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Posted 2007-10-31, 12:35 AM in reply to WetWired's post starting "Space jump and screw attack were in..."
WetWired said:
Space jump and screw attack were in Metroid II.
My bad.

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Speed boost is just a lame new way to block access to areas, as are super missiles and power bombs.
Are you kidding me? If you look at it that way, every powerup in a Metroid game is a lame way to block access. Almost all of Samus' abilities are used to access new territory. Morph Ball, Spider Ball, Grapple Beam, Space Jump. All of it.

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Charge beam is useless unless you run out of missles (and how do you run out of missles in Super Metroid?).
I prefer to use the Charge against regular enemies, rather than unnecessarily spending missiles with abandon. Different strokes.

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an overly rigid map structure.
Yeah, because Metroid II's "just keep going deeper" structure was a totally open-ended sandbox design, right?

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Hardly series defining.
I'd be willing to bet you're one of three people in the world who would agree with that sentiment.
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Raziel is neither ape nor machine; has so far settled for the in-betweenRaziel is neither ape nor machine; has so far settled for the in-between
 
 
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