Thread: [RM2K3] Elucin's Question Thread
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Posted 2008-10-09, 09:34 AM in reply to Elucin's post "Elucin's Question Thread"
Elucin said: [Goto]
K, im sure if i keep posting all the problems i have that i cant find the answer too, this forum will be flooded, so to make matters simple, im creating this topic for my questions to avoid the forum spam
anyone who needs an answer can look here for reference in case ive already asked...

My current question is: How do i create a switch that activates when I get to a certain level?
Theres a couple ways you could do it, the easiest way is to have a common event that changes a variable to your current level. then, have another event that keeps checking the variable to see if its that level yet. Once it reaches that level. It activates another switch and destroys itself forever. (make sure you destroy it, or you'll cause more unnessesary lagg) the more parrallel proccesses you have running in the background the more lagg you have.

Just in case you didin't understand it, I was bored so i took the liberty of making the exact Common Events.

Common Event Parrellel Process Activates on Switch(XXX)
Variable001 = Characters Level.

Now make another common event thats a Parralell and make it like this

Common Event Parrellel process Activates on Switch(XXX)
Conditional Branch if Variable001 = 10
Then
Do this, Learn this or destroy this
Else
Do nothing.


Last edited by Wolfturn; 2008-10-10 at 03:51 PM.
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