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Posted 2004-11-24, 07:54 PM in reply to BlueCube's post starting "When the last monster dies, the battle..."
Is there a way to get it sort of like in FF9 then? I'll settle for close-to's
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Posted 2004-11-26, 02:55 AM in reply to KagomJack's post starting "Is there a way to get it sort of like..."
Hmm, again, I seriously don't see a way to count that last monster as being killed. So any system that works on their "normal" way of assigning AP (per monster instead of per battle) won't work properly.

The only other thing I can think of would be to make AP an extenstion of EXP - that is, if you earn 1050 EXP in a battle, you'll earn (1050 / 100 ~= 10) AP. This wouldn't be too hard, you'd just have to check the difference in your EXP from battle to battle. However, the system has the disadvantage of requiring large amounts of EXP to earn any reasonable about of AP, and you couldn't set it from monster to monster unless that battle disables escaping.
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Posted 2004-11-26, 06:15 AM in reply to BlueCube's post starting "Hmm, again, I seriously don't see a way..."
hmm...well. It was worth asking I guess, then.
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Posted 2004-11-26, 08:54 AM in reply to KagomJack's post starting "hmm...well. It was worth asking I..."
Yea, I looked through the events tab and tried many different things and it doesn't work. It was worth a try though. Unless you make a CBS, it would be easy to setup.


~ KAMAHAME---Oh shit it's happening again.... ~
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Posted 2004-11-26, 08:57 AM in reply to Tyrannicide's post starting "Yea, I looked through the events tab..."
By the way, how hard would it be to set up a CBS that does that?
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Posted 2004-11-26, 09:37 AM in reply to KagomJack's post starting "By the way, how hard would it be to set..."
I gotta way I think might work for what I have interpretted.

First this is what I have interpretted: when certain weapons are equipped, certain magicks etc. can be learned with enough AP for that weapon.

I don't know if it will work so bear with me.

My way needs a lot of switches.

Have a switch for each weapon.
And a common event for each monster.

Make a common event searching for which weapon switch is on.

[This will take some time. Sigh.]

Go to the monster group screen.

[I am assuming you are using Rm2K3]

Create a page for each monster in that group.
And set each trigger to Monster (for that page) Hp is between 0% and 0% (if it won't work for 0 and 0, try 0 and 1%). In the event part, call the common event for the monster.

The common event for each monster deals with the exp given for each monster. Have a set amount of exp given for the monster. The next event in the common event will be:

Conditional Branch --> If Hero Level is at least (second page of conditional branch).
Then if it is, add the skill to that person.
Do this for every person who fought.
You will probably have to do a conditional branch in the If part, to see if the hero can use the skill you want to add etc.

Where am I? I don't follow. Damnit. Right, just a mo...

Here we go again.

The common event for the weapons is needed to know how much exp to add, yes? In fact, you don't need a common event for it.

In the adding exp event, you first of all need to put a conditional branch for each weapon switch being on or not.

So it will be:

Conditional Branch: If Switch0001:Sword equipped is ON
<>(All the mumbo jumbo for adding exp and such - remember to change all the exp's and shit).
Else
<>Conditional branch (for all the different weapons switches).

I'm a thinking now that all you want can be done in one extremely big common event.

Now, have I missed anything?

Oh bugger. You need different exp's for each monster.

I know, copy the common event for each monster, and change the exp's to suit each monster killed with each weapon.

Now, the big question. Did anyone follow that? 'Cos I sure haven't. If you allow me to double post, I will condense it.

Found a little problem...I haven't played FF9 so don't have a damn clue what this system is like. Is it what you want?

Little question...does anyone know if this will work? Blue? Drac? Tyran?

Last edited by Lenny; 2004-11-26 at 09:48 AM. Reason: Found a little problem...
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Posted 2004-11-26, 09:53 AM in reply to Lenny's post starting "I gotta way I think might work for what..."
Sorry for the double post.

Condensed version...


When certain weapons are equipped, certain magicks etc. can be learned with enough AP for that weapon.


•Have a switch for each weapon.
•And a common event for each monster.
•Go to the monster group screen.

•Create a page for each monster in that group.
And set each trigger to Monster (for that page) Hp is between 0% and 0% (if it won't work for 0 and 0, try 0 and 1%). In the event part, call the common event for the monster.

•The common event for each monster deals with the exp given for each monster. Have a set amount of exp given for the monster. The next event in the common event will be:

•Conditional Branch --> If Hero Level is at least...(second page of conditional branch).

•Then if it is, add the skill to that person.

•Do this for every person who fought.

•You will probably have to do a conditional branch in the If part, to see if the hero can use the skill you want to add etc.

•The common event for the weapons is needed to know how much exp to add.
In the adding exp event, you first of all need to put a conditional branch for each weapon switch being on or not.

•So it will be:

•Conditional Branch: If Switch0001:Sword equipped is ON
<>(All the mumbo jumbo for adding exp and such - remember to change all the exp's and shit).
Else
<>Conditional branch (for all the different weapons switches).

•I’m a thinking now that all you want can be done in one extremely big common event.

•Copy the common event for each monster, and change the exp's to suit each monster killed with each weapon.

I think that's everything. Doubtless I've missed something though.


Oh oh, I forgot to mention. In the normal monster section, set all the experience given to 0, but remember the values, as you might, say, want them as the experience given for a certain weapon.

Last edited by Lenny; 2004-11-26 at 09:57 AM.
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Posted 2004-11-26, 11:34 AM in reply to KagomJack's post starting "By the way, how hard would it be to set..."
Not hard, tedious work. I have a CBS that is just one monster and one hero and it took me hours to make cuzz u need to set it so that an image will show the hero's HP depending on what it is. This is for every number. I am gonna try something else when I go on my other comp, so I will let you know if it works.


~ KAMAHAME---Oh shit it's happening again.... ~
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