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Paladin UI.
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Posted 2004-12-19, 12:44 AM
I reckon it'd be embarassing if they missed the button..

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Posted 2004-12-19, 01:15 AM in reply to Grav's post "Paladin UI."
No shit, I don't think blizzard gave them enough. They're only a self healing/buffing melee class that starts with mail, gets a godly mace at 20, and a free horse.
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Posted 2004-12-19, 01:23 AM in reply to Slim's post starting "No shit, I don't think blizzard gave..."
Slim said:
No shit, I don't think blizzard gave them enough. They're only a self healing/buffing melee class that starts with mail, gets a godly mace at 20, and a free horse.
Don't forget their instant full heal and their instant invulnerability shield.
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Posted 2004-12-19, 05:23 AM in reply to Vollstrecker's post starting "Don't forget their instant full heal..."
Eh , against rouges they might not do as well. Two of my abilities interupts a spell and one even stuns.. this is at lvl 25. Iunno, but yeah it is pretty gay.
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Posted 2004-12-19, 05:35 AM in reply to Sovereign's post starting "Eh , against rouges they might not do..."
Yes I'm pretty sure interruption and stun would work so well, since your god mode is nothing comparing to delaying their death by about 2 seconds.
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Posted 2004-12-19, 08:15 AM in reply to Randuin's post starting "Yes I'm pretty sure interruption and..."
Hence why I said I don't know. It implies uncertainty. K?

Ive never dueled.
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Posted 2004-12-19, 08:47 AM in reply to Sovereign's post starting "Hence why I said I don't know. It..."
Do you mean gouge or cheapshot? Gouge won't last long enough for you to kill them, kick interrupts and stops them from casting for 5 seconds but they can likely survive long enough, being that they have mail.

My only suggestion is keep them stunned as much as possible, and DoT them. Start with Cheapshot, SS up a couple points, gouge if the stun is gone by then. Then, BS and save up energy for a 5 point rupture but make sure you'll have enough for kick. If they start healing, kick and worry about the DoT later. By the time you get through that the cooldown on gouge should be done. If you want to fight paladins, make sure you have plenty of thistle tea otherwise you won't have enough energy to knock em down.

Oh, and you can also Vanish garrote them.
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Posted 2004-12-19, 12:53 PM in reply to Sovereign's post starting "Eh , against rouges they might not do..."
Sovereign said:
Eh , against rouges they might not do as well. Two of my abilities interupts a spell and one even stuns.. this is at lvl 25. Iunno, but yeah it is pretty gay.
Ever try interrupting Instant Casts? All of their "I win" capabilities are instant cast...

Plus, from what I remember, their Divine Shield didn't have a damage-to-overcome modifier to terminate it early. They can sit there and heal all they want while invulnerable.

Seriously, if there is anything that needs a nerf, it's Paladins first.
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Posted 2004-12-19, 01:56 PM in reply to Vollstrecker's post starting "Ever try interrupting Instant Casts? ..."
There is only ONE way to kill a Paladin that knows what it is doing, I have realized this. The problem is that it's a gamble.

First off, since I'm a Shaman, I have to fight them in melee. They have far too much HP to kite them with shocks. Their weapon DPS isn't quite as good as mine since I can purge their seals, (although their overall DPS would be higher than mine if I didn't purge their seals and walk out of the range of their stupid AoE fire shit) but their damage reduction is higher than mine (Mail vs. Plate) even with stoneskin totem, so it evens out for the most part.

