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-   -   ALL IAS/FHR/FCR tables!!! (http://zelaron.com/forum/showthread.php?t=32686)

blckshdwdragon 2004-08-25 01:35 PM

ALL IAS/FHR/FCR tables!!!
 
This should in theory eliminate all the other stickied threads on ias/fcr/fhr, hope YOU can read it. Its simple for me to read them !O_O!

General Tables - below
Amazon
Assassin
Barbarian
Druid
Necromancer
Paladin
Sorceress

SKill Planner
Synergies
IAS Calculator
Weapon/Armor Upgrades Calculator
Damage Order - Below

Damage Multipliers Damage Order
Amazon Multishot 0.75 (elemental & physical) 1) 17% PvP Multiplier
Bows and Crossbows Dex / 100 2) Bone/Cyclone Armor and Energy Shield
Maces/Hammers 1.10 * Str100 3) -dmg items (physical or magic: magic includes elemental)
Daggers/Throwing/Claws (0.75 * Str)/100 + (0.75 * Dex)/100 4) Resistance (DR% capped at 50%, elemental capped at 95%, absorb capped at 40%, -resists capped at -100%)
Amazon-class Spears (0.8 * Str)/100 + (0.35 * Dex)/100 5) Absorb % (applied twice, so 20% absorb = 40% less dmg)
All Other Weapons Str / 100 6) Absorb # (numerical absorb also applied twice. Note: healing is applied first for both types of absorb, so if you are at full HPs, you will only benefit from absorb once)


Crushing Blow (reducing target's health by x%) Double / Critical Strike
vs. Normal Monsters 1/4th damage (melee)
1/8th damage (ranged) This is a chance of doing double damage. This bonus is applied after skills such as Critical Strike and any other damage bonuses. Critical Strike (CS) and Deadly Strike (DS) exclude each other.
vs. Players and Hirelings 1/10th damage (melee)
1/20th damage (ranged) If you have a 33% Deadly Strike item, and 68% Critical Strike Skill the complete chance to get double damage is:
vs. Champions, Uniques, and Bosses 1/8th damage (melee)
1/6th damage (ranged) =CS + (DS/100)*(100-CS)
=68% + (33/100)*32%
=68% + 10.56%
=78.56%
Further reduced by: Physical Resistance (DR%)

Open Wounds (8 second duration) Attack Rating / Defense Rating
Character Level 1-15: 25*(9*Clvl+31)/256 dmg per sec To Hit % = 100*AR/(AR+DR) * 2*alvl/(alvl+dlvl)
Character Level 16-30: 25*(18*Clvl-104)/256 dmg per sec note: capped at 5% and 95%,
alvl = attecker level, dlvl=defender level
Character Level 31-45: 25*(27*Clvl-374)/256 dmg per sec

Blocking
Multiplayer monster life multiplier
(8 players=4.5 less crushing blow PVM dmg) Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2)
(blocking = shield block + armorblock + holy shield)

Base Attack/Defense Rating
Character Level 46-60: 25*(36*Clvl-779)/256 dmg per sec Base AR = (Dex * 5) - 35 + Class Bonus
Base DR = Dex / 4 (rounding down)
Character Level 61-99: 25*(45*Clvl-1319)/256 dmg per sec Class Bonuses:
1/2th Ranged PvM penalty
1/4th PVP penalty
1/8th Ranged PVP penalty Barbs/Paladins = 20, Assassins = 15
Amazons/Druids = 5, Necromancers = -10
Sorceress = -15
Total Real Damage (calculate after weapon damage)
Min Damage: [Weapon Min Damage + (+min damage)] * (1 + Stat Damage Multiplier + ED%/100)
Max Damage: [Weapon Max Damage + (+max damage)] * (1 + Stat Damage Multiplier + ED%/100)
Multishot = 0.75 multiplier on final damage (both elemental & physical)
Critical Strike/Deadly Strike = 2.0 multiplier on final damage

