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-   -   Question about Dual Wep Barbs. (http://zelaron.com/forum/showthread.php?t=33848)

Sovereign 2004-10-14 02:51 AM

Question about Dual Wep Barbs.
 
Ok, question. I'm remaking my nm barb VanWolfHowl. My new barb, Vedek, is an Axe barb. He shall be using an Eth Death Cleaver and Probably an Ebotd Zerk when dual wielding. Now, the dc has a 66% chance of deadly strike mod on it. Will this mod only work during a ww if the eth dc hits, or will it kick in if the Ebotd Zerk hits as well.

GEEkZ 2004-10-14 07:09 AM

Im not 100% sure but i think the deadly strike only applies to the dc... correct me if im wrong, cuz i want to be wrong on this.

ScamAlot 2004-10-14 08:31 AM

ur wrong, seriously. ive tested it wiv open wounds and dual wielding, still got open wounds, why wud it not work with deadly strike if it works with open wounds AND crushing blow? (tested this too)

GEEkZ 2004-10-14 08:49 AM

Yes but when u ww, u have 2 seperate weapons, that hit seperately also... Thats why i think the ds only applies to dc. Anyways, im not gonna argue as i hope i am wrong we'll just see when sov's char is ready.

Vollstrecker 2004-10-14 10:01 AM

It only applies to the DC. :(

Ganga 2004-10-14 01:02 PM

Quote:

Originally Posted by Vollstrecker
It only applies to the DC. :(


.... what? Yes so with highlord you can only get the deadly strike if you hit with your ammy, THOW YOUR AMMY AT THEM!

TheFinalrei 2004-10-14 01:48 PM

Quote:

Originally Posted by Sovereign
Ok, question. I'm remaking my nm barb VanWolfHowl. My new barb, Vedek, is an Axe barb. He shall be using an Eth Death Cleaver and Probably an Ebotd Zerk when dual wielding. Now, the dc has a 66% chance of deadly strike mod on it. Will this mod only work during a ww if the eth dc hits, or will it kick in if the Ebotd Zerk hits as well.

The 66% ds on dc only applies to dc, and instead of dc+ebotd zerk use beast zerk + ebotd, I personally use 411ed ebotd zerker + a beast zerker and it is much more effective damage wise and the AR,Cb,Ow, and the lvl 9 fanaticism is a gd boost. And with highlords and gores+ cs from a barb you'll have around 60ish ds which is good enough, and without gores you'l have around 50ish ds which is good enough as well.

Vollstrecker 2004-10-14 04:40 PM

Quote:

Originally Posted by Ganga
.... what? Yes so with highlord you can only get the deadly strike if you hit with your ammy, THOW YOUR AMMY AT THEM!

OMFG!!1111 J00 R RIGHT!!!111 THEN TEH 400% ED FROM THE EBOTD SHOULD AFFECT TEH DC 2!!!11111ONE

GEEkZ 2004-10-14 05:01 PM

lol... *sits back and watches*

Ganga 2004-10-14 06:30 PM

Quote:

Originally Posted by Vollstrecker
OMFG!!1111 J00 R RIGHT!!!111 THEN TEH 400% ED FROM THE EBOTD SHOULD AFFECT TEH DC 2!!!11111ONE

LEEEET JOOO OMG!!! THEN BEAST FANTA'S AURA ONLY WORK ON THE BEAST WEAPON!! OMG.

Vollstrecker 2004-10-14 06:56 PM

Note the obvious sarcasm. 90% of magical modifiers on weapons modify THAT WEAPON, and that weapon alone.

Example: You have a weapon that deals poison damage, and a weapon that deals cold damage. Both are not applied to both weapons, your barbarian swings his weapons independently. Try it sometime, using a standard attack.

Exceptions are made when the effect does NOT have an offensive/defensive ability (like the +30 all stats from BOTD). Enchantments on jewelry and charms affect the WHOLE, not just itself. -.-

Ganga 2004-10-14 11:16 PM

Fanta on Beast have a offensive ability, so you telling me that only beast will get the fanta.

TheFinalrei 2004-10-14 11:19 PM

Quote:

Originally Posted by Ganga
Fanta on Beast have a offensive ability, so you telling me that only beast will get the fanta.

That's just like saying battle orders will only increase your mana

Medieval Bob 2004-10-14 11:29 PM

It's an aura... Auras effect the end result, not a per-weapon basis.

Plus direct damage of any form or any ability that has a chance to take effect on a weapon applies only to the weapon. It only applies on the weapon that it is on. Cold damage, fire damage, lightning damage, poison damage, damage, deadly strike, open wounds, chance to cast chain lightning, chance to cast static field, chance to blah blah blah blah.

The only mods that work for both weapons are those that are applied indirectly by one of two methods.

1. They are added via a non-melee item. Armor that adds damage adds to the amount of damage you do period. It does not pick a weapon. Charms that add poison damage add poison damage to the end result.

2. They are added through an effect (i.e. aura). Same as before. These effect the end-result.

I don't see how you're even arguing this, Ganga...

mehatesAA 2004-10-14 11:55 PM

lmao that stupid ass thefinalrei got banninated lmaolmaolmao

EDIT: he has a point though, beast+ebotd is much better.


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