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Posted 2004-06-07, 02:13 AM
in reply to D3V's post starting "Yes, but then again, what has really..."
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Here's yet another monstrous reason why the PSP is not going to succeed.
Raziel said:
The Sony PSP is basically a portable PS2. The screen is phenomenal, the graphics processing capabilities are astounding and it's an extremely sleek machine. It is capable of handling PS2-level graphics and the size of the games will probably be no issue either.
And that is precisely where Sony's problem lies.
It has already been established in America that consumers will not pay the same amount of money for a handheld game as they will for a home console game. Consumers expect handheld games to be 10 to 20 dollars cheaper, and to try and price them any higher than that is financial suicide. Nintendo has established this fact, and consumers will expect this same amount of pricing from Sony.
On the flipside, if people buy the PSP, they are going to expect PS2-quality games. They are going to want games that stack up technologically and structurally to a hit PS2 game. The problem with that is that PS2 games cost an enormous amount of money to produce. That's where Sony makes all of their video game profit, on the games themselves. Sony already loses enough money on their consoles, so the games have to be priced very high in order to make up for it.
This creates a very serious problem for Sony. We have already established that Sony can not afford to price their PSP games too high. The public won't stand for it. We have also already established, though, that Sony can not release lower-than-PS2 quality games on the PSP. The public expects PS2 quality games. So, what is Sony's only option? Ports. Sony's only viable chocie with the PSP is to load it up with ports and hope that the public doesn't have a problem with paying for a portable version of the games they already own.
The PSP is going to fail. It will die, just like every other handheld that has challenged Nintendo.
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The PSP has every possible odd stacked against it. Already the PSP has had 75% of it's potential userbase dissolved, already it has had it's launch timeframe diminished and has had that time frame lose a lot of potency. Plus, the game selection on the handheld has shown a forecast of severe weakness.
Like I said, it's a very nifty piece of technology, but it won't go anywhere. There's nowhere for it to go.


Last edited by Raziel; 2004-06-07 at 02:17 AM.
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