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Search: Posts Made By: BlueCube
Forum: Tech Help 2014-10-07, 12:11 AM
Replies: 11
Views: 5,135
Posted By BlueCube
Pivot Table. Highlight the column you want...

Pivot Table.

Highlight the column you want to make counts of (including the header row such as "DOCTOR"). Go to Insert -> Pivot Table, and just hit OK. On the right side, drag DOCTOR to the "Row...
Forum: RPGMaker 2008-06-30, 05:06 PM
Replies: 4
Views: 1,207
Posted By BlueCube
It's pretty much exactly like any other image...

It's pretty much exactly like any other image you've ever edited, just remember to save it in 256 colors.


Here's 2239 random enemy sprites, most of which came in a single pack - you might...
Forum: The Lounge 2008-05-03, 01:45 AM
Replies: 14
Views: 1,170
Posted By BlueCube
May as well post to say thank you, I haven't said...

May as well post to say thank you, I haven't said much in a while..
Forum: RPGMaker 2007-12-14, 08:32 PM
Replies: 6
Views: 1,797
Posted By BlueCube
Make sure that any collision events are set to...

Make sure that any collision events are set to Parallel Process, or they'll wait until your current event is done - but your current event is apparently a keypress loop, so the collision event never...
Forum: RPGMaker 2007-12-07, 11:19 AM
Replies: 6
Views: 1,797
Posted By BlueCube
I guess it depends on the way the game is...

I guess it depends on the way the game is presented. Is it tile-based or more precision-movement based? Also, you likely wouldn't have to move the hero upwards at all, you'd just move everything...
Forum: RPGMaker 2007-12-01, 02:51 PM
Replies: 3
Views: 1,062
Posted By BlueCube
If it's not the Hero event, then normal teleport...

If it's not the Hero event, then normal teleport methods aren't going to work. You'll have to hide the character event (we'll call him Joebob) once he reaches the door. (Also, do NOT forget to turn...
Forum: RPGMaker 2007-11-20, 05:51 AM
Replies: 2
Views: 989
Posted By BlueCube
Well that takes care of that, then! Thank you

Well that takes care of that, then!

Thank you
Forum: RPGMaker 2007-11-19, 11:11 PM
Replies: 2
Views: 989
Posted By BlueCube
Question Can someone unsticky my threads (edit: thanks HoH)

Those threads are back from way back when I was a mod, and they are fairly useless at this point. Specifically, these two threads:


RM2k3 / RTP and RMXP Download Sites...
Forum: RPGMaker 2007-11-19, 10:44 PM
Replies: 1
Views: 831
Posted By BlueCube
Game.exe refers to the patching method that they...

Game.exe refers to the patching method that they used to use - you had to upgrade your main RPGMaker program, create a new project, and copy that new project's "Game.exe" file over the project you...
Forum: RPGMaker 2007-10-23, 09:41 PM
Replies: 5
Views: 2,341
Posted By BlueCube
I thought it might actually have 5 layers (The...

I thought it might actually have 5 layers (The A-E tabs below the tile selection area) which is a bit overkill, but I'm not complaining.
Forum: RPGMaker 2007-10-22, 11:56 PM
Replies: 5
Views: 2,341
Posted By BlueCube
Looks like they actually started to pay attention...

Looks like they actually started to pay attention to all of the people who simply can't do graphics/coding the way they're 'expected' to do.

- All of the tiles are going to behave in the same way...
Forum: RPGMaker 2007-08-27, 05:55 AM
Replies: 8
Views: 1,773
Posted By BlueCube
Yeah, Ruby just has odd quirks that completely...

Yeah, Ruby just has odd quirks that completely baffle me at this point - maybe one day it'll click. (For now, I'll stick with Perl, it's the language of the moment for me)
Forum: RPGMaker 2007-07-28, 06:06 PM
Replies: 1
Views: 1,123
Posted By BlueCube
Just set them up in the [Skill] tab in the...

