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how do you....
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Posted 2006-06-20, 11:11 AM
i use RPG maker XP and i was wondering how to make a cutscene i want it so that when my character gets to a specific spot he freezes there and some other guy comes up and starts talking to him or my character goes and hides behind a tree and overhears some1 talking. plz help thx
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Posted 2006-06-20, 11:45 AM in reply to phsyco025's post "how do you...."
Because you're using RMXP, you'll need to play with switches.

Basically:

Hero steps onto an event. That event stops him from moving, and turns on a switch. Meanwhile there's a second event just out of site (parallel process) that uses a conditional branch to check if the switch is on. If it IS then that event comes to action.

If you can work out the code from that, then well done. I don't have the time to do it right now, and the computer I'm on only has RM2K3. If someone hasn't answered by the time I get on RMXP, then I'll post the code for each event.
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Posted 2006-06-20, 11:45 AM in reply to phsyco025's post "how do you...."
Make an event triggered by your hero touching it, then go to the second page of events and find 'move event'. That should be what you are looking
for. As to another character, make n event where you want the other character appear, leave it blank, and use the event that you want your character to be on when he stops. Now use the move event and at the top select instead of 'Player', select the event where you want the other guy to appear. Press the button on the move event page 'Change Graphic'. Now select in which directions you want the other char to move, and if you want messages, it's the first button on the first page. Really you could just have one parallel proccess on the screen if the sequence happens as soon as you enter the map, but the way I described before is the most easy.

EDIT: heh, we posted at the same time!

Last edited by Atnas; 2006-06-20 at 11:48 AM.
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Posted 2006-06-20, 12:15 PM in reply to Atnas's post starting "Make an event triggered by your hero..."
ok i have another problem though iill make it so that my charcter will move behind a barrel to hide(move event) then you hear the people talking but for there exit i made a door in which you need a password. how do i make it so that they can exit the door but when my player has to go in the door it asks for the password
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Posted 2006-06-20, 12:18 PM in reply to phsyco025's post starting "ok i have another problem though iill..."
Same as Atnas... or was it Asamin? ... asked in the "Personal Computer" thread:

Input Number.

It's the same for RMXP, so have a look there.

http://zelaron.com/forum/showthread.php?t=39840
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Posted 2006-06-20, 12:26 PM in reply to Lenny's post starting "Same as Atnas... or was it Asamin? ......"
It was me, Asamin doesn't have windows haha. :b
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Posted 2006-06-20, 12:31 PM in reply to Atnas's post starting "It was me, Asamin doesn't have windows..."
Lol, how nice are you?!

Have you got it working, btw?
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Posted 2006-06-20, 02:27 PM in reply to Lenny's post starting "Lol, how nice are you?! :p Have you..."
Well, not really, cause I haven't had the time to put it up on my webspace... I keep meaning to though, I just... never get around to it.
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Posted 2006-06-20, 02:47 PM in reply to Lenny's post starting "Same as Atnas... or was it Asamin? ......"
ok i looked at that but it only tells you how to make the door with a code but i want it so that in my cutscene somebody can go through it and then when its back to gameplay i have to go through it but i have to put in the key. how do i do that?
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Posted 2006-06-21, 11:20 AM in reply to phsyco025's post starting "ok i looked at that but it only tells..."
Switches again, then.

I like Conditional branches, but BC seems to prefer new pages. Personal choice, really.

---

Cutscene - Hero has to step on an event to set it off first. So on that event have a second switch turned on.

Then, in front of your door, have an event that is a conditional branch:

If Switch [0001] ON
<>
Else
<> Input Number yada yada yada

Then once the cutscene is over, have the switch turned off (stick it at the end of the event that controls the whole cutscene).
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Posted 2006-06-21, 02:42 PM in reply to Lenny's post starting "Switches again, then. I like..."
speaking of cutscenes and all, is it possible to have the two "black bars" on the top and bottom of the screen like on a widescreen movie?
Goro goro!
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Posted 2006-06-21, 03:05 PM in reply to Lenny's post starting "Switches again, then. I like..."
ok im really confused sorry but im new to this ill put what i want done and could somebody plz put the steps on how to do it ill try to make it short

Cutscene

when my player walks to a certain point he stops and says he hears somebody so he hides without me controlling him then the screen shifts to the people talking and one guy says to the other what the password for the door is then they both walk through the door and the screen goes back to my player and hes in my control now so i go to the door and i put in the pass and it opens.

can somebody please put this into steps for me plz
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Posted 2006-06-21, 08:02 PM in reply to phsyco025's post starting "ok im really confused sorry but im new..."
RMXP? OK, I'll work on a quick, easy demo. Should be done by Friday. I'll Pm You the link to it on my webspace when I'm done.

Hey Lama! long time no see! as to your question about the black bars, you'll need to just make what they call 'frames'. Just make it the resolution of the screen with two black bars at the top,bottom of the screen in photoshop. Make the interior white. Import it into pictures in the rtp and select white as the transparent color. in an event select 'show picture'(2nd page) and put it to central pixel. Tell me if it doesn't work.
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Posted 2006-06-22, 10:54 AM in reply to Atnas's post starting "RMXP? OK, I'll work on a quick, easy..."
ok thanx ill wait for friday
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Posted 2006-06-23, 04:32 PM in reply to phsyco025's post starting "ok thanx ill wait for friday"
I'm almost done. I have it all in the events except for the final action of the people you have been eavesdropping on moving through the door and it closing. I will have it done by 8:00 tonight. heh... I can finnally do something on my own! I'm so happy!
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Posted 2006-06-23, 05:07 PM in reply to Atnas's post starting "I'm almost done. I have it all in the..."
ok ill wait for 8:00 thx again
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Posted 2006-06-23, 05:22 PM in reply to phsyco025's post starting "ok ill wait for 8:00 thx again"
no problem. Would you like me to pm you a demo on how to make switches that activate doors, chests, etc? Lenny made it, but I added another room where you need to put key in a door, and, you explode.

Edit: Would you like me to pm it to you now? or would you like me to fix some minor presentation errors first?
Edit:Again: I had time to fix it and send it to you. Enjoy. Anyone else wanting one pm me plz!Thx.

Last edited by Atnas; 2006-06-23 at 06:36 PM.
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Posted 2006-06-23, 08:46 PM in reply to Atnas's post starting "no problem. Would you like me to pm you..."
WoW! thx alot it realy helped. THANKS!!!!!
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Posted 2006-06-24, 04:06 AM in reply to Atnas's post starting "no problem. Would you like me to pm you..."
And you explode?! HAHA!!

Deary deary me.
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Posted 2006-06-24, 05:39 AM in reply to Lenny's post starting "And you explode?! HAHA!! Deary..."
hello, can some one please tell where i can find the free version of rpg maker 2000?
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