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Post Interview with Jonathan Hanna on Ultima X: Odyssey
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Posted 2003-11-26, 05:28 PM
Not long ago, the latest addition to the Ultima franchise was announced. Ultima X: Odyssey promise to take the series to a whole new level, by offering a more action-oriented massively multiplayer online game. And even though the game is going to turn away from the social elements that made Ultima Online so popular, lead designer Jonathan Hanna tells Gamer.no that there will be many other radical features in Ultima X: Odyssey.

The interview can be found here: http://www.gamer.no/art.php?artikkelid=4018

Thanks to http://www.shacknews.com/ for the link.
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Grav never puts off to tomorrow what can be done the day after tomorrowGrav never puts off to tomorrow what can be done the day after tomorrowGrav never puts off to tomorrow what can be done the day after tomorrowGrav never puts off to tomorrow what can be done the day after tomorrowGrav never puts off to tomorrow what can be done the day after tomorrow
 
 
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Posted 2003-11-26, 05:29 PM in reply to Grav's post "Interview with Jonathan Hanna on Ultima..."
Wow a news poster doing there job. Nice job Grav.
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Sovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzSovereign enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-12-05, 08:20 PM in reply to Grav's post "Interview with Jonathan Hanna on Ultima..."
Lol i never noticed Grav Was a News Poster.. but now i Noticed..
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PureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzPureRebel enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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Posted 2003-12-05, 09:42 PM in reply to Grav's post "Interview with Jonathan Hanna on Ultima..."
Thanks for informing us...
D3V said:
This message is hidden because D3V is on your ignore list.
What is it they say about silence being golden?
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