Run Speed Table from gear & charms (Walking speed = -2 yards/sec)
(R/W from gear + 0.04 X Skill R/W = Actual R/W speed)
R/W 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75%
Light Armor & Shield (0.0) 6.16 6.36 6.52 6.68 6.84 7.00 7.12 7.24 7.36 7.48 7.60 7.68 7.80 7.88 8.00
Light & Med (-0.2) 5.96 6.16 6.32 6.48 6.64 6.80 6.92 7.04 7.16 7.28 7.40 7.48 7.60 7.68 7.80
2 Med or Light &Heavy(-0.4) 5.76 5.96 6.12 6.28 6.44 6.60 6.72 6.84 6.96 7.08 7.20 7.28 7.40 7.47 7.60
1 Med & 1 Heavy (-0.6) 5.56 5.76 5.92 6.08 6.24 6.40 6.52 6.64 6.76 6.88 7.00 7.08 7.20 7.28 7.40
Heavy Armor & Shield (-0.8) 5.36 5.56 5.72 5.88 6.04 6.20 6.32 6.44 6.56 6.68 6.80 6.88 7.00 7.08 7.20
R/W 80% 85% 90% 95% 100% 105% 110% 115% 120% 125% 130% 135% 140% 145% 150%
Light Armor & Shield (0.0) 8.08 8.16 8.24 8.32 8.40 8.44 8.52 8.60 8.64 8.72 8.76 8.84 8.88 8.92 9.00
Light & Med (-0.2) 7.88 7.96 8.04 8.12 8.20 8.24 8.32 8.40 8.44 8.52 8.56 8.64 8.68 8.72 8.80
2 Med or Light &Heavy(-0.4) 7.68 7.76 7.84 7.92 8.00 8.04 8.12 8.20 8.24 8.32 8.36 8.44 8.48 8.52 8.60
1 Med & 1 Heavy (-0.6) 7.48 7.56 7.64 7.72 7.80 7.84 7.92 8.00 8.04 8.12 8.16 8.24 8.28 8.32 8.40
Heavy Armor & Shield (-0.8) 7.28 7.36 7.44 7.52 7.60 7.64 7.72 7.80 7.84 7.92 7.96 8.04 8.08 8.12 8.20
R/W 155% 160% 165% 170% 175% 180% 185% 190% 195% 200% 210% 220% 230% 240% 250%
Light Armor & Shield (0.0) 9.04 9.08 9.12 9.16 9.20 9.24 9.28 9.32 9.36 9.40 9.48 9.56 9.60 9.68 9.72
Light & Med (-0.2) 8.84 8.88 8.92 8.96 9.00 9.04 9.08 9.12 9.16 9.20 9.28 9.36 9.40 9.48 9.52
2 Med or Light &Heavy(-0.4) 8.64 8.68 8.72 8.76 8.80 8.84 8.88 8.92 8.96 9.00 9.08 9.16 9.20 9.28 9.32
1 Med & 1 Heavy (-0.6) 8.44 8.48 8.52 8.56 8.60 8.64 8.68 8.72 8.76 8.80 8.88 8.96 9.00 9.08 9.12
Heavy Armor & Shield (-0.8) 8.24 8.28 8.32 8.36 8.40 8.44 8.48 8.52 8.56 8.60 8.68 8.76 8.80 8.88 8.92
R/W 260% 270% 280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400%
