HungryforLint said:
But if i name it the same... won't it equip the same previous weapon?
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Nope, the game doesn't care what the weapon is called. It only cares about the item number, and whether or not that item is, in fact, a weapon. The name is only for the sake of the game.
I suggested numbering for this reason only. Having a big list of all-the-same-name weapons like this:
Looks like this when you're trying to assign weapons during events.
It's possible to keep track of which is which by the number of weapons from the top, but quite frankly that's just asking to screw up. Giving them a temporary number after the name will save you a lot of debugging time. Obviously, you don't want to put the number in when you're referring to the sword during a message ("Hey I just upgraded to Cube Sword 3!").
Any updates to the name (i.e. adding or erasing the number afterward) won't affect the events at all - the events are just pointing to the number before the item, not the name. You can rest assured that all 13 events you have referencing 0028:Cube Sword 8 will automatically change to 0028:Cube Sword once you remove the number.