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Posted 2005-03-24, 09:31 AM in reply to Lenny's post starting "I think it might do to leave this..."
Lenny said:
I think it might do to leave this thread open, and use it for our discussions and post anything important in thread three??? ANyone agree???
I'm strait with that
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Aurvian is neither ape nor machine; has so far settled for the in-betweenAurvian is neither ape nor machine; has so far settled for the in-between
 
 
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Posted 2005-03-24, 06:38 PM in reply to Aurvian's post starting "I'm strait with that"
well the battle system with Legend of legaia was quite simple it required you to code in your turn based attacks putting up, down, left, and right into different combonations.
The fun part was prob the req. (this will help us add another type of stat.)
a req. is the combo Bar. the main character starts out with 3 slots (this could be a potential stat in our game possibly called CFS short for Characters Fighting Strentgh) I forgot how you made it go up but near the end of the game you could execute a combination with ten slots. or nine i forget the max was either nine or ten slots. Also, there were other req but they dont seem so important.


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O yea I need to know attacks the characters will be learning

Last edited by Aurvian; 2005-03-24 at 06:43 PM.
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Posted 2005-03-25, 01:34 AM in reply to Aurvian's post starting "well the battle system with Legend of..."
I'll post you any that I'm writing in and ones that I think would work when I come back from London. Take the weekend off, enjoy Easter...
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Posted 2005-03-28, 01:48 PM in reply to Aurvian's post starting "well the battle system with Legend of..."
Do you want me to descirbe them in a normal post? or can I put them in a word doc. and upload it for you???

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Brief thingy so you know what to expect:

- Raphael/Jason (whatever he's called) --> Magic attacks - in the cutscenes he's got the deadly magic attacks (think the red light in the intro, and there's his black light self-destruct thingy in the ending), in battle your average magic attacks, maybe lift some from the FF's...and then his 'overdrive' attacks if you will are slightly watered down versions of the cutscene attacks...usually mean instant death...

- Cecily/Emilia (again, I got diff. name) - Healer of the group. If Raph. is like Lulu (I'm talking FFX here), then Cecily is like Yuna...to some degree (minus the summoning)...

- Azrael/??? (I call him Azrael) - devastating with a sword - think Tidus with Auron's attacks...ish...

- Party memberess 4 (name??? Not a clue) - Erm...he he he...a scene has just popped into my head where Raph, Cec, and Az are all asleep in an inn, and a thief tries to steal objects etc...becomes party member...think Riku attacks of sort...and she can be a girl...we onlky got one so far...

- Party member no. 5 (name?? Male...maybe...off top of head...Khirma???) Erm...he can be the...big blue guy......nah...I don't know, my expertise in things run out after the fourth person...

I think maybe 6 members in all...6 is just right...anything else is either too many or too less...someone help with ideas for party members 5 and 6's attacks...please??
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Posted 2005-03-28, 03:49 PM in reply to Lenny's post starting "Do you want me to descirbe them in a..."
So you have a Fighter, White Mage, Black Mage, and a Thief? You need a Red Mage to complete the set, probably.

The Red Mage would be able to do some of everything (fighting, healing, magic attack) but not really specialized. It's pretty much Kimahri, except Kimahri never really had access to everything at once (which is why he's generally considered useless - if you make him a fighter, he's not as good as Auron, if you want another healer, he won't be as good as Yuna, etc. ). A 'real' Red Mage doesn't just have all the paths open to him from the start, he takes all of them at once, so he could be a good attacker and heal a bit and do some random Bolt 2 spells.

As to #6, Disposable Unimportant Gimmick Character is a good choice (see FF6's Mog, FF7's Cait Sith, FF9's Quina, 50% of Chrono Cross's cast, and FF10's Kimahri). Either that or you could follow the FF2j example of "put random people in that slot and kill them off constantly".
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Posted 2005-03-28, 04:27 PM in reply to BlueCube's post starting "So you have a Fighter, White Mage,..."
Some of my favorite characters (just for analysis perhaps -- to try and decide what makes a good character):

Tellah - FF4 - Badass wizard but old and can't remember most of his spells. He remind me a LOT of Fizban from the Dragonlance series. I love this character.

Shadow - FF6 - "He would slit his mother's throat for a nickel." Hardened, ruthless. Awesome dog.

Frog - Chrono Trigger - Valliant. Proud. Too proud sometimes. Unique... I mean, he's a damn frog after all.

Palom and Parom - FF4 - Spellcasting twins. Opposites of each other. (Much more character in the Japanese version. Damn you, American translators.) Rambunctous. Funny.

Cyan - FF6 - Expert swordsman. Compasionate man compelled to ruthless action and lust for vengeance.
D3V said:
This message is hidden because D3V is on your ignore list.
What is it they say about silence being golden?
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Posted 2005-03-29, 01:48 AM in reply to Medieval Bob's post starting "Some of my favorite characters (just..."
Rightyho then. I can finish off the list of characters......


Member #5 (Male) - Red mage as BC said.
BC said:
The Red Mage would be able to do some of everything (fighting, healing, magic attack) but not really specialized ... A 'real' Red Mage doesn't just have all the paths open to him from the start, he takes all of them at once, so he could be a good attacker and heal a bit and do some random Bolt 2 spells.
Member #6 - I'm a going with the Tamer idea Mr. Bob put forward in GMT Thrd 3. His basic attacks are with a whip...and as he levels up he gets better whip attacks, and gets attacks with animals...

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So, recap on the party:

Raphael/Jason - Black Mage
Cecily/Emilia - White Mage
Azrael/???? - Fighter
Member #4 - Thief
Member #5 - Red Mage
Member #6 - Tamer


Those in blue are male, those in red are female...

