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Posted 2005-10-02, 04:30 AM in reply to Sum Yung Guy's post "Tombs Build or Team Arena Build."
Hmm yes, charm animal is good too.

Another thing, How much extra damage does "barbs" add with 16 curses?
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undeadzombieguy is neither ape nor machine; has so far settled for the in-betweenundeadzombieguy is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2005-10-02, 04:59 AM in reply to undeadzombieguy's post starting "Hmm yes, charm animal is good too. ..."
undeadzombieguy said:
Hmm yes, charm animal is good too.

Another thing, How much extra damage does "barbs" add with 16 curses?
11 extra damage

was looking at some more skills
if we each used barbs on enemy and had a winnowing and predatory season thats 20 extra damage for our attacks with 5 of that coming back as health
barrage also doesn +1 damage with no marksman skill so thats +21 so far, and a monk/necro with 12 blood using order of vamp would be 13 health steal for each hit so thats 34 extra damage from arrows and swords with no skill in them minimum. You will also be doing a little damage normally with your attacks. so lets say about 40+ damage per hit with each hit activating mark of pain for 42 damage.

Now lets do an example

1 N/R uses 100 blades skill with 6 W/R's and there pets around him, all the spirits are up 6 of those guys are mark of pained and barbed, order of vamp is up. All by him self he will do with my rough estimation 502 damage to each enemy around him if they all ganged up and sorrounded him, thats including all the health steals he's getting with order of vamp and that predatory season which is a steal of: 216 if he hits every W/R, if he hits all there pets too that is a steal of: 432 health. Now add a couple barrages from the N/R's and whats left of that very shocked group is dead.

edit: Btw with predatory season and order of vamp you wont need self healing lol. just use a barrage or 100 blades to get some health back

Last edited by Sum Yung Guy; 2005-10-02 at 05:02 AM.
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Posted 2005-10-24, 02:10 PM in reply to Sum Yung Guy's post starting "11 extra damage was looking at some..."
Heh. Tried this build with international discrict 1 group tonight. Spent about an hour spamming this thread, and gettting enough people to make the characters needed.

After we finally got 8 and had the exact build from this post we got to unworthy dead and were utterly destroyed.

Hex removal, aegis, and the distance the unworhty were spread out were to much for this build to handle, needless to say everyone left right after.

If we could just get past worthy regardless of morale boost we get, I think it might be viable in actual PvP where the enemy actually moves around.
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Posted 2005-10-24, 03:12 PM in reply to Sum Yung Guy's post starting "Heh. Tried this build with..."
Ah, thats too bad.

But if even the unworthy dead arent close enough together do you think real players will be?
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Posted 2005-10-24, 03:23 PM in reply to undeadzombieguy's post starting "Ah, thats too bad. But if even the..."
Im optimistic, they tend to call targets and, espically smite and iway and healing ball groups they stick together, well iway does if you do
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