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Posted 2004-07-22, 09:35 AM in reply to Christianello's post starting "Just as a curious add-on..."
Christianello said:
Just as a curious add-on question...what about doing like in Final Fantasy where even if the zombie character is alive if everyone else is dead it's still game-over? Any way to do that? '
You CAN, but it would require checking every character, every round. You have to see if your characters are dead, or if a ZOMBIE switch (that you set after you ZOMBIED that person) is set for that character. This would go into the battle events for every Monster Group in the game.
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Posted 2004-07-22, 10:22 PM in reply to BlueCube's post starting "You CAN, but it would require checking..."
Wow, sounds complicated! How about making zombie enemies be regenerated after so many turns? and the next question is totally optianal, but can you make it so that enemy zombies can be revived to become like a normal character?
Thanks for all your help!
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Posted 2004-07-23, 05:20 AM in reply to Draco2003's post starting "Wow, sounds complicated! How about..."
Yeah, you check when the enemy is dead, and set a switch for that monster. Every turn, if that switch is on you would add 1 to a counter - after the counter variable reaches your limit, you would remove the Death condition and restore HP.

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Well, you can set up a Transform skill for those monsters, but that's not too useful for what you're trying to do.

Another way is to have a living copy of all ZOMBIE monsters within the M. Groups tab, set up as Invisible (right click on the monster). Now, when [xxxx:MakeZOMBIEAlive] is set, all normal monsters come into play, and all ZOMBIE characters die off. This will of course have to be tailored to every specific enemy group, which is a bit of work.

The best way to set that [xxxx:MakeZOMBIEAlive] switch? I'd say use an item, something relatively rare or expensive, that would set that switch. You could use a skill, but it might be too easy to "revive" the ZOMBIES.
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