So I put on a shield, a 1H weapon, and windfury. (I use 2H against mages and warlocks, but you'll die without doubling your AC) I start hitting them, purging as they do their little magical seal shit, and running around a bit so they can't get me in one place to do their huge ass AoE bullshit. Now the trick is to get them down to their "comfortable range" and then completely blast them. For many (good) Paladins, this is about their bottom 10-15% HP. Since I'm a Tauren Shaman, I have only one way to stun them, and that's Warstomp. Which is two seconds. So I have two seconds to kill them. That's why this is such a huge gamble. Assuming the warstomp even connects, or they don't Godshield the instant before the stomp goes off (which happens alot), I'll have to earth shock and hit them with melee, either hoping the shock crits or windfury goes off and I can kill them. If not.. then I have to run away and first aid while they heal themselves to full, and we resume fighting; or I have to ghost wolf away and hide behind something, then sneak behind them and attack as they are sitting down to drink. If we resume fighting, eventually they'll put on their melee-immune shield, and I have to use lightning shield and shocks to kill them, basically; which is highly mana inefficient. During which time they can usually heal themselves again.. so in hindsight, I really have to hope that first stomp goes off and I can finish them, or I'm fucked. However, the really tricky Paladins will use their ranged stun and THEN shield .. ugh. Fuck Paladins.
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Posted 2004-12-19, 02:12 PM in reply to Grav's post starting "There is only ONE way to kill a Paladin..."
My Warlock has little chance to kill them, unfortunately. Too much HP for my DoT's to wear down for long, and when they resist a 'Fear', I'm done.
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Posted 2004-12-19, 03:41 PM in reply to Vollstrecker's post starting "My Warlock has little chance to kill..."
Not to mention they'll become immune by the time you get to their 2nd bar of health... heh.
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Posted 2004-12-19, 06:32 PM in reply to Randuin's post starting "Not to mention they'll become immune by..."
Exactly. Pallys really need a nerf, Warriors and Mages need some love, and Rogues could deal with a minor nerf as well. That seems to be the consensus.
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Posted 2004-12-20, 05:03 AM in reply to Vollstrecker's post starting "Exactly. Pallys really need a nerf,..."
Blizzard stance on mages: "They are working as intended."

Blizzard stance on warriors: "They aren't allowed to do damage."

Blizzard stance on Paladins: "They should probably get a free level 60 mount.."
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Posted 2004-12-20, 11:42 AM in reply to Grav's post starting "Blizzard stance on mages: "They are..."
And have the level cap extended for only paladins, bringing them to 80 and leaving the rest at 60...or better yet cut it to 40 for everyone else! That should level the field!!
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Posted 2004-12-20, 01:21 PM in reply to Vollstrecker's post starting "Exactly. Pallys really need a nerf,..."
How long is their resist to fear work? Is it a timed thing?
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Posted 2004-12-20, 01:28 PM in reply to kockblocker1's post starting "How long is their resist to fear work? ..."
They don't resist fear as far as I know, it's just that they can become immune to any and all damage, and that also removes debuffs that were on you. A warlock just won't be able to DoT the Paladin down, unless the Paladin is out of mana.
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Posted 2004-12-20, 01:36 PM in reply to Grav's post starting "They don't resist fear as far as I..."
The only time I've managed to kill one solo was after I had him waste 2 of his lives, and soulstone reincarnated to finish him off. It was rather depressing.

With the proposed changes to Fear, I fear I may end up shelving my Warlock. He'd become the Guild's Tailor/Enchanting toon, and nothing more.
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Posted 2004-12-20, 01:50 PM in reply to Vollstrecker's post starting "The only time I've managed to kill one..."
Make no mistake, warlocks are still badass. Just Paladins give them a hard time. I was rarely feared for >15 s anyway.
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Posted 2004-12-20, 02:28 PM in reply to Grav's post starting "Make no mistake, warlocks are still..."
The only thing Warlocks will have left to kite with is Curse of Exhaustion, and you have to spec in Affliction to get it (saying if Fear gets really broken).

With Shadow Bolt being our toughest Direct-Damage , has a 3 second cast time (2.5 with Destruction Talents) and a mere 30 yard radius. Even a slowed opponent can likely catch you in that time and range. Paladins will definitely be close enough to use their ranged Stun, which will help ensure our demise.

Paladins may not have the best DPS, but it still hurts a Cloth class dead. We still have our pets (basically, Sucubbus for PvP), but we'll get utterly slaughtered with 2v1 odds, unlike most other classes who at least have skills that help them escape.

Like I said, that is all assuming that Fear gets completely borked. Unfortunately, in PvP, Warlocks don't have many tricks up their sleeve, nor are there a few different ways to play them.
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Posted 2004-12-20, 02:37 PM in reply to Vollstrecker's post starting "The only thing Warlocks will have left..."
That's the warlock trade off. You're the 1v1 Gods (assuming Paladins are.. changed) and your group role is basically just fear the annoying enemies, and use AoE on the fighting ones. (Your AoEs hurt.)

On the flip side, I perform better in a small group setting where I can actually use my diverse selection of abilities.
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