Thread: Transistor
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Posted 2017-05-08, 11:36 PM in reply to WetWired's post starting "The game does tell you if the enemy you..."
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I never claimed it to be an RPG
And I never said you did. But despite what you said, it is an (A)RPG, albeit a poorly fleshed out one IMO.

Unfortunately, pretty much everything else you said is irrelevant to my opinion. I don't particularly care if the combat eventually gets more complex/difficult, because for the hours that I played the game it wasn't, and the game didn't hold my attention well enough to get to the "good parts." For the record, I am of the opinion that if I have to force myself to play through hours of boring content (particularly in a short game as you've described it) to get to the "good parts" the game is poorly designed.

As far as the story being a "quest for answers," I just don't see it. It felt more like watching LOST where I have far more questions being generated by the content than answers, and at a point it just became too much for me. I had to be close to halfway through the game and yet I literally had no clue what was going on.
D3V: I need to get on zelaron more. I'm having withdrawls.
Skurai: You should be used to withdrawls by now, D3V.
!King_Amazon!: It's "withdrawals" you illiterate douchebags

Last edited by !King_Amazon!; 2017-05-08 at 11:38 PM.
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