how to describe the logic
Dear Users,
I am working on VC++ using OpenGL API.In my project i have to describe the logic between states.When ever an event is performed there should be a state transition and an action.Like this there are many states and many state transitions. Can anyone suggest me a good logic for implementing this.Are there any free libraries for doing this. can anyone please give links where i can get code relevant to this. Your comments and suggestions will be much appreciated. Thanks in advance Shravan |
Heh, welcome to Zelaron.
(One thread is plenty) |
Awh shit, thats way outta my league, sqrl is smart he might be able to help you...
|
I'm not one for programming yet. =)
Try the forums on http://www.gamedev.net Someone there will probably be able to help you out. |
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