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Posted 2008-10-07, 08:00 PM in reply to Wolfturn's post "Another Tough one. (Involves lots of..."
Wolfturn said: [Goto]
I want a way to make a Blacksmithing/Fishing system with levels. This is pretty much what I was thinking.

Variables:
  • Blacksmithing Level
  • Blacksmithing Exp
  • Chance to Catch

Switches:
  • Blacksmithing Learned
  • Blacksmithing Level

Ok, so i would make an event that would, in theory, Let you craft/catch certain things depending on the variable Blacksmithing Level. The variable Blacksmithing level would be set by another event that would take your exp (gained everytime you do a quest/craft/catch an item.) And find out weather or not its a certain number or less.
For example:
90 or more? (no) ok, then
80 or more? (no) ok, then
70 or more? (yes) ok, then your level 22 in Blacksmithing
Set Variable "Blacksmithing Level" to 22
Text: Congrats! Your level 22 in Blacksmithing! You can now create Custom Armor!

and then, when you go up to an anvil.

Blacksmithing Level? 22 then you can make:
Blah.

all i really need help with is the event that will declare the Blacksmithing level. I'm not sure how to do that. I know there are some great eventers on this forum. So feel free to speculate easier/better ways to do this.
(i do want to have the level system though)
This isn't very hard at all. Just keep branching all possible solutions. I suggest thinking like a programmer!

If "This happens" this | Else "This happens" Then keep branching out on a piece of paper or paint. Just make a physical drawing, it will make it way easier. I'm busy, so I can't help you out right now.
 
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疲れていますから 寝むってありますね。 むずかしいです。 また、ケーキ屋で ケーキを食べていました。

I've considered being a translator, but I dunno. It feels like a lot of work. If someone gets angry then I have to deal with it, you know? I'd rather just relax.

 
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