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changing maps
ok, i have a very simple question that i for some reason cannot figure out.
i have downloaded the demo version of rpg maker xp, and i cannot for the life of me figure out how to change a map! (ie, player walks into a door sprite and goes inside the house). why cannot i not figure out such a simple task? |
Do you know how to make map events? Becuse if so you put a map event in the door way that has a transfer player event in it so that it transfers the player to the map you want him to go to . Please tell me if i make any sence. oh and it took me about 5 hours to figure it out and that was from scouring the help file.
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ok, i actually just tried random things and got it to work with events, although it is a pain in the ass (especially to cover large sections one tile at a time).
now i am trying to figure out how to have npcs to talk to and move around and such. thanks for your time though. |
I know what you mean but at least you can just copy and paist events to cover large areas
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ok hurray, npcs are not that hard.
but i don't know how to make them do things on command, like after some dialogue, have them move somewhere (like out of the way), and make them change what they say. |
YAYYYYY!!!!! NoobFest '06!:birth:
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If it were RM2K3 then you'd be able to call that event to move.
Unfortunately, RMXP had a lot of the good events cut out, so you'll have to make do with a switch in the event with the dialogue turning ON, and give the NPC event a precondition of Switch [0001] ON (choose the switch number that you turned on in the dialogue event, of course -- ie if you turned on Switch [0527] then you need the precondition to be Switch [0527]), or have a conditional branch: If Switch [0001] ON <> NPC Move Else <> I think for them to say something when you talk to them needs two pages - first can be set off by action key, second automatically: Page 1 Precon.: Switch [0002] ON (put a switch at the end of moving the NPC in the first bit of code: If Switch [0001] ON <> NPC Move <> Switch [0002] ON) Page 2 Precon.: Switch [0001] ON --- If it doesn't work, then just wait around for a while until someone pops up to disprove me. :) |
~mistake~
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i managed some time ago to get npcs to move, i mostly have the whole switch thing down now.
my problem is, it stops working if i try and get a little more advanced. what i want to do is this: i have a character blocking a path, and when spoken to i would like him to say his thing, and then move up one and then left and turn back to face the player. this will work if that is it. but i would like to change what he says and turn the event move off. my npc is set up like this, and i have played with it forever but it won't work for me. Page 1 (set to key activate) Message Message Message Message Move Event up left face player --------------------------------------- it works if i have nothing after this. Switch on Page 2 (set to key activate, switch prerequisite) Message if i add everything past the line, then then the npc will only move up, and not the rest of the command. so is this a bug in the program, or am i doing something wrong? thanks for your help in advance. |
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