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-   -   Work in progress: Organic head model (http://zelaron.com/forum/showthread.php?t=12796)

Chruser 2003-01-03 09:28 AM

Work in progress: Organic head model
 
Well, I started working on a human face today, and I will post updates as I progress. I have two images so far, one smooth-shaded version, and one wireframe version in four different views. As you'll find out when you check the images, they're all made in LightWave:


http://www.zelaron.com/facemask.gif

---

http://www.zelaron.com/facemaskwire.gif

Penguin 2003-01-03 10:23 AM

ITS YOU
*POSTS CHRUSERS PICTURE*
WAIT I CANT SHOW U THAT?!?! :(

"CRØNîC-KîLLå" 2003-01-03 12:38 PM

so far man it's damn beautiful:)
did the book come in hand?

Randuin 2003-01-04 04:18 PM

Dude, everyone knows you head model only one side and then mirror the other! And why are you working out like that? Start with a ball and work out the rest! Ball or box, your choice and one last thing, no one has flat eyeballs... NO ONE :)

Bezier 2003-01-04 04:52 PM

Coming along well...

Chruser 2003-01-04 05:07 PM

Quote:

Originally Posted by Zelaron
Dude, everyone knows you head model only one side and then mirror the other! And why are you working out like that? Start with a ball and work out the rest! Ball or box, your choice and one last thing, no one has flat eyeballs... NO ONE :)

1) There is a Symmetry mode in LightWave, that does the opposite thing of what you're doing across the negative X axis. In other words, it doesn't matter whether you make half of the object to duplicate it later, or just use symmetry.

2) Primitives might work for computer screens, houses, even cars, but NOT for organic modeling.

Randuin 2003-01-04 05:14 PM

well i do box modelling mostly... it's a bit painful at first... faster later on, and... damn ur lightwave symmetry! :D now scan me that book and maybe i'll understand ur crazy lightwave ways :)

Chruser 2003-01-16 12:43 PM

I've been kind of lazy, avoiding to work on this for a while, but I decided to resume my work a bit.

http://www.zelaron.com/facemask2.jpg

Looks sleepy, don't you think? :)

Randuin 2003-01-16 05:06 PM

looks a bit more natural now

Penguin 2003-01-17 06:11 AM

omg, that looks so much like chruser...

Mantralord 2003-01-17 07:27 AM

Is my engine gonna have to render that thing?

Penguin 2003-01-17 08:36 AM

Quote:

Originally Posted by mantralord
Is my engine gonna have to render that thing?


Actully your engine is going to have to render better then that, since chruser wants a game better then Star Wars Galaxy Online.... Remeber your making a game that has to compete with the best of the best ;0 (Not kidding, thats what chruser told me lol)

tacoX 2003-01-17 08:56 AM

Quote:

Originally Posted by Penguin
omg, that looks so much like chruser...

Lol, I agree penguin ^_^

Chruser 2003-01-18 10:02 AM

Another version:

http://www.zelaron.com/uninv.jpg

Besides, I tried to flip the polygons, and it came up with a funky, yet scary result:

http://www.zelaron.com/inv.jpg

Chruser 2003-01-19 05:27 AM

Haw, haw. Only the ears are left in the modeling stage.

http://www.zelaron.com/facemask3.jpg

Chruser 2003-01-19 10:28 AM

http://www.zelaron.com/facemask4.jpg

Is just me, or did the ears make him look really unhappy?

EDIT: By the way, this is post #150K on the board. :)

Randuin 2003-01-19 11:47 AM

lips more natural please

allanonx 2003-01-22 12:34 PM

hey nice work...did you buy that program or download it???i might wanna try that out in my free time

Chruser 2003-01-25 07:36 AM

http://www.zelaron.com/eurcynica.jpg

Here we go, a rendered version with textures. The only things I can really think of that I need to do is to fix the somewhat decompressed collar bone, and add some hair in Sasquatch.

Belle_Dame 2003-01-25 09:05 AM

That is really cool Chruser ^.^


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