Thread: Some new junk
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Posted 2008-04-10, 05:28 PM in reply to Lenny's post starting "I don't know if I skipped over that bit..."
Lenny said:
I don't know if I skipped over that bit in your first post, but I thought it looked to much like the train to be accidental.

So is that an actual photograph of your lighter next to a regular one, or a 3D model? I honestly can't tell.

---

As for school... stick with until June 6th at least, and then think hard about it.

Where do you see your life as going? What do you want to do as a career? Are you sure there's nothing they can teach you in your second and third years that might prove beneficial? If you drop out what will you do instead? Find a regular job? Apply to a different school? Scrounge off the government for money and sit at home getting fat?
It's a physical model. Photographing things in a studio tends to make them look more 3D rendering-esque due to the controlled, artificial light. I'm going to attempt some photorealistic renders later to see if I can make them indistinguishable from the real thing. The problem is mainly to get the level of physical wear and tear just right. Out-of-the-box 3D renders are too unrealistically perfect.

As for my future career, I'm definitely going to return to fine arts for 1-2 years. After that, studying illustration or even industrial design again at a different school sounds like a viable option. I don't really have against industrial design as a subject; it's just my school that has an atrocious teaching methodology which involves assuming everyone can and will conform to a particular practical, down-to-earth mode of teaching. And then there's ergonomy, adjustment to fit the needs of customers...

Actually, I guess I kind of have problems with being pushed around until I produce something to please others. I've always wanted to do my own thing, so perhaps fine arts really is the way to go. Unlike illustration and industrial design, fine arts values the picture or artwork itself, while the former subjects put the subject matter first. Fine arts also asks questions, while illustration answers them.
"Stephen Wolfram is the creator of Mathematica and is widely regarded as the most important innovator in scientific and technical computing today." - Stephen Wolfram

Last edited by Chruser; 2008-04-10 at 05:31 PM.
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