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Arbiters
These units are very resourceful. They can mass recall units into battle and they can stasis any type of unit, irregardless of weither or not its biological, right where they are. This is a great unit to get. It really saddens me that so few people get it.
What is the reason that people dotn get this marvel of protoss space-time manipulation? Im guessing its the massive cost of vespene. I think that they should reduce the vesp count (seeing how you only get 5000 in each geyser) and increase the mineral cost substantially. They should also give it a little bit better of an attack. Whats your guys say in this. |
Well, I dunno about giving it a better attack, the unit is already good enough.
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The reason why ppl do not use them often is cause they build high templar and archon. This is very cost in gas but i do beleive you get more for your money out of high templar and archon then arbitrer. They are easier to get and efficient in more situation.
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Well, in the past I never used arbiters. The reason was not because the cost was high (since hell, as protoss, nothing is standing in my way from expanding). But usually is the long stages of development. It seems that its too much of a hassle to get that far. Your goons, zealots with some reavers in shuttles (and hight templars) are enough to hold ground. But one time I lost on a 2v2, or was about to that is until my partner came with a small fleet of arbiters and wiped out both armies attacking my base by recalling and statising units and then moved the attack to the enemies. I guess it all depends. If your skilled you might not need arbiters since your basic units are enough to do the job, they're only there if you really need the extra support.
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This is 1 of the 1st time Ive actually used arbiters b/c of ur advice sov...and omg those things are awesome. Jeez...i mean ive used em b4...but ive never made a strategy around them. I'll be using those a lot more now...lol. Recall is gr8...and so is statis. I won 1v1 against a friend...usually he wins against me...of course we play bgh so u might consider it as a newbs game...but it was still a good learning experience. I'm going 2 try and use arbiters more now.
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always usefull .. the static and recall..
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You mean stasis....
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Quote:
i think i called stasis static b4 also...it's all good |
Arbiters are in my opinon not a very good investment. They are rather easily killed seeing as how they are kind of slow, people usually have observers unless they are a newb which if thisis the case arbiters arnt of much need. But they do sometimes come in usefull, but very rare in my experience. I as well as some of my friends can usually have an opponent dead before they get to the point of arbiters, as well as before we get there. Im sure they are good for those would use the SAME strat as everyone else does but i prefer being different so when i beat the usuall person i can say, hey my strat worked better then the one EVERYONE else uses and I thought it up myself, which basically says im better then everyone else. Which is not the case but w/e, i say that to myself to motivate me to be even better. I strive to be the best.
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Stasis can determine the winner in a game.
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Arbiter = Waste. Statis sucks, only good vs ran in that Stove bullshit Rekrul made.
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What in teh blue hell are you talking about. Ill take it youve never played a game where arbiters have saved your ass. Go play a game vs any race, get 3 or four arbiters,and seee the difference they make,
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They dont make a diffrent vs scanner, obs, or ovies with amss units.
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OMG are you one of those newbs who use them just for the cloak??? The cloak is an added bonus to the stais and recall abilities.
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recall is shit, any person would have a turret or a cannon or something, arbiter is usually noticed if its down to 1 base or 2 bases etc.
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Remember when you called me a newb >_< be carefull before you judge he could be a professional!
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Thats what the wonders of halucination is. And desruption webbing the turrents etc. Arbiters alone wont win you a game, but they sure as hell do help.
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Still, by that time, all the tech being used for corsair, templar, arbiter, recall, I would out macro you, making 1 base dying not a big deal, Id counter, and you'd get raped. GG
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Well, that depends.. sometimes arbiters help but due to thier vast amount of resouce cost they usually are more of a disadvantage.
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Ok lets say you are being tank pushed. You forgot to get corsairs. Your in trouble. What would be cheaper. Going in gung ho with goons and zelots? Or stasising the tanks then goin in, wasted any support then taking out the tanks.
Or what if the player walls off. To get inside his base the only 3 ways are to run in, again, gungo ho style, into his wall in an attmept to break it, or you could hallucinate arbiters up teh ass, run in and recall into his min field, or build shuttles up the ass and drop in his min field. WHich one do YOU Think would costs less. 3 arbiters or 15 shuttles. |
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