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Math Problem, Zelaron Come Together
It matters not whether you win or lose; what matters is whether I win or lose.
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Your method ends up 2x + y = 5. Which is what you started with.
Also, your first line finishes the equation: x + y = 3 ; 2x + y = 5 | x = 2 ; y = 1 If we're given x = 2 and y = 1, then we're finished right there - problem solved. |
It matters not whether you win or lose; what matters is whether I win or lose.
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Um... you did take Algebra in high school, right?
There's nothing mysterious or groundbreaking about substitution and manipulation. |
It matters not whether you win or lose; what matters is whether I win or lose.
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Graphing works for that. But beyond that, you're starting out with
Ax + By = C Dx + Ey = F The proper way is to do this: y = -Ax/B + C/B y = -Dx/E + F/E -Ax/B + C/B = -Dx/E + F/E -(-Ax/B + C/B) = -(-Dx/E + F/E) Ax/B - C/B = Dx/E - F/E Ax/B - Dx/E = C/B - F/E Then you'd solve it from there. Actually we can go farther: BE(Ax/B - Dx/E) =BE(C/B - F/E) EAx - BDx = EC - BF =================== Then you could just throw x into either of the starter statements. Doing that with your question: ================== 1x + 1y = 3 2x + 1y = 5 1*1x - 1*2x = 1*3 - 1*5 1x-2x = 3 - 5 -x = -2 x = 2 And you can find y easily here: 2 + 1y = 3 y = 1 ========================= There is no way to get either x or y without getting rid of one somehow. You can't just throw the number away, it must be set as something equal. That's subbing. |
Mathematics is not communism in berry form, but alas, a seagull displacing us in God's will.
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It matters not whether you win or lose; what matters is whether I win or lose.
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Graphing, matrices, subtraction; we learned 5 ways other than subbing to solve systems like that.
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It matters not whether you win or lose; what matters is whether I win or lose.
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*sigh*
x + y = 3 ; 2x + y = 5 Either solve for a variable, plug it in the other equation, and find the value of that variable, or add or subtract the equations from each other. There is no other way to work the problem (besides variations and maps... ex: graph) Solve for Var: x + y = 3 --> y = 3 - x 2x + y = 5 = 2x + (3 - x) = x + 3 = 5 --> x = 2 x + y = 3 = 2 + y --> y = 1 Subtract: x + y - (2x + y) = 3 - 5 = -2 = -x --> x = 2 x + y = 3 = 2 + y --> y = 1 Simple as 3.14159 *sigh* I hate puns... |
ELIMINATION
2x+y=5 2x (x+y=3) = 2x+2y=6 - x+y=3 2x+2y=6 x=2 - 2x+y=5 y=1 OR SUBSTITUTION x=3-y 2x+y=5 -----> 2(3-y)+y=5 ---------> 6-2y+y=5 -------> -y=-1 or y=1 OR COMPARISON y=5-2x and y=3-x ------> 5-2x=3-x x=2 |
It matters not whether you win or lose; what matters is whether I win or lose.
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A friend of mine has his own little way where you use ratios and shit.
He has got it to work with many a weird thing like your: x+y=3 2x+y=5 We've been taught to rearrange it, the method is what you'd probably call subbing. ---------- I'll ask him how he does the ratio thing. Or someone could have fun with a few ratios, and work backwards from the answer of x=2, y=1, which Shinto kindly gave at the start of the equation, meaning we didn't have to work it out. |
Even if there is another way, solving simulateous equations is the best, and most importantly easiest way to do so. Why create more work for yourself when the solution is already at a trivial way to solve?
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The general motivation is to find new ways to do a bulk of things... Perhaps to revolutionize something... If, however, the method's you're discovering have been well known and established for hundreds of years, you should look elsewhere.
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It matters not whether you win or lose; what matters is whether I win or lose.
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Quote:
Ah nevermind I remembered: Code:
So x+y=3 and 2x+y=5. Matrix is |
That doesn't have a damn thing to do with matricies.
You simply organized the numbers into columns and rows, and did the exact same thing I did before, which was add or subtract the equations. |
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And it is a matrix because it's in standard matrix gaussian form (or whatever the fuck it's called). There are other methods that involve adding and subtracting matrices also that work, but they're more annoying to do. |
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