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Another Tough one. (Involves lots of variables)
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Posted 2008-10-11, 11:52 AM in reply to
Goodlookinguy
's post starting
"I think there is a better method of..."
So...have a variable that changes as the smithing level changes and have a fork condition changing the XP given?
I like it. I'm going to have to implement this when I start a new game. Thanks, GLG.
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