Light Armor & Shield (0.0) 8.80 8.84 8.88 8.92 10.00 10.04 10.08 10.12 10.16 10.20 10.20 10.24 10.28 10.32 10.36
Light & Med (-0.2) 8.60 8.64 8.68 8.72 9.80 9.84 9.88 9.92 9.96 10.00 10.00 10.04 10.08 10.12 10.16
2 Med or Light &Heavy(-0.4) 8.40 8.44 8.48 8.52 9.60 9.64 9.68 9.72 9.76 9.80 9.80 9.84 9.88 9.92 9.96
1 Med & 1 Heavy (-0.6) 8.20 8.24 8.28 8.32 9.40 9.44 9.48 9.52 9.56 9.60 9.60 9.64 9.68 9.72 9.76
Heavy Armor & Shield (-0.8) 8.00 8.04 8.08 8.12 9.20 9.24 9.28 9.32 9.36 9.40 9.40 9.44 9.48 9.52 9.56
Life Replenish
(25 * (+Replenish life)) / 256 = Life Per Second
Regeneration 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75
Life per Sec 0.49 0.98 1.46 1.95 2.44 2.93 3.42 3.91 4.39 4.88 5.37 5.86 6.35 6.84 7.32
Mana Regeneration per Second
(Regeneration = Mana Regeneration Equipment + Sorceress Warmth)
Regeneration +0% +25% +50% +75% +100% +125% +150% +175% +200% +250% +300% +350% +400% +450% +500%
100 mana 0.8 1.0 1.3 1.5 1.7 1.9 2.1 2.3 2.5 2.9 3.3 3.8 4.2 4.6 5.0
200 mana 1.7 2.1 2.5 2.9 3.3 3.8 4.2 4.6 5.0 5.8 6.7 7.5 8.3 9.2 10.0
400 mana 3.3 4.2 5.0 5.8 6.7 7.5 8.3 9.2 10.0 11.7 13.3 15.0 16.7 18.3 20.0
600 mana 5.0 6.3 7.5 8.8 10.0 11.3 12.5 13.8 15.0 17.5 20.0 22.5 25.0 27.5 30.0
800 mana 6.7 8.3 10.0 11.7 13.3 15.0 16.7 18.3 20.0 23.3 26.7 30.0 33.3 36.7 40.0
1000 mana 8.3 10.4 12.5 14.6 16.7 18.8 20.8 22.9 25.0 29.2 33.3 37.5 41.7 45.8 50.0
1250 mana 10.4 13.0 15.6 18.2 20.8 23.4 26.0 28.6 31.3 36.5 41.7 46.9 52.1 57.3 62.5
1500 mana 12.5 15.6 18.8 21.9 25.0 28.1 31.3 34.4 37.5 43.8 50.0 56.3 62.5 68.8 75.0
1750 mana 14.6 18.2 21.9 25.5 29.2 32.8 36.5 40.1 43.8 51.0 58.3 65.6 72.9 80.2 87.5
2000 mana 16.7 20.8 25.0 29.2 33.3 37.5 41.7 45.8 50.0 58.3 66.7 75.0 83.3 91.7 100.0
2500 mana 20.8 26.0 31.3 36.5 41.7 46.9 52.1 57.3 62.5 72.9 83.3 93.8 104.2 114.6 125.0
3000 mana 25.0 31.3 37.5 43.8 50.0 56.3 62.5 68.8 75.0 87.5 100.0 112.5 125.0 137.5 150.0

