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3ds max
Hey all... just doing a little 3ds max stuff...
any advice on creating a flythrough of an aqueduct with a water material inside? aka from the perspective of the water going through the path of the aqueduct... I'm lost |
First model the Aqueduct, and then have an emitter behind the camera, constraint the camera to a particle and give the particles a water material. Not exactly sure how this would work in max, but this is the method I would use in Maya. You should probably find the Max equivilent of what I said
PS: This is the probably the easiest way to simulate running water! |
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