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Question about Dual Wep Barbs.
Ok, question. I'm remaking my nm barb VanWolfHowl. My new barb, Vedek, is an Axe barb. He shall be using an Eth Death Cleaver and Probably an Ebotd Zerk when dual wielding. Now, the dc has a 66% chance of deadly strike mod on it. Will this mod only work during a ww if the eth dc hits, or will it kick in if the Ebotd Zerk hits as well.
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Im not 100% sure but i think the deadly strike only applies to the dc... correct me if im wrong, cuz i want to be wrong on this.
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ur wrong, seriously. ive tested it wiv open wounds and dual wielding, still got open wounds, why wud it not work with deadly strike if it works with open wounds AND crushing blow? (tested this too)
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Yes but when u ww, u have 2 seperate weapons, that hit seperately also... Thats why i think the ds only applies to dc. Anyways, im not gonna argue as i hope i am wrong we'll just see when sov's char is ready.
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It only applies to the DC. :(
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.... what? Yes so with highlord you can only get the deadly strike if you hit with your ammy, THOW YOUR AMMY AT THEM! |
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lol... *sits back and watches*
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Note the obvious sarcasm. 90% of magical modifiers on weapons modify THAT WEAPON, and that weapon alone.
Example: You have a weapon that deals poison damage, and a weapon that deals cold damage. Both are not applied to both weapons, your barbarian swings his weapons independently. Try it sometime, using a standard attack. Exceptions are made when the effect does NOT have an offensive/defensive ability (like the +30 all stats from BOTD). Enchantments on jewelry and charms affect the WHOLE, not just itself. -.- |
Fanta on Beast have a offensive ability, so you telling me that only beast will get the fanta.
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It's an aura... Auras effect the end result, not a per-weapon basis.
Plus direct damage of any form or any ability that has a chance to take effect on a weapon applies only to the weapon. It only applies on the weapon that it is on. Cold damage, fire damage, lightning damage, poison damage, damage, deadly strike, open wounds, chance to cast chain lightning, chance to cast static field, chance to blah blah blah blah. The only mods that work for both weapons are those that are applied indirectly by one of two methods. 1. They are added via a non-melee item. Armor that adds damage adds to the amount of damage you do period. It does not pick a weapon. Charms that add poison damage add poison damage to the end result. 2. They are added through an effect (i.e. aura). Same as before. These effect the end-result. I don't see how you're even arguing this, Ganga... |
lmao that stupid ass thefinalrei got banninated lmaolmaolmao
EDIT: he has a point though, beast+ebotd is much better. |
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