blckshdwdragon 2004-08-25 01:46 PM

Amazon - Tables

Starting Stats Stat Point Returns
Strength Dexterity Vitality Energy
20 25 20 15

Life per Vitality Mana per Energy
3 1.5
Faster Hit Recovery Breakpoints Faster Cast Rate Breakpoints
Frame 11 10 9 8 7 6 5 4 3
FHR Needed 0% 6% 13% 20% 32% 52% 86% 174% 600%

Frame 19 18 17 16 15 14 13 12 11
FCR Needed 0% 7% 14% 22% 32% 48% 68% 99% 152%
Faster Block Rate (vs. 1H swinging weapons) Faster Block Rate (vs. 1H thrusting weapons)
Frame 5 4 3 2 1
FBR needed 0% 13% 32% 86% 600%

Frame 17 16 15 14 13 12 11 10 9 8 7 6 5
FBR needed 0% 4% 6% 11% 15% 23% 29% 40% 56% 80% 120% 200% 480%
Bow IAS Breakpoints
Frame 15 14 13 12 11 10 9 8 7
Blade Bow, Great Bow, Matriarchal Bow (-10) 0% 8% 22% 42% 75% 142%
Shadow Bow, Diamond Bow, Ward Bow (0) 0% 9% 20% 37% 63% 105% 200%
Spider Bow (5) 0% 10% 15% 30% 50% 75% 125% 240%
Crusader Bow, Hydra Bow, Grand Matron Bow (10) 0% 5% 11% 22% 35% 56% 89% 147% 293%
Jab IAS Breakpoints
Frame 12 10.5 10 9 8.5 8 7.5 7 6.5 6 5.5 5 4.5 4
Matriarchal Javelin / Winged Harpoon (-10) 0% 5% 10% 15% 25% 40% 80% 100% 170%
Stygian Pilum (0) 0% 5% 10% 15% 20% 30% 40% 60% 90% 140% 240%
Balrog Spear (10) 0% 5% 10% 15% 20% 30% 35% 50% 60% 90% 125% 195%
Ghost Glaive (20) 0% 10% 15% 20% 30% 35% 45% 55% 70% 90% 120% 175% 280%
Single Throw IAS Rate Breakpoints
Frame 20 19 18 17 16 15 14 13 12 11 10 9
Winged Knife (-20) 0% 5% 20% 35% 65%
Hyperion Javalin, Winged Harpoon, Winged Axe, Matriarchal Javelin (-10) 0% 10% 20% 30% 55% 90%
Stygian Pilum, Flying Knife (0) 0% 10% 20% 30% 50% 75% 125%
Balrog Spear, Flying Axe (10) 0% 10% 15% 25% 35% 50% 70% 105% 175%
Ghost Glaive (20) 0% 5% 10% 15% 20% 25% 40% 50% 70% 100% 150% 250%

blckshdwdragon 2004-08-25 01:52 PM

Assassin - tables

Starting Stats Stat Point Returns
Strength Dexterity Vitality Energy
20 20 20 25

Life per Vitality Mana per Energy
3 1.5
Faster Hit Recovery Breakpoints Faster Cast Rate Breakpoints
Frame 9 8 7 6 5 4 3 2
FHR Needed 0% 7% 15% 27% 48% 86% 200% 4680%

Frame 16 15 14 13 12 11 10 9
FCR Needed 0% 8% 16% 24% 42% 65% 102% 174%
Faster Block Rate Breakpoints
Frame 5 4 3 2 1
FBR Needed 0% 13% 32% 86% 600%

Kick Damage Formula Claw Damage Formula
MinDmg = (str+dex-20)/4)*(100+skill_bonus)/100 + BootMinDam*(100+str*StrBonus/100+skill_bonus)/100

MaxDmg = (str+dex-20)/3)*(100+skill_bonus)/100 + BootMaxDam*(100+str*StrBonus/100+skill_bonus)/100
MinDmg = ([str x 0.75] + [dex + 0.75] + 1 + [Skill bonuses Tiger + DragonClaw + Claw mastery]) X Weapon Min Damage

MaxDmg = ([str x 0.75] + [dex + 0.75] + 1 + [Skill bonuses Tiger + DragonClaw + Claw mastery]) X Weapon Max Damage
Claw IAS
Frame 15.5 15.0 14.5 14.0 13.5 13.0 12.5 12.0 11.5 11.0 10.5 10.0 9.5 9.0 8.5 8.0 7.5
Runic Talons / Greater Talons (-30) 0% 10% 25% 30% 50% 60%
Feral Claws (-20)
0% 5% 20% 40% 45% 75% 90%
Battle Cestus / Wrist Sword (-10) 0% 5% 20% 35% 60% 65% 105% 120%
Suwayyah / Scissors Suwayyah (0) 0% 10% 15% 20% 30% 50% 55% 85% 90% 145% 170%
War Fist (10)
0% 5% 10% 20% 30% 50% 75% 120% 125% 200% 240%
Claw (Tiger/Cobra Strike) IAS Breakpoints
Frame 15 14 13 12 11 10 9 8 7
Runic Talons / Greater Talons (-30) 0% 10% 30% 60%
Feral Claws (-20) 0% 5% 20% 45% 90%
Battle Cestus / Wrist Sword (-10) 0% 5% 20% 35% 65% 120%
Suwayyah / Scissors Suwayyah (0) 0% 10% 15% 30% 55% 90% 170%
War Fist (10) 0% 5% 10% 20% 30% 50% 75% 125% 240%
Elemental IAS Breakpoints
Frame 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7
Runic Talons / Greater Talons (-30) 0% 15% 30% 50% 90% 180%
Feral Claws (-20) 0% 5% 15% 25% 45% 70% 120% 260%
Battle Cestus / Wrist Sword (-10) 0% 5% 10% 15% 25% 40% 65% 100% 170%
Suwayyah / Scissors Suwayyah (0) 0% 5% 10% 15% 20% 30% 40% 60% 90% 140% 240%
War Fist (10) 0% 5% 10% 15% 20% 30% 35% 50% 60% 90% 125% 195%

