View Single Post
 
Reply
Posted 2007-12-14, 07:32 PM in reply to 05thouldm's post starting "Have been tinkering with it.. managed..."
05thouldm said:
Have been tinkering with it.. managed to get the movement bit down using key input processing on a parallel process event.. only problem is, when the hero "collides" with another object (say a bird) the on hero touch or on hero collision event of that particular object doesn't trigger.. so the hero can just move left/right out of it's way with the whole map "paused" whilst it happens.. :s

Oh and simply tile based, I'm a rather basic user of RPG2K3, so >.>

Any idea how to fix that random problem with the other events?

Figured it might be something silly relating to the fact the movement is done via paralell process.. but a little unsure as to how I avoid that..

EDIT: Managed to get the "collision" event bit to work "sort of" .. if I set the object to on hero touch or on hero collision, it only takes effect if the "up" key is held at the time.. and as the hero is moving up automatically all the time via event, that shouldn't ever happen anyway, so I'm left in the same predicament unless I force "up" to be held down at all times which I can't do >.>
Make sure that any collision events are set to Parallel Process, or they'll wait until your current event is done - but your current event is apparently a keypress loop, so the collision event never happens.
Old
Profile PM WWW Search
BlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzBlueCube enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
BlueCube