![]() |
need help with event
i need help making a common event item in rog maker xp,
i made a beer item, and when you use it the screen shakes, you move slower and the screen tints dark, i also made it start a timer,and i want to make it so you go normail after the time expires. ive already tried a conditional branch. the whole common event looks like this: <>tint screen(the integers go here) <>shake screen(selected variables) <>timer operation:start(variables) <>conditional branch:Timer below 0min/2 seconds <>tint screen to normal <>stop timer operation |
I haven't got RMXP to hand, so I can't try it out, but does the event work?
I'd guess at no, seeing as you've made this thread, but still, what happens when it's started? |
as i said, the screen turns dark, and shakes to impair judgement, and a timer starts, but thats all, i cant get the rest
|
I'll try and see what you're doing wrong.
By the way, Lenny, I bought RMXP, so now I'm back into this forum. Maybe I'll even try some scripting again. =D |
Quote:
Make sure your switch is cleared properly somewhere near the start of the event. Take a screenshot of the whole event, if you can. |
Wow, nice one.
You can make a special Zelaron script for us all or something. :p ----- DS, I'm trying your event in RMXP right now. Let's see if a little Lenny magic can help it to get going. EDIT: Cracked it. You need two common events - one to start the effects of the Beer, the other to stop it. You also use a conditional branch and a switch to trigger the second common event to start as a parallel process. I've attached screenshots of the three different events (one map, two common) so you can see how it's done. If you need more help just ask and I'll explain what I've done and how it works (the values, btw, all seem to match together, and the tint is a nice sickly green colour. If you want to play around then do so, by all means. You'll just need to keep on trying with the timer length and time the screen shakes for etc in the first common event). And if you need a demo I can set one up for you. |
i can try it out, it will probably work, i was trying to make it all one common event, so that i can put it all in one item, and it can be activated when the item is used.
|
I tried that as well, but stumbled upon the same problem as you in that it wouldn't cancel itself.
If you want it to use an item as well, then put all of the first common event in a Conditional Branch checking for the item in possession, and then the second common event just taking one of that item away (you could, if you wanted, give the party an "Empty Beer Bottle" item, which they can then trade into a shop for 5g or something. Just for the fun of it. :p). |
Quote:
|
Try it.
You might be able to do it without a demo. |
All times are GMT -6. The time now is 10:29 AM. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.