button under "Frames".

By the way, I just noticed I have a bad habit of using lots of parentheses...
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Posted 2003-09-25, 11:03 AM in reply to 05thouldm's post "Please could someone help me with..."
For some reason the full featured reply didnt work with me I need to ask another question how can i get a picture of super saiyan goku to import as a picture as i need it to be 256 colours and its only 24 sorry for asking so many questions
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2003-09-25, 12:27 PM in reply to 05thouldm's post "Please could someone help me with..."
It should just import as-is.

If not, use MS Paint and save it as a 256 color bitmap.
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Posted 2003-09-25, 01:32 PM in reply to 05thouldm's post "Please could someone help me with..."
thanks for the help if i need any more ill post it here i know most things that i need to know now thanks a lot
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2003-09-25, 03:24 PM in reply to 05thouldm's post "Please could someone help me with..."
tut see how fast i needed help after my last post well here it is

1. how can i make a picture of say a mans face in non cartoon style in to a faceset that i can use in dialogues
2.the same but how do i make a monster from a picture?
"Try not! Do or do not, there is, no try!" Quote Yoda.
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Posted 2003-09-25, 06:50 PM in reply to 05thouldm's post "Please could someone help me with..."
Faceset

...Just take the picture, crop/shrink it to fit a 42x42 square, and put it in the top-left of a 192x192 square. Save as 256 color bitmap.

You'll probably lose the skin tones though.

---------

Monster:

...Take that monster, clear the background from it and simply save as a 256 color bitmap. (Make sure it's under 240x240)
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