Just set them up in the [Skill] tab in the Database - right by the name, there's a Type, where you can set the various... types of magic.

You can change the available types by using the [Battle...
Forum: RPGMaker 2007-07-19, 06:48 AM
Replies: 11
Views: 1,190
Posted By BlueCube
Odd, I was thinking that maybe it auto-downloaded...

Odd, I was thinking that maybe it auto-downloaded a patch or something, but 1) I'm pretty sure that doesn't exist in RMXP and 2) I think the last patch was in 2005 somewhere.

...Unless you patched...
Forum: General Discussion 2007-05-02, 05:38 AM
Replies: 9
Views: 1,416
Posted By BlueCube
Posting in a BlueCube thread! (You guys...

Posting in a BlueCube thread!

(You guys still remember me? I'm surprised, thanks)
Forum: RPGMaker 2007-04-29, 05:42 PM
Replies: 2
Views: 849
Posted By BlueCube
http://zelaron.com/forum/showpost.php?p=543220&pos...

http://zelaron.com/forum/showpost.php?p=543220&postcount=4

Like that, hopefully it's understandable.
Forum: RPGMaker 2007-03-27, 10:14 PM
Replies: 1
Views: 751
Posted By BlueCube
Make sure that the event that's supposed to check...

Make sure that the event that's supposed to check everything is set to Parallel Process, and is on a map that has the timer event run out (or, preferably, is a Common Event).

A common mistake is...
Forum: RPGMaker 2007-03-22, 08:56 PM
Replies: 7
Views: 1,503
Posted By BlueCube
It should still have the guy run away, just after...

It should still have the guy run away, just after someone makes the first move. But again, I can't help any without knowing what the code is.
Forum: RPGMaker 2007-03-18, 08:17 PM
Replies: 7
Views: 1,503
Posted By BlueCube
Can't tell you what's wrong, at all, without...

Can't tell you what's wrong, at all, without seeing the code. But for something so simple, it's only two lines, really - from the M. Groups tab, pick the enemy formation you're using. Set the...
Forum: RPGMaker 2007-03-15, 04:11 PM
Replies: 3
Views: 881
Posted By BlueCube
Vehicles won't activate events that would...

Vehicles won't activate events that would normally be activated by the hero. The way around this is to use a parallel process that checks your position and teleports if you're within a certain area....
Forum: RPGMaker 2007-03-15, 03:52 PM
Replies: 7
Views: 1,503
Posted By BlueCube
You can just use the Pan Camera command for...

You can just use the Pan Camera command for 'switching views' - just play with it to get the effect that you want.

There is a "Force Flee" battle event command, which you can use whenever you want...
Forum: RPGMaker 2007-03-07, 08:19 PM
Replies: 4
Views: 1,277
Posted By BlueCube
The problem is, there's nothing in RM2k3 that I...

The problem is, there's nothing in RM2k3 that I know of that will let you play a midi from anywhere but the beginning. (Or any sort of media file, for that matter)
Forum: RPGMaker 2007-03-06, 10:16 PM
Replies: 4
Views: 1,277
Posted By BlueCube
I cannot think of a way to play a midi except by...

I cannot think of a way to play a midi except by starting from the beginning of the song. Maybe an interstitial song (like some sort of victory music) followed by a fade-in of the new song would...
Forum: RPGMaker 2007-02-15, 05:09 PM
Replies: 6
Views: 960
Posted By BlueCube
It doesn't help if I read about this and decide...

It doesn't help if I read about this and decide to post later, and forget about it, does it?

Host the image somewhere and I'll see what the issue is, it probably just needs converted.
Forum: RPGMaker 2007-02-14, 05:44 PM
Replies: 3
Views: 1,049
Posted By BlueCube
Enter Password is just a way to capture...

Enter Password is just a way to capture keystrokes - Key Input Processing in RM2k3.

GFX is shorthand for Graphics, so it's Set Hero Walk Graphics. If you can't figure out what that is, I don't...
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