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Blacksmith? Need help~
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Posted 2004-06-16, 04:20 PM
I was wondering if a Blacksmith System was possible in the RPG Maker... just like suikoden 1,2 and 3 how instead of buying new weps you just upgrade them.... I'm kind of a new wit this stuff.... so if anyone can tell me if it is possible... and if so, how can i do this..? Thanks!
-Alex
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Posted 2004-06-17, 01:49 PM in reply to HungryforLint's post "Blacksmith? Need help~"
Yeah, you would just have the game unequip your weapon, check to see what weapon it is, and upgrade it. It could be based on items you have, how far along in the game you are, or just raw GP.

Of course, I have no idea what the upgrade system is like for those games, so I don't know exactly what you're looking for.. can't code without specifics.
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Posted 2004-06-17, 03:13 PM in reply to BlueCube's post starting "Yeah, you would just have the game..."
Bluecube,the weapon upgrade for suikoden is like this:

You have your base weapon when you start.Then for a certain amount of gold you can upgrade the attack on your weapon by buying an upgrade with gold.Then the blacksmith upgrades you weapon with new attack rating.

Note:The name of the weapon always changes when you upgrade.
Also in suikoden only the attack rating on your weapon goes up.You learn skills by having certain runes.
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Posted 2004-06-17, 07:30 PM in reply to ograx's post starting "Bluecube,the weapon upgrade for..."
Gotcha, I see how that works - that's just a "one weapon" system, where you just upgrade what you have instead of finding new weapons.



www.freewebs.com/bluecube/files/UpgradeDemo.zip

Last edited by BlueCube; 2004-06-18 at 05:41 AM.
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Posted 2004-06-17, 10:27 PM in reply to BlueCube's post starting "Gotcha, I see how that works - that's..."
Thanks dude, Cause I wanted to make a game where instead of finding items and buying new items..... I want there to be a "Blacksmith" in every town that upgrades weapons... cuase i want the Hero to have a certain Weapon throughou the whole game... but i dont want it to be weak... I know that theres a way where I can make it unequip but i would only be able to switch it with another weapon with a different name.... so... please if u can find a way to do this it would be great!
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Posted 2004-06-18, 05:48 AM in reply to HungryforLint's post starting "Thanks dude, Cause I wanted to make a..."
It's done, you'll just have to copy/paste the URL since freewebs seems to have disabled direct links to files. (It's in my post above, it was actually working last night but I guess I forgot about the no-direct-link thing.)

My method just has the hero unequip the weapon and equip a new one, nothing too difficult. Obviously, your weapons/names will probably be different. It still appears that the hero has one weapon that upgrades and changes names, but it's actually just 4 different weapons that are switched. (Well, 8 - four for BlueCube, four for NinjaGuy) Obviously this can be expanded to 10 or 40 weapons, as long as there's an upgrade branch for each weapon.

Don't forget that you need gold, it's in the pot. Just tell it what you want. The game has to "clean up" after unequipping your current weapon, otherwise you'd still have your old weapon in your inventory - you'll see that in the branches.

Anyway, if you need more explanation, just say so.
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Posted 2004-06-18, 05:00 PM in reply to BlueCube's post starting "It's done, you'll just have to..."
Bluecube... yur awesome... but i was thinking of some way of keeping the same name of the weapon... is there a way of doing that?
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Posted 2004-06-18, 07:41 PM in reply to HungryforLint's post starting "Bluecube... yur awesome... but i was..."
HungryforLint said:
Bluecube... yur awesome... but i was thinking of some way of keeping the same name of the weapon... is there a way of doing that?
Yep, just name the upgraded weapons the same. Instead of Wood Sword becoming Steel Sword, you can name it Wood Sword as well. You probably want to name them different things for a while though, just for debugging. It would be difficult to try to upgrade Steel Sword to Steel Sword to Steel Sword 10 times and keep track of the thing. At least number them for your own sake, then go back and take out the numbers (Steel Sword 1, Steel Sword 2, etc.)
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Posted 2004-06-19, 12:07 AM in reply to BlueCube's post starting "Yep, just name the upgraded weapons the..."
But if i name it the same... won't it equip the same previous weapon?
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Posted 2004-06-19, 12:23 PM in reply to HungryforLint's post starting "But if i name it the same... won't it..."
HungryforLint said:
But if i name it the same... won't it equip the same previous weapon?
Nope, the game doesn't care what the weapon is called. It only cares about the item number, and whether or not that item is, in fact, a weapon. The name is only for the sake of the game.

I suggested numbering for this reason only. Having a big list of all-the-same-name weapons like this:


Looks like this when you're trying to assign weapons during events.



It's possible to keep track of which is which by the number of weapons from the top, but quite frankly that's just asking to screw up. Giving them a temporary number after the name will save you a lot of debugging time. Obviously, you don't want to put the number in when you're referring to the sword during a message ("Hey I just upgraded to Cube Sword 3!").

Any updates to the name (i.e. adding or erasing the number afterward) won't affect the events at all - the events are just pointing to the number before the item, not the name. You can rest assured that all 13 events you have referencing 0028:Cube Sword 8 will automatically change to 0028:Cube Sword once you remove the number.

Edit: 

Thank you www.iownjoo.com for the free image hosting.

Last edited by BlueCube; 2004-06-19 at 12:29 PM.
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Posted 2004-06-19, 03:24 PM in reply to BlueCube's post starting "Nope, the game doesn't care what the..."
Dude... i love you Bluecube..you make everyting so easy
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