![]() |
wot is the...
on rmxp wen u go in2 the event and insert a event command wot is the script on the 3rd tab.
Also i wld like to remove the save from the menu but keep it so i can make save points if you get wot i mean. Thnx .................................................. .................................................. ... :fire:Fantasies^o^Final^o^Breath:fire: |
Don't know about the Call Script function, but about taking the save bit out of the main menu - I don't think you can with RMXP. I know it's possible with RM2K3, but not in RMXP... unless you make your own custom menu using scripts and what not.
|
do u no how to make a custom menu script.
|
u could try looking it up on google it might be there i havnt checked but who knows
|
Haven't the foggiest, sorry.
Atnas is your man for scripting. |
The call script is if you have a script that needs turing on or off. You can also use it to tell the scripts you are using about the event. Some scripts even allow you to use the comment function. I'm trying to make an ABS using the comments to tell the game that it has X hp X defense X attack X sight range.... I think I do remember an old savespot script... But I do actaully believe if you used call script to turn saving off, then turn it on in certain squares, it could work. No need for a CMS for this though, the save option would just be greyed out.
|
All times are GMT -6. The time now is 10:42 AM. |
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
This site is best seen with your eyes open.