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-   -   GameCube down to $99.99 (http://zelaron.com/forum/showthread.php?t=22807)

Kuja`s #1 2003-10-01 07:00 PM

GameCube down to $99.99
 
Wow, I figured due to all the people I know and all the people here liked GC so much, it would stay above the $120 mark. Guess it can't stand up to PS and Xbox.

NonGayMan 2003-10-01 07:48 PM

I really think that Xbox and PS2 are more popular than the GameCube. When I'm at my friend's house (with a bunch of other friends too), we usually play Halo or Madden 2004. He does have a GameCube, but there's just really no good multiplayer games on it, so we don't play it. I have all three consoles as well, and I'd have to say that Xbox is my favorite.

uncapped 2003-10-01 07:51 PM

You've gone and made me want to play some Madden, NGM. Thanks a bunch...

J_iceman 2003-10-01 07:56 PM

dude its been a bill for a long time now!!!

Raziel 2003-10-01 10:43 PM

Gamecube is the #2 selling console globally. Nintendo isn't outselling Microsoft here, but they're outselling Microsoft everywhere else.

The reason Nintendo did this was to begin a new super-aggressive sales strategy. This is just the first step. Plus, Nintendo can still make money using this strategy, as opposed to M$, who hasn't made any profit on the XBox because it's so damned expensive to manufacture. They keep dropping the price, and they keep digging a bigger and bigger hole for themselves. Nintendo continues to drop the price, continues to turn a profit and increases sales in the process.

RoboticSilence 2003-10-01 10:47 PM

Let me tell you this: The GameCube is certainly no Super Nintendo.

Raziel 2003-10-02 12:50 AM

No it's not, but it's the best of the current-generation consoles, in my opinion. Nothing will ever beat the SNES because it was the best of the "golden age" machines.

...unless Square started making games solely for Nintendo again, and it wasn't new-age crap like FFX-2.

Sqrl 2003-10-02 01:14 AM

Nintendo does not make a profit on the GameCube systems.

In fact, all console manufacturers will take a $50-$250 loss per console, in an effort to create a large user base. This allows them to sell games for $50 that cost them maybe $10 per copy once you figure out the production stuff. The markup in the games is where they make their money, and it more then makes up for the initial losses of any console.

This is why Sega has pulled out of the hardware sector and is sticking to producing games for other peoples systems. They've lost too much on Saturn and Dreamcast, so they cater to the userbase of other systems which is already there. Mind you the goal for any manufactuer is to have games exclusive to their system in an effort to increase the user base further.

Raziel 2003-10-02 01:34 AM

Quote:

Originally Posted by Sqrl
Nintendo does not make a profit on the GameCube systems.

You show me exactly how much it costs to manufacture a Gamecube, and you'll have an argument.

Quote:

Originally Posted by Sqrl
The markup in the games is where they make their money, and it more then makes up for the initial losses of any console.

Not when you're losing 400 dollars per console (like the XBox) and you have no high-selling games to make up for the losses.

Tai 2003-10-02 02:13 AM

I'd rather wait for PC versions of xbox games anyways, they'd probably look better, and work better too. Not to mention modding/patching/plugin, etc.

With all the exclusive game software nintendo has, and their *massively* famous and popular lines of games, they probably are doing quite well., despite not doing well in america.

It makes me wonder, do you think Nintendo woudl stand to make a profit for making SNES/N64 bundle packs on GCN disks? I mean both of those consoles had some great games., particularly the SNES. I know I'd snatch up quite a few if they did do that.

Sqrl 2003-10-02 03:59 AM

Quote:

Originally Posted by Raziel
You show me exactly how much it costs to manufacture a Gamecube, and you'll have an argument.

Not when you're losing 400 dollars per console (like the XBox) and you have no high-selling games to make up for the losses.

Show me your evidence that Nintendo is profitting from GameCube consoles first. I'm not going to defend my statements before you bother to do so with yours. =)

And what does the fact that Microsoft has no high selling games for the X-Box have to do with anything??? In the video game industry, as I said, companies take a loss on the console, and make the money off their games because they are able to produce them cheaply when compared with the markup and the quantities. If Microsoft is losing money, it's due to poor business habits such as making a system that costs so much to produce that they have to take an above average loss per console to actually get a user base, and then not having enough high quality games available / not marketing them effectively along with any other number of factors.