blckshdwdragon 2004-08-25 01:53 PM

Barbarian - tables

Starting Stats Stat Point Returns
Strength Dexterity Vitality Energy
30 20 25 10

Life per Vitality Mana per Energy
4 1
Faster Hit Recovery Breakpoints Faster Cast Rate Breakpoints
Frame 9 8 7 6 5 4 3 2
FHR Needed 0% 7% 15% 27% 48% 86% 200% 4680%

Frame 13 12 11 10 9 8 7
FCR Needed 0% 9% 20% 37% 63%% 105% 200%
Faster Block Rate Breakpoints Normal Attack IAS Rate Breakpoints
Frame 7 6 5 4 3 2
FBR Needed 0% 9% 20% 42% 86% 280%

Frame 13 12.5 12 11.5 10 9.5 9 8.5 8 7.5
IAS (Speed 0 Weapon) 0% 9% 11% 18% 26% 30% 48% 75% 86% 125% 180%
Double Throw IAS Rate Breakpoints
Frame 12 10.5 10 9 8.5 8 7.5 7 6.5 6 5.5 5 4.5 4
Hyperion Javalin(-10) 0% 10% 15% 25% 40% 80% 100% 170%
Winged Harpoon (-10) 0% 10% 15% 25% 40% 80% 100% 170%
Stygian Pilum (0) 0% 10% 15% 20% 30% 40% 60% 90% 140% 240%
Balrog Spear (10) 0% 10% 15% 20% 30% 35% 50% 60% 90% 125% 195%
Ghost Glaive (20) 0% 10% 15% 20% 30% 35% 45% 55% 70% 90% 120% 175%
Single Throw IAS Rate Breakpoints
Frame 20 19 18 17 16 15 14 13 12 11 10 9
Hyperion Javalin (-10) 0% 10% 20% 30% 55% 90%
Winged Harpoon (-10) 0% 10% 20% 30% 55% 90%
Stygian Pilum (0) 0% 10% 20% 30% 50% 75% 125%
Balrog Spear (10) 0% 10% 15% 25% 35% 50% 70% 105% 175%
Ghost Glaive (20) 0% 10% 15% 20% 25% 40% 50% 70% 100% 150%

blckshdwdragon 2004-08-25 01:54 PM

Druid - tables

Starting Stats Stat Point Returns
Strength Dexterity Vitality Energy
15 20 25 20

Life per Vitality Mana per Energy
2 2
Faster Cast Rate Breakpoints (Human)

Faster Cast Rate (Werebear)
Frame 18 17 16 15 14 13 12 11 10
FCR Needed 0% 4% 10% 19% 30% 46% 68% 99% 163%
Casts/sec 1.39 1.47 1.67 1.79 1.92 2.08 2.27 2.50 2.78
Damage Boost 0% 5.9% 6.3% 6.7% 7.1% 7.7% 8.3% 9.1% 10%
%Inc of damage 0% 5.9% 12.5% 20% 28.6% 38.5% 50% 63.6% 80%

Frame 16 15 14 13 12 11 10 9
FCR Needed 0% 7% 15% 26% 40% 63% 99% 163%
Casts/sec 15.6 16.7 17.9 1.92 2.08 2.27 2.50 2.78
Damage Boost 0% 6.7% 7.1% 7.7% 8.3% 9.1% 10% 11.1%
%Inc of damage 0% 6.7% 14.3% 23.1% 33.3% 45.5% 60% 77.8%
Faster Cast Rate Breakpoints (Werewolf)
Frame 16 15 14 13 12 11 10 9
FCR Needed 0% 6% 14% 26% 40% 60% 95% 157%
Casts/sec 15.6 16.7 17.9 1.92 2.08 2.27 2.50 2.78
Damage Boost 0% 6.7% 7.1% 7.7% 8.3% 9.1% 10% 11.1%
%Inc of damage 0% 6.7% 14.3% 23.1% 33.3% 45.5% 60% 77.8%


