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Posted 2004-07-02, 10:39 AM in reply to Vollstrecker's post starting "you're thinking of Eth for 15% Mana..."
HotO pwns Wiz spike for hammerdins.

+3 To All Skills
+40% Faster Cast Rate
All Resistances +30-40 (varies)
Replenish Life +20
Increase Maximum Mana 15%
+10 To Dexterity

The +3 skills raises damage a lot on hammer. Also, I wouldn't worry about being frozen. Your main goals are +skills, fcr, resists, and life.

My perfect setup would be the following:

HotO
Up'd HoZ with Um
Shako with Um
Mara's
Enigma
Arachnid
2x Soj
Up'd Magefist
Up'd Silkweave
10x Combat Charms with life
Anni


That's 177 resist, +15 to all skills (27 to hammer), 60fc, plenty of mana with Silkweave, HotO, and SOJs, and lots of other assorted skills.

That ends up at.... 24937-25112 damage with maxed resists, enough fc, and plenty of mana for all the hammers you could want. (Plus you have teleport.)
D3V said:
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Last edited by Medieval Bob; 2004-07-02 at 10:50 AM.
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Medieval Bob enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHzMedieval Bob enjoys the static noises of ten television sets simultaneously tuned to 412.84 MHz
 
 
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