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Gimme a day or so and I will compile a word doc. of all the attacks etc.

So Aurv., take it easy for a few days, putcha feet up, watch some TV, drink a few pints......but be warned, I'm a gonna give you lots of work to be doing in a couple of days......

Wait a minute...you may have to get Wed to give the yes to all the attacks etc. first so...

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Whilst I'm a new-posting, any ideas for the names of Members #4, 5 and 6???

- They've got to be names that fit in with the story...for example, Raphael and Azrael are from the continent of Monterassat and have the weird "ael" type names, think Italian names during the kind of Renaissance period (???). The tamer (male) is also from Monterassat so must alos have a name like that...maybe he can be Leonardo...
- Some of the people from the continent of Iuirlas have everyday names that aren't widely used IRL...such as Cecily. The thief (female) will have one of these names...such as....erm...Kara???
- As for our Red Mage...erm...well, he's from Ascalarth, a peaceful, sophisticated continent...so he must have a itelligent name...no???

(If you want to know where I'm getting these continents from - Monterassat, Iuirlas, Ascalarth - then you can find them in a word doc in my Worlds of Muldrum thread in the literature part of the interests forum...I think)...

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I think that next time I post about the characters I'm gonna have to post a bit about them...if I've got them worked out by the end of the day, then I'll try and give you descriptions of them...

Last edited by Lenny; 2005-03-29 at 01:51 AM.
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Posted 2005-04-01, 08:49 AM in reply to Lenny's post starting "Rightyho then. I can finish off the..."
I've just remembered about this thing...sorry Aurv., you're still waiting......I've decided on the names btw...though as for the Raphael/Jason and Cecily/Emilia ones we can vote for them...hell, let's vote on all of them.

Everyone involved in this put forward the names you think people should have (you too Wed, if you're reading this), and we'll have a vote on them.

The names I've got are:

- Raphael (main guy; Black Mage)
- Cecily (main gal; White Mage)
- Azrael (second main guy; Swordsman)

- Kirma (party member; Red Mage)
- Kara (party member; Thief)
- Leonardo (party member; Animal Tamer/Trainer)

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A sidethought, what do people think about having party members that aren't permanent but appear as the game goes on. A good example of this is (from Kingdom Hearts 1) Aladdin in Agrabah, or Tarzan in Deep Jungle, or Jack Skellington in Halloween Town etc.

The thing we'll have to do then though is make it the game so that it can happen...which is where our scripter would come in. He or she would take the thing I'm writing, and add to it ideas from everyone else, and put it into script form. For example (quick 30 second job here, but it puts across what I mean)

Tutorial: On boat, how to move etc. (- in game tutorial guy = BlueCube???)
Intro scene: Boat wrecked in storm, Raph. awakes on land.
[Short play modey bit: (Could be used as a tutorial instead of the boat tutorial) move about, ends when you stumble upon pack of wolves]
Cutscene: Raphael running from wolves and killing them with magic. Ends when he slumps against the gates.
Cutscene: Guard on top of wall looks down and sees Raphael against gate.
Play time: Control guard. Pick up Raphael and carry him through town to the Inn.


And so on. The cutscenes will have to be scripted like a film script or play script. If no-one wants to do that then I can do it (scripting the cutscenes), but we really need someone to script the story and ideas into a script to be turned into the game.
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Posted 2005-04-06, 11:53 AM in reply to Lenny's post starting "Do you want me to descirbe them in a..."
Lenny said:
someone help with ideas for party members 5 and 6's attacks...please??
Well I have a drawing book with attacks, dont have it with me though but ill lend you in later.


I have an idea about giving the characters ranks we use a crs or Customizable Rank System. The heroes ranks can be customized, if you want them to be a certain rank or somethin they have to search, do certain subquests, read certain books and find certain gems/etc.
Also clothing should be attachable by your progression in a chosen rank or regular level. Same with spells/attacks.
CRS means we have to use a custom battle system. its up to you guys. ANother idea certain things can be found during certain parts of the day keep it daily or weekly cause monthly and yearly get annoying. Gotta wait till fthe first of the month till dojo opens again....DAMN!!!!

Last edited by Aurvian; 2005-04-06 at 12:02 PM.
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Posted 2005-04-07, 09:09 AM in reply to Aurvian's post starting "Well I have a drawing book with..."
Where'd Lenny go? Hmm...

GREAT BRITAIN HAS ABDUCTED HIM!!!!!
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Posted 2005-04-07, 10:33 AM in reply to Wed-G's post starting "Where'd Lenny go? Hmm... GREAT..."
Poor Lenny. He was a good person. We shall probably get him back in itsy bitsy pieces...

Anywho...RULE BRITANNIA!!!

Whatcha want me to say??

I like every idea...it seems pointless to keep on saying I like it...it wastes space......

If every idea can be put into the game, then be put in it will.
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Posted 2005-04-10, 11:37 AM in reply to Lenny's post starting "Poor Lenny. He was a good person. We..."
Sorry for the double post...

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I've been talking to Tyran and he has this to say about the site:

Tyran said:
Well, im gonna make it out of images, hoping someone could take some screenshots from the demo itself. I am gonna make a short one level game and I want the same system as the other game(color schcme from text menus etc) so I can set the menu text to be the links I will use, take an SS and cut them out and use them as the link buttons.

I will want a colour idea from the team for the middle where all the info will be for each link.

Just copy that nad post it for me.

Its gonna be great.
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I have to admite I still haven't done the abilities...sorry...please don't kill me...I'll do them tonight...or at least as many as I can tonight...

Last edited by Lenny; 2005-04-10 at 11:41 AM.
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