Thread: Switches help!
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Posted 2004-03-29, 07:57 AM in reply to Yuyy's post starting "What do you mean by key items in 'try..."
I guess you could use a variable and keep incrementing the contents of it the further you get into a quest or so. Like;

If variable = 1: Make NPC's give you special messages.
If variable = 2: Make NPC's say that a dragon has arrived in their town.
If variable = 3: Make citizens congratulate you on defeating the dragon.
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Chruser never puts off to tomorrow what can be done the day after tomorrowChruser never puts off to tomorrow what can be done the day after tomorrowChruser never puts off to tomorrow what can be done the day after tomorrowChruser never puts off to tomorrow what can be done the day after tomorrowChruser never puts off to tomorrow what can be done the day after tomorrow
 
 
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