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creating title screens
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Posted 2006-07-05, 02:16 PM in reply to
phsyco025
's post starting
"hi if u want i can make a demo for u..."
Here's your demo, buddy.
Easy using the RMXP built in functions:
Conditional branch checking if the monster's switch is ON.
If it is, then nothing happens.
If not, it creates an Enemy Encounter with a custom Defeat Handler -- if you win, then that monster's switch is turned ON.
--
If you need help opening the file in RMXP, just ask.
Last edited by Lenny; 2015-04-15 at
08:16 AM
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