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Posted 2004-08-07, 02:09 PM in reply to BlueCube's post starting "I do know that, in SSBM at least, Fox's..."
I highly doubt these battles can be based on timing. This is real-time action, and I've yet to see any game that is based on a style of fighting that can time every attack and avoid everything after they've seen a variation of it. If you guys have, please fill me in, that way I never have to subject myself to such a crappy game.

Thanks for the explanation on the reflecting. That still doesn't change much, unless they are super close to each other while in this reflect battle, since a simple jump would suffice for either side.
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