Thread: [PS3] LAIR Review
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Posted 2007-09-21, 07:25 PM in reply to Lenny's post starting "The reviewers have it in for Sixaxis...."
It's not just Sixaxis. The motion control is the big goat, but the lack of a respectable lock-on system is a pretty giant leap in the wrong direction, too.

But, beyond that, why wouldn't a reviewer score the game poorly for horrid motion controls? Lots of third-party Wii games have gotten the shitty end of the score-stick from IGN, because the controls were crap. I'm sorry, but if you're designing a game around the notion of tilting the controller this way and that, it had better be perfect, otherwise you're gonna get a boot in the ass. If Factor 5 didn't want their review scores being overshadowed by the quality of the game's tilt control, they should have added an analog option. Simple as that.

And Lenny, I've played the game. The controls are bad. It's getting the scores it deserves.
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Raziel is neither ape nor machine; has so far settled for the in-betweenRaziel is neither ape nor machine; has so far settled for the in-between
 
 
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