Sqrl 2003-10-02 04:02 AM

Sorry to double post, but I just realized I worded something in my first post poorly, and I can't edit the one I just made.

Quote:

The markup in the games is where they make their money, and it more then makes up for the initial losses of any console.
The markup in the games is what all the companies rely on for their profits, and it makes up for initial losses as long as they've gotten a large enough user base for their platform allowing them to sell large quantities of games. Like I said, this was the problem Sega had with Saturn and Dreamcast. Which is too bad, because Dreamcast actually started to become quite popular at the end of its life. =\

Raziel 2003-10-02 04:19 AM

Quote:

Originally Posted by Sqrl
Show me your evidence that Nintendo is profitting from GameCube consoles first. I'm not going to defend my statements before you bother to do so with yours. =)

I've heard cost statements of anywhere from 100 dollars to 200 dollars apiece for the production of a Gamecube. No official statements, just heresay. With the recent markdown of $99, no, they're not makiing any profit. But, according to the things I've heard previously they have been turning at least a minor profit for the last few years.

Quote:

Originally Posted by Sqrl
And what does the fact that Microsoft has no high selling games for the X-Box have to do with anything??? In the video game industry, as I said, companies take a loss on the console, and make the money off their games because they are able to produce them cheaply when compared with the markup and the quantities. If Microsoft is losing money, it's due to poor business habits such as making a system that costs so much to produce that they have to take an above average loss per console to actually get a user base, and then not having enough high quality games available / not marketing them effectively along with any other number of factors.

You just said the exact same thing I said only with more bulk. Microsoft is losing money because they are taking an abnormally large amount of damage on console costs and the poor software sales are only adding to the damage. That's exactly what this statement says:

Quote:

Originally Posted by Raziel
Not when you're losing 400 dollars per console (like the XBox) and you have no high-selling games to make up for the losses.


NonGayMan 2003-10-02 02:08 PM

Anybody who has Halo on Xbox has it on PC for one reason: IT'S ONLINE. I still play Halo when my friends come over but I still got it for the PC because it has all of the new features and shit. And only Americans and Canadians can get it cause that's only where it's sold. (Thank God.. or you would see A LOT more spawn camping ...Koreans...)

And I don't know if it's just me.. but most of the people in the United States only likes games like Halo, Madden NFL 2004, and online games. That's mainly why I like my Xbox the most. But if you didn't have any friends to play with, then I guess you wouldn't like Halo so much. Xbox may not be doing as well sales-wise, since you can only buy one copy of Halo (unless your like me and buy Halo action figures.. lol), but it's still probably the most popular console in the United States.

Sqrl 2003-10-02 11:37 PM

Quote:

Originally Posted by Raziel
Quote:

Originally Posted by Sqrl
And what does the fact that Microsoft has no high selling games for the X-Box have to do with anything??? In the video game industry, as I said, companies take a loss on the console, and make the money off their games because they are able to produce them cheaply when compared with the markup and the quantities. If Microsoft is losing money, it's due to poor business habits such as making a system that costs so much to produce that they have to take an above average loss per console to actually get a user base, and then not having enough high quality games available / not marketing them effectively along with any other number of factors.

You just said the exact same thing I said only with more bulk. Microsoft is losing money because they are taking an abnormally large amount of damage on console costs and the poor software sales are only adding to the damage. That's exactly what this statement says:

Quote:

Originally Posted by Raziel
Not when you're losing 400 dollars per console (like the XBox) and you have no high-selling games to make up for the losses.


And that's why I reworded what I had said originally.

Titusfied 2003-10-02 11:43 PM

I might actually get this now, just for Zelda too. :)

Raziel 2003-10-03 12:40 AM

I'd definitely recommend it.

Picking up Metroid Prime, Eternal Darkness or F-Zero GX would be a good move too.

Sovereign 2003-10-03 12:41 AM

Im gonna have to add timesplitters and starcraft:ghost too (when it comes out) that that list of raziel's

NonGayMan 2003-10-03 08:44 AM

You can't forget Soul Calibur II (it has link :p)

Titusfied 2003-10-03 09:56 AM

Damn, I seriously am going to get it today.


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