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Yet another face WIP
Well, I started working on it today, and I'm fairly pleased with the result so far. Hopefully, I'll find myself ambitious enough to actually finish something this time. :)
http://www.zelaron.com/lilabrain.jpg |
I wish I could do that :-(.
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Are you planning to make it with good detail later on? or just a smooth face?
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Actually, a lot of "very extremely detailed" faces have several detail parts modeled, like warts and whatnot. Bump maps just can't do the "fake extruding" at times. In fact, any details that will visually stand out shouldn't be planned to be shaded (bumped) out with a texture, they should be modeled as often as possible. :)
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want me to scan you the wireframe for AKI from final fantasy the spirits with in? ;)
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Woot, a LW character. :D
Of course Square and SquareSoft tend to aim for "perfect" characters when it comes to beauty. It's pretty much an unwritten rule that young and good-looking characters are automatically great work. |
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wow, that's coming along really nice. nice job
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Some test renders alá the lazy man (myself):
http://www.zelaron.com/Statuette-POST.jpg http://www.zelaron.com/Statuette-SEP.jpg ...and don't you dare point out that the forehead (eyebrow areas), bottom nose and lips need some work, I'm already aware of that. :cry: |
like i said on AIM... WORK THAT FOREHEAD :p and please, decide on the gender!
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Yes and make it so that s/he doesn't terrified.
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That's what endomorphs are for; facial animation. Changing the facial expressions is for later on. :P
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i can't wait to see the finished product. or at least when s/he's got hair
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Only main problem I see right now is the forhead pops out above his eyes, like a lot(gives them a place to hide). And also his eyes are really seperated... but everything else looks cool.
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nose looks very small and unrealistic, but good job otherwise.
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um... excuse me chruser? aki was made entirely in maya :) that's why her wireframe was in the MAYA book :P
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i am an maya artist;)
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