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Posted 2007-01-27, 03:44 PM in reply to Atnas's post starting "Yup. I'm going to read all of my..."
Specifics, all right.

A CurrentCash variable, it will be updated constantly to reflect the player's amount of money.

An InBank variable, it will be used to keep track of how much money the player has deposited into the bank.

And the Withdraw and Deposit variables, they will be checked with the other variables to make sure that you aren't withdrawing 1,000,000 gold, when the bank only has 25, or that you aren't depositing 50,000 gold, when you only have 60.

I took those directly from Draco2003's post

And also input keys, & deep into the structure of conditional branches in the RPG Maker 2000 & 2003. And could you explain global positioning a bit clearer and deeper.
 
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疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
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Posted 2007-01-27, 04:18 PM in reply to Goodlookinguy's post "[Check out my signiture]"
I worked it into something I was doing for somebody... then realised I was going about it the wrong way. So I saved it.

Here's what I wrote - you'll have to take it and use the same principles to your own means.

---

Quote:

Map Event for Monster Group Attack

In this event you will need to:

a) Memorise Position
b) Call Common Event for Monster Group
c) Call Common Event for Battle Terrain

This is done as shown:

<>Memorise Location [0001], [0002], [0003]
<>Call Event: Monster Group CE
<>Call Event: Battle Terrain CE
<>

Sadly, Memorise Position makes use of Variables, but you’ll have to put up with it.

The variables it stores are: Map ID, X Co-ordinate, Y Co-ordinate. You can choose where they are located.

For ease of use, I’ve stored them in:

Variable: [0001:Map ID]
Variable: [0002:X Co-ordinate]
Variable: [0003:Y Co-ordinate]

The Recall to Memorised Position event will use these three to:

- Find the map you were on
- Find the x co-ordinate you were at
- Find the y co-ordinate you were at

I think it may teleport you there automatically, but I’m not entirely sure.

That event, on square on the battle map, or in the victory handler, is:

<>Recall to Location:V[0001] (V[0002],V[0003])
<>
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Posted 2007-01-27, 05:23 PM in reply to Lenny's post starting "I worked it into something I was doing..."
<>Key Input Proc: [0069:Movement Keys]
<>Variable Oper: [0045:Global X] Set, Hero X Coord.
<>Variable Oper: [0046:Global Y] Set, Hero Y Coord.
<>Variable Oper: [0072:Hero Map ID] Set, Hero Map ID
<>Branch if Var [0004:Inputs] is 5 Not
<>Variable Oper: [0107:Weapon X] Set, -1
<>Variable Oper: [0108:Weapon Y] Set, -1
<>
: End
<>Branch if Var[0004:Inputs] is 6 Not
<>Variable Oper: [0107:Weapon X] Set, -1
<>Variable Oper: [0108:Weapon Y] Set, -1
<>
: End
<>Branch if Var[0004:Inputs] is 10 Not
<>Variable Oper: [0107:Weapon X] Set, -1
<>Variable Oper: [0108:Weapon Y] Set, -1
<>
: End



I was looking up games and download a game that was a remake of the "Legend of Zelda: Link's Awakening" and found this global positioning in the common event area, well what do you think of it? Because it makes absoulutly no sense to me.
 
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疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
Speed Test
 
Favorite Anime/Manga
#01 Clannad ~After Story~
#02 Trigun {Maximum}
#03 Koi Kaze
#04 Berserk
#05 Outlaw Star
#06 Slayers
#07 Desert Punk
#08 Spirited Away
#09 Fullmetal Alchemist
#10 Shakugan no Shana
#11 Death Note
#12 FLCL
#13 Tokyo Magnitude 8.0
#14 Toradora
#15 Gunslinger Girl

 
Anime List
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Goodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to be
 
 
Goodlookinguy
 



 
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Posted 2007-01-27, 05:43 PM in reply to Goodlookinguy's post starting "<>Key Input Proc: [0069:Movement Keys]..."
Right, what exactly is it you want to do? You've said "a global positioning system", but that doesn't explain what you want.
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Posted 2007-01-27, 06:00 PM in reply to Lenny's post starting "Right, what exactly is it you want to..."
It does explain it, but I just can't figure it out I'm thinking though, so no worries.
 
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疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
Speed Test
 
Favorite Anime/Manga
#01 Clannad ~After Story~
#02 Trigun {Maximum}
#03 Koi Kaze
#04 Berserk
#05 Outlaw Star
#06 Slayers
#07 Desert Punk
#08 Spirited Away
#09 Fullmetal Alchemist
#10 Shakugan no Shana
#11 Death Note
#12 FLCL
#13 Tokyo Magnitude 8.0
#14 Toradora
#15 Gunslinger Girl

 
Anime List
Old
Profile PM WWW Search
Goodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to beGoodlookinguy seldom sees opportunities until they cease to be
 
 
Goodlookinguy
 



 

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