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Posted 2005-11-23, 01:48 PM in reply to Noob101's post starting "Well, everytime I attack, I get hurt as..."
The same damage (or about the same)? My best educated guess is that you're calling a "damage" routine or something that doesn't know what it is damaging (a generic "@DAMAGE" variable or something, then it checks to see if DAMAGE > 0 and if so, damage whatever)

Or it could be something like this:

-Your Turn, select attack
-Randomize Damage (into variable HPDamage)
-Monster HP = Monster HP - HPDamage
-Monster's turn, might not be doing anything damaging but HPDamage is still there
-Your HP = Your HP - HPDamage
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