View Single Post
 
Reply
Posted 2012-07-12, 09:52 PM in reply to S2 AM's post starting "Less mods, I would make the argument..."
I think they made certain NPCs invulnerable because of the n00bs who would QQ if they couldn't complete the quest and didn't realize the NPC had died. Plus the whole children dying could be considered offensive yadda yadda. Thankfully there's mods that make no NPCs essential.
Old
Profile PM WWW Search
NonGayMan enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzNonGayMan enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
NonGayMan