Faster Cast Rate (Werebear)

Frame 16 15 14 13 12 11 10 9
FCR Needed 0% 7% 15% 26% 40% 63% 99% 163%
Casts/sec 15.6 16.7 17.9 1.92 2.08 2.27 2.50 2.78
Damage Boost 0% 6.7% 7.1% 7.7% 8.3% 9.1% 10% 11.1%
%Inc of damage 0% 6.7% 14.3% 23.1% 33.3% 45.5% 60% 77.8%

Faster Hit Recovery Breakpoints Faster Block Rate Breakpoints
Frame 14 13 12 11 10 9 8 7 6 5 4
Were
0% 5% 10% 16% 24% 37% 54% 86% 152% 360%
Human
(vs.2h) 0% 5% 10% 16% 26% 39% 56% 86% 152% 377%
Human (vs.1h) 0% 3% 7% 13% 19% 29% 42% 63% 99% 174% 456%

Frame 12 11 10 9 8 7 6 5 4 3
Werewolf 0% 7% 15% 27% 48% 86% 200%
Human 0% 6% 13% 20% 32% 52% 86% 174% 600%
Werebear 0% 5% 10% 16% 27% 40% 65% 109% 223%

Fury Breakpoints
Hit = Feral and Normal IAS Breakpoints
Speed = Weapon Base Speed - Weapon IAS
1-Handed 2-Handed
Speed Hit 1 Hit 2 Hit 3 Hit 4 Hit 5
-60 9 5 5 5 5
-75 8 5 5 5 5
-95 7 4 4 4 4
-115 6 4 4 4 4
-140 5 4 4 4 4

Speed Hit 1 Hit 2 Hit 3 Hit 4 Hit 5
-45 9 5 5 5 5
-55 8 5 5 5 5
-75 7 4 4 4 4
-90 6 4 4 4 4
-115 5 4 4 4 4

blckshdwdragon 2004-08-25 01:56 PM

Necromancer - tables

Starting Stats Stat Point Returns
Strength Dexterity Vitality Energy
15 25 15 25

Life/Vitality Mana/Energy
2 2
Faster Hit Recovery/Block Rate Breakpoints Faster Cast Rate Breakpoints
Frame 13 12 11 10 9 8 7 6 5 4
FHR 0% 5% 10% 16% 26% 39% 56% 86% 152% 377%
Frame 11 10 9 8 7 6 5 4 3
FBR 0% 6% 13% 20% 32% 52% 86% 174% 600%

Frame 15 14 13 12 11 10 9
FCR Needed 0% 9% 18% 30% 48% 75% 125%
Casts/sec 1.67 1.79 1.92 2.08 2.27 2.50 2.78
Damage Boost 0% 7% 15% 25% 36% 50% 67%
%Inc of damage 0% 7% 8% 8% 9% 10% 11%
Normal Attack IAS Rate Breakpoints IAS Rate Breakpoints
7 6 5 4 3 2
IAS (Speed 0 Weapon)

Frame 13 12.5 12 11.5 10 9.5 9 8.5 8 7.5
IAS (Speed 0 Weapon)

blckshdwdragon 2004-08-25 01:58 PM

Paladin - tables

Starting Stats Stat Point Returns
Strength Dexterity Vitality Energy
25 20 25 15

Life/Vitality Mana/Energy
3 2
Faster Hit Recovery Breakpoints Faster Cast Rate Breakpoints
Frame 13 12 11 10 9 8 7 6 5 4 3
vs. Staves
and Spears 0% 3% 7% 13% 20% 32% 48% 75% 120% 280%
vs. other weapons 0% 7% 15% 27% 48% 86% 200%

