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Can someone verify this?
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WOW that'd be fucking realistic if true
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maybe because you smuthered the nade, thus making you absorb the blow, so at least you saved 2 lives:) lol haha
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How do you pick up live nades? always when i get a nade beside me and i know i cant run from it, i go near it and hit e and it doesnt do shit
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Flames belong in the flame forum,
Sum Yung Guy |
Flames belong in the flame forum,
Sum Yung Guy |
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They're fixing/adding things for grenades.
- Add spin to grenades when thrown. - Varying bounce physics according to material type. - Adjust left hand of model to provide a better visual indication of where grenade will be thrown. - Increase distance of grenade roll (material dependent). - Allow kicking of grenades. - Allow ability to put pin back in. - Auto-switch back to gun after grenade is thrown (to be a user option). - Add ear-ringing to frag grenade explosion. - Changing the way grenade damage is traced so objects will provide better cover. - Fixing grenades causing damage through doors. - Adding better disorientation effects for flashbang. - Improving grenade explosion camera shake. - Adding autoyell when a grenade has been thrown. - Variable fuse length for frag and smoke. - Ability to dive on grenade. - Various minor bug fixes. |
Hell yea now thats what im talking about!!!
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