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Ok, the problem is i wanna let the music keep on going when a event
Ok, the problem is i wanna let the music keep on going when a event
plays bgm = forebonding.bgm (a panic song/in a dangerous condition...) -------- and after that i went to another room and the music CHANGE! -------- ----PAGE 1 Inside the event i was talking about -Switch 0024 is on -Sprite of a blank -Touched by hero <>Shake screen (strong,Slow) <>Flash screen(wait) <>Switch 0025 switch on -------- -Switch 0025 is on -Sprite of a blank -Auto start <> Play bgm = forebonding.bgm <> Erase event If Anything wrong can someone re-do it plz pwety plz... |
RPG Maker What?
Could you tell us what RPG Maker Version you are using? Otherwise no one will answer you.
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They've asked a question before, and it's been established that they're using RM2K3.
--- I don't see what the "Erase Event" is for, to be honest. I haven't done anything in RPGMaker for years now, but I don't think it's needed. Heck, that might even be the problem. |
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i'm sorry if this sounds rude
i'm sorry if this souns rude... but i think you got a wrong idea about my question before... the real story is like this... P.S = forgot to say = rm2k3 is what i'm using
------ Before = (something like something dont need to mention) first, i done a dragon event = fight dragon... switch 0025 = dragon dead now r on.. then find the exit that an old man (the victim of the dragon) said there is one... after that we enter the exit and straight go to the inn... and automaticcly got fully recover... then... shake..(plays sound effect = quake) flash shake..( same as before) AFTER THE SHAKE THEN THE FOREBONDING song are play.. the real point is... i want it continue from the event until outside.. there's three room until outside 1. This event's room(inn floor 2) 2. Inn floor 1 (middle) 3. outside(the ogre are there) And another question = GOT IT???? to let anyone know forebonding is a panic song! sound like when every house is burn etc. m |
Simple switch process, I think. After the shakes and flashes, put in a switch (like Ogre Battle). In the other maps, put an event that is started when that switch has been activated, with the events
:Change BGM-Forebonding (and, if you want...) :Shake every 5 seconds (or something). Then, when you go outside and kill the Ogre (or whatever), end that switch. Simple. |
thanx... it did help
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:( The bad part is ......= its kindda rewind. but oh well, just have to do like that... :) well i just wanna ask.. how old are ya? i'm 11 so i'm an amature.. teach me more! about variables and palarell process :D |
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16 as well. Been doing this since I was about 10ish. Still not any good, heh.
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Ha! I remember the old PS version of RPG Maker. In fact, that's how I got started here on Zelaron - I went to go buy a PS copy, but they were sold out, so I did a quick google search, and it brought me here.
God, that was a hard game to play. The only thing I got to work was the world map. |
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