Frame 15 14 13 12 11 10 9
FCR Needed 0% 9% 18% 30% 48% 75% 125%
Casts/sec 1.67 1.79 1.92 2.08 2.27 2.50 2.78
Damage Boost 0% 7% 15% 25% 36% 50% 67%
%Inc of damage 0% 7% 8% 8% 9% 10% 11%
Faster Block Rate Breakpoints
Frame 5 4 3 2 1
Holy Shield 0% 86
w/o Holy Shield 0% 13% 32% 86% 600%

Conviction Damage Multiplier Table
(i.e. 75% opponent resists = 1/4th damage)
Conviction 65% 75% 85% 95% 105% 115% 125% 135% 145% 155% 165% 175% 185% 195% 205% 215% 225%
vs. 75% resists 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2 2 2 2 2 2
vs. +50% stacked resists 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2
vs. +100% stacked resists 1/4 1/4 1/4 1/4 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5
vs. +150% stacked resists 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0
vs. +200% stacked resists 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 0.3 0.4 0.5
vs. +250% stacked resists 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4

blckshdwdragon 2004-08-25 01:59 PM

Sorceress - tables

Starting Stats Stat Point Returns
Strength Dexterity Vitality Energy
10 25 10 35

Life/Vitality Mana/Energy
2 2
Faster Hit Recovery/Block Rate Breakpoints Faster Cast Rate Breakpoints
Frame 15 14 13 12 11 10 9 8 7 6
FHR 0% 5% 9% 14% 20% 30% 42% 60% 86% 142%
Frame 9 8 7 6 5 4 3
FBR 0% 7% 15% 27% 48% 86% 200%

Frame 13 12 11 10 9 8 7
FCR Needed 0% 9% 20% 37% 63% 105% 200%
Casts/sec 1.92 2.08 2.27 2.50 2.78 3.13 3.57
Damage Boost 0% 8% 18% 30% 44% 63% 86%
%Inc of damage 0% 8% 9% 10% 11% 13% 14%
Normal Attack IAS Rate Breakpoints IAS Rate Breakpoints
7 6 5 4 3 2
IAS (Speed 0 Weapon)

Frame 13 12.5 12 11.5 10 9.5 9 8.5 8 7.5
IAS (Speed 0 Weapon)
Cold Mastery Damage Multiplier Table
(i.e. 75% opponent resists = 1/4th damage)
Cold Mastery Percentage 100% 110% 120% 130% 140% 150% 160% 170% 180% 190% 200% 210% 220% 230% 240%
vs. 75% resists 1.25 1.35 1.45 1.55 1.65 1.75 1.85 1.95 2 2 2 2 2 2 2
vs. +50% stacked resists 0.75 0.85 0.95 1.05 1.15 1.25 1.35 1.45 1.55 1.65 1.75 1.85 1.95 2 2
vs. +100% stacked resists 1/4 0.35 0.45 0.55 0.65 0.75 0.85 0.95 1.05 1.15 1.25 1.35 1.45 1.55 1.65
vs. +150% stacked resists 1/4 1/4 1/4 1/4 1/4 1/4 0.35 0.45 0.55 0.65 0.75 0.85 0.95 1.05 1.15
vs. +200% stacked resists 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 0.35 0.45 0.55 0.65
vs. +250% stacked resists 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4 1/4
Mana Loss from Energy Shield (50 damage hit)
Telekinesis 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
50% Energy Shield 50 49 47 45 44 42 41 39 38 36 35 33 31 30 28 27 25 24 22 21 19
60% Energy Shield 60 58 56 54 53 51 49 47 45 43 41 39 38 36 34 32 30 28 26 25 23
70% Energy Shield 70 68 66 63 61 59 57 55 53 50 48 56 44 42 40 37 35 33 31 29 26
80% Energy Shield 80 78 75 72 70 68 65 62 60 58 55 52 50 48 45 42 40 38 35 33 30
90% Energy Shield 90 87 85 81 79 76 73 70 68 65 62 59 56 54 51 48 45 42 40 37 34
95% Energy Shield 95 92 89 86 83 80 77 74 71 68 66 62 59 57 54 50 48 45 42 39 36


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