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Ok, the problem is i wanna let the music keep on going when a event
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Posted 2008-01-15, 05:19 PM in reply to
Meganroid_6
's post
"i'm sorry if this sounds rude"
Simple switch process, I think. After the shakes and flashes, put in a switch (like Ogre Battle). In the other maps, put an event that is started when that switch has been activated, with the events
:Change BGM-Forebonding
(and, if you want...)
:Shake every 5 seconds (or something).
Then, when you go outside and kill the Ogre (or whatever), end that switch. Simple.
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