Zelaron Gaming Forum

Zelaron Gaming Forum (http://zelaron.com/forum/index.php)
-   RPGMaker (http://zelaron.com/forum/forumdisplay.php?f=188)
-   -   changing maps (http://zelaron.com/forum/showthread.php?t=40232)

faust 2006-08-09 11:23 PM

changing maps
 
ok, i have a very simple question that i for some reason cannot figure out.

i have downloaded the demo version of rpg maker xp, and i cannot for the life of me figure out how to change a map! (ie, player walks into a door sprite and goes inside the house).

why cannot i not figure out such a simple task?

Kire 2006-08-10 08:04 AM

Do you know how to make map events? Becuse if so you put a map event in the door way that has a transfer player event in it so that it transfers the player to the map you want him to go to . Please tell me if i make any sence. oh and it took me about 5 hours to figure it out and that was from scouring the help file.

faust 2006-08-10 08:42 AM

ok, i actually just tried random things and got it to work with events, although it is a pain in the ass (especially to cover large sections one tile at a time).

now i am trying to figure out how to have npcs to talk to and move around and such.

thanks for your time though.

Kire 2006-08-10 09:28 AM

I know what you mean but at least you can just copy and paist events to cover large areas

faust 2006-08-10 10:59 AM

ok hurray, npcs are not that hard.

but i don't know how to make them do things on command, like after some dialogue, have them move somewhere (like out of the way), and make them change what they say.

llamallover2021 2006-08-10 11:07 AM

YAYYYYY!!!!! NoobFest '06!:birth:

Lenny 2006-08-10 11:08 AM

If it were RM2K3 then you'd be able to call that event to move.

Unfortunately, RMXP had a lot of the good events cut out, so you'll have to make do with a switch in the event with the dialogue turning ON, and give the NPC event a precondition of Switch [0001] ON (choose the switch number that you turned on in the dialogue event, of course -- ie if you turned on Switch [0527] then you need the precondition to be Switch [0527]), or have a conditional branch:

If Switch [0001] ON
<> NPC Move
Else
<>

I think for them to say something when you talk to them needs two pages - first can be set off by action key, second automatically:

Page 1 Precon.: Switch [0002] ON (put a switch at the end of moving the NPC in the first bit of code:

If Switch [0001] ON
<> NPC Move
<> Switch [0002] ON)

Page 2 Precon.: Switch [0001] ON

---

If it doesn't work, then just wait around for a while until someone pops up to disprove me. :)

Codeman12349 2006-08-10 06:56 PM

~mistake~

faust 2006-08-15 08:21 AM

i managed some time ago to get npcs to move, i mostly have the whole switch thing down now.

my problem is, it stops working if i try and get a little more advanced.

what i want to do is this:

i have a character blocking a path, and when spoken to i would like him to say his thing, and then move up one and then left and turn back to face the player.

this will work if that is it. but i would like to change what he says and turn the event move off.

my npc is set up like this, and i have played with it forever but it won't work for me.


Page 1 (set to key activate)

Message
Message
Message
Message
Move Event
up
left
face player
--------------------------------------- it works if i have nothing after this.
Switch on


Page 2 (set to key activate, switch prerequisite)

Message




if i add everything past the line, then then the npc will only move up, and not the rest of the command. so is this a bug in the program, or am i doing something wrong?

thanks for your help in advance.


All times are GMT -6. The time now is 12:20 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.