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Posted 2004-09-09, 02:09 PM in reply to Vollstrecker's post starting "No it doesn't... Where the hell do..."
Well ok, I may be wrong about Rising Sun, but I have read in several places that it works as a %.

However, about how absorb works, you don't have it quite right. What would happen in your example with the 12 lightning damage is that you immediately heal the 12 lightning damage and take none. Absorb IMMEDIATELY heals whatever the listed value is (be it a % or numeric value). That is why some people think that the first shard of Blizzard is bugged. If you have full life, all of your cold absorb immediately applies life to your bulb (which is already full - so you see no effect), then you take the rest of the damage straight up (minus what you absorbed, even though it didn't really add anything to your life).

So, in essence, absorb is like a double resistance. However, it only helps to its true effect if you already have life gone. That is why stacking lightning absorb against a trapper or cold absrob against a blizzard sorc doesn't always work as they can easily 1-hit KO you.

Does that make sense?
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Posted 2004-09-09, 02:10 PM in reply to SkyGoneBlue's post starting "Well ok, I may be wrong about Rising..."
And also, I don't think that absorb is capped anymore, but I could be wrong about that.
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Posted 2004-09-09, 02:28 PM in reply to SkyGoneBlue's post starting "And also, I don't think that absorb is..."
my sorc has 95 cold res.. and 700 health i have yet to meet a sorc what can 1hit ko me with blizzard
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Posted 2004-09-09, 02:39 PM in reply to Joka69's post starting "my sorc has 95 cold res.. and 700..."
Well it might be capped to the point that you just absorb any dmg that is...whats the word im looking for...given.
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Posted 2004-09-09, 02:42 PM in reply to SkyGoneBlue's post starting "And also, I don't think that absorb is..."
SkyGoneBlue said:
And also, I don't think that absorb is capped anymore, but I could be wrong about that.
+Absorb is not, Absorb % is limited to 40%.

I remember the remainder of +absorb left over after the damage being vital, so I don't believe your infomration is correct, but it's been a long time.

Perhaps blckshdwdragon would care to clear things up.
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Vollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in lifeVollstrecker shows clear signs of ignorance and confidence; the two things needed to succeed in life
 
 
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Posted 2004-09-09, 04:58 PM in reply to Vollstrecker's post starting "+Absorb is not, Absorb % is limited to..."
er.... i thought my example would have been enuff to clarify this. Anyways +X isnt capped, % is capped at 40% as voll mentioned. rising sun, black oak, tgods, stormlash, snowclash, etc items heal you by that amount NOT %. voll u misinterpereted my example, it was after the pvp penalty that you were to take 1k damg and have increased max resists is where tgods is potentially better than a wisp BUT if you dont have stuff that increases your max resists and have a % absorb- wisp will be a much better choice
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Posted 2004-09-09, 05:53 PM in reply to blckshdwdragon's post starting "er.... i thought my example would have..."
My example was seperate from yours.

What was the final damage you take from the 1k lightning while wearing TGods? 30, yes?
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Posted 2004-09-10, 06:56 AM in reply to Vollstrecker's post starting "My example was seperate from yours. ..."
Wow, so why is TGod's so highly soughtafter again? Saving yourself 80 HP of lightning damage versus having a crap load more life, ias, leech, or DR sounds pretty pointless (dungo, nosferatu, string, etc).
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Posted 2004-09-10, 10:28 AM in reply to SkyGoneBlue's post starting "Wow, so why is TGod's so highly..."
It's the +10 Maximum Lightning Resist that makes them so good. A character's Belt is usually the least important piece of equipment to a build, ergo, TGods is highly useful. Think about it this way:

10K Lightning WITH TGods (not counting the +20 absorb, since there's some debate as to exactly how it works):

10000 / 4 = 2500 (pvp penalty)

2500 * 0.15 = 375

375 is what you would take.


10K Lightning WITHOUT TGods:

10000 / 4 = 2500 (pvp penalty)

2500 * 0.25 = 625

625 is how much damage you would take


Of course, these are both assuming you're running Max lightning resist.
That should be a clear enough example why TGods is good. After the absorb is counted in, you'